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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
24.2
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
fjdegroo/lnl-giraffe-metrics
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
staging/24.2
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
mesa
/
drivers
/
dri
/
r300
/
compiler
/
r3xx_vertprog.c
Age
Commit message (
Expand
)
Author
Files
Lines
2011-10-28
r300c/compiler: remove the compiler too
Marek Olšák
1
-1045
/
+0
2011-04-05
r300/compiler: Fix vertex shader MAD instructions with constant swizzles
Tom Stellard
1
-0
/
+18
2011-04-02
Revert "r300/compiler: Remove obsolete compiler passes"
Tom Stellard
1
-0
/
+2
2011-03-31
r300/compiler: Remove obsolete compiler passes
Tom Stellard
1
-2
/
+0
2011-01-23
r300/compiler: remove any code related to relative addressing of temporaries
Marek Olšák
1
-59
/
+10
2010-12-08
r300/compiler: remove at least unused immediates if externals cannot be removed
Marek Olšák
1
-2
/
+1
2010-12-08
r300/compiler: cleanup rc_run_compiler
Marek Olšák
1
-1
/
+2
2010-12-08
r300/compiler: don't terminate regalloc if we surpass max temps limit
Marek Olšák
1
-11
/
+6
2010-12-02
r300/compiler: disable the swizzle lowering pass in vertex shaders
Marek Olšák
1
-1
/
+0
2010-11-26
r300/compiler: move util functions to radeon_compiler_util
Marek Olšák
1
-0
/
+1
2010-10-18
r300g: Add new debug option for logging vertex/fragment program stats
Tom Stellard
1
-1
/
+1
2010-09-29
r300/compiler: Move declaration before code.
Vinson Lee
1
-1
/
+1
2010-09-05
r300/compiler: fix the instruction limit in vertex shaders
Marek Olšák
1
-1
/
+1
2010-09-04
r300/compiler: use limits from the compiler input instead of inline constants
Marek Olšák
1
-5
/
+4
2010-09-04
r300/compiler: improve register allocation with indexable temporaries for VS
Marek Olšák
1
-17
/
+46
2010-09-04
r300g: add a new debug option which disables compiler optimizations
Marek Olšák
1
-3
/
+4
2010-09-04
r300/compiler: compute the final number of temporaries during translation
Marek Olšák
1
-7
/
+23
2010-09-04
r300/compiler: use peephole and constant folding for vertex shaders too
Marek Olšák
1
-1
/
+3
2010-09-04
r300/compiler: add new compiler parameter max_constants
Marek Olšák
1
-10
/
+1
2010-09-04
r300/compiler: refactor vertex shader compilation
Marek Olšák
1
-131
/
+69
2010-09-04
r300/compiler: remove a redundant parameter in rc_dataflow_deadcode
Marek Olšák
1
-1
/
+1
2010-09-04
r300/compiler: use null-terminated array of transformation functions
Marek Olšák
1
-6
/
+10
2010-09-04
r300/compiler: add new compiler parameter max_alu_insts
Marek Olšák
1
-4
/
+1
2010-09-04
r300/compiler: put emulate_loop_state in radeon_compiler
Marek Olšák
1
-4
/
+2
2010-08-25
r300/compiler: emulate relative addressing with negative offsets in VS
Marek Olšák
1
-0
/
+74
2010-08-24
r300/compiler: Silence uninitialized variable warning.
Vinson Lee
1
-5
/
+11
2010-08-25
r300/compiler: implement elimination of unused constants
Marek Olšák
1
-0
/
+9
2010-08-25
r300/compiler: terminate vertex shader compilation immediately after an error
Marek Olšák
1
-36
/
+56
2010-08-25
r300/compiler: fail to compile if we hit hw limits or an unimplemented feature
Marek Olšák
1
-0
/
+22
2010-08-25
r300/compiler: disable register allocation for indexable temporaries in VS
Marek Olšák
1
-5
/
+25
2010-08-10
r300/compiler: Use predicate bit for IF statements in r500 vertex shaders
Tom Stellard
1
-3
/
+145
2010-08-10
r300/compiler: Implement hardware assisted loops for vertex shaders.
Tom Stellard
1
-12
/
+103
2010-08-03
r300/compiler: Always unroll loops when doing loop emulation.
Tom Stellard
1
-2
/
+2
2010-08-03
r300/compiler: r500 hw support for break and continue in loops.
Tom Stellard
1
-5
/
+4
2010-07-14
r300/compiler: fix swizzling in the transformation of Abs modifiers
Marek Olšák
1
-2
/
+2
2010-07-13
r300/compiler: implement the Abs source operand modifier for vertex shaders
Marek Olšák
1
-4
/
+55
2010-07-13
r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shaders
Marek Olšák
1
-1
/
+7
2010-07-03
r300/compiler: Handle loops in deadcode analysis.
Tom Stellard
1
-2
/
+8
2010-06-23
r300/compiler: allow 1024 instructions in r5xx vertex shaders
Marek Olšák
1
-1
/
+2
2010-06-23
r300/compiler: allow 32 temporaries in vertex shaders
Marek Olšák
1
-3
/
+3
2010-06-23
r300/compiler: emulate loops in vertex shaders
Marek Olšák
1
-0
/
+8
2010-06-05
r300/compiler: implement SIN+COS+SCS for vertex shaders
Marek Olšák
1
-1
/
+4
2010-06-05
r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VS
Marek Olšák
1
-1
/
+4
2010-06-05
r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VS
Marek Olšák
1
-0
/
+3
2010-06-03
r300/compiler: print opcode names instead of numbers
Marek Olšák
1
-1
/
+1
2010-04-19
r300/compiler: enable branch emulation for vertex shaders
Marek Olšák
1
-21
/
+22
2009-10-04
r300/compiler: Refactor to allow different instruction types
Nicolai Hähnle
1
-45
/
+45
2009-10-03
r300/compiler: Introduce control flow instructions and refactor dataflow
Nicolai Hähnle
1
-7
/
+11
2009-09-21
Merge branch 'master' into r300-compiler
Nicolai Hähnle
1
-0
/
+1
2009-09-21
r300: Zero-initialize register for NV_vertex_program
Nicolai Hähnle
1
-0
/
+1
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