index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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mesa
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Author
Files
Lines
4 hours
util: Cleanup strtod.(h|c) by introduce _mesa_get_locale
HEAD
main
Yonggang Luo
1
-2
/
+0
15 hours
mesa/st: use sanitized shader keys for feedback draws
Mike Blumenkrantz
1
-5
/
+5
15 hours
mesa/st: when creating draw shader variants, use the base nir and skip driver...
Mike Blumenkrantz
1
-8
/
+66
15 hours
mesa/st: add is_draw_shader param to st_finalize_nir
Mike Blumenkrantz
3
-12
/
+14
15 hours
mesa/st: add 'base_serialized_nir'
Mike Blumenkrantz
5
-1
/
+26
3 days
glsl/linker,st/mesa: enable nir_opt_varyings and lower IO in the linker
Marek Olšák
2
-3
/
+17
3 days
st/mesa: skip a few NIR passes that don't work with lowered IO
Marek Olšák
1
-5
/
+17
3 days
st/mesa: lower sysvals slightly sooner
Marek Olšák
1
-6
/
+6
3 days
st/mesa: get dual slot input info from NIR if IO is lowered
Marek Olšák
1
-7
/
+12
4 days
treewide: Replace the invalid usage #if DEBUG with #ifdef DEBUG
Yonggang Luo
1
-1
/
+1
5 days
st_pbo/compute: Use the correct structure type when allocating a specialized key
Corentin Noël
1
-1
/
+1
6 days
mesa: prefer read-format of RG for snorm
Erik Faye-Lund
1
-0
/
+1
7 days
mesa: force rendertarget usage on required-renderable formats
Mike Blumenkrantz
1
-1
/
+18
7 days
glthread: invert _mesa_glthread_has_no_{un}pack_buffer by removing the negation
Marek Olšák
2
-6
/
+6
7 days
glthread: execute small glDrawPixels asynchronously
Marek Olšák
1
-0
/
+73
7 days
glthread: execute small glBitmap asynchronously
Marek Olšák
2
-0
/
+90
7 days
glthread: track glPixelStore(GL_UNPACK_*)
Marek Olšák
2
-0
/
+59
7 days
mesa: move struct gl_pixelstore_attrib into glthread.h
Marek Olšák
2
-22
/
+21
7 days
mesa: deduplicate initialization of gl_pixelstore_attrib
Marek Olšák
2
-37
/
+26
10 days
mesa: fix CopyTexImage format compatibility checks for ES
Mike Blumenkrantz
1
-12
/
+23
2024-03-04
glsl: make use of nir recursion detection
Timothy Arceri
1
-0
/
+4
2024-03-04
glsl: move function inlining out of glsl_to_nir()
Timothy Arceri
1
-0
/
+2
2024-02-27
st/dri: Store pipe_format in gl_config
Daniel Stone
1
-0
/
+8
2024-02-26
treewide: use ralloc_memdup
Alyssa Rosenzweig
1
-2
/
+1
2024-02-23
glthread: add a packed version of DrawElementsUserBuf
Marek Olšák
3
-16
/
+110
2024-02-23
glthread: add a packed variant of glDrawElements with 16-bit count and indices
Marek Olšák
1
-8
/
+60
2024-02-23
glthread: rewrite glBindBuffer packing
Marek Olšák
3
-46
/
+40
2024-02-23
glthread: deduplicate batch finalization code
Marek Olšák
1
-23
/
+21
2024-02-23
glthread: pack uploaded user vertex buffers and offsets better
Marek Olšák
4
-71
/
+132
2024-02-23
glthread: fix multi draws with a negative draw count
Marek Olšák
1
-5
/
+7
2024-02-23
glapi: pass pointer size to python for glthread from meson
Marek Olšák
1
-1
/
+1
2024-02-23
glthread: rewrite glDrawArrays call packing
Marek Olšák
1
-37
/
+20
2024-02-23
glthread: rewrite glDrawElements call packing
Marek Olšák
1
-85
/
+72
2024-02-23
glthread: pack the index type to 8 bits
Marek Olšák
3
-21
/
+46
2024-02-23
glthread: pack the primitive type to 8 bits
Marek Olšák
2
-22
/
+22
2024-02-23
mesa: deduplicate is_index_type_valid code
Marek Olšák
3
-31
/
+20
2024-02-23
mesa: deduplicate get_index_size_shift code
Marek Olšák
3
-24
/
+18
2024-02-23
glthread: pack "size" in Pointer calls as 16 bits
Marek Olšák
1
-0
/
+6
2024-02-23
glthread: clean up how vertex stride is packed
Marek Olšák
1
-0
/
+3
2024-02-23
glthread: remove cmd_size from constant-sized calls
Marek Olšák
4
-82
/
+48
2024-02-23
glthread: add no_error variants of glDrawArrays*
Marek Olšák
1
-10
/
+38
2024-02-23
glthread: add no_error variants of glDrawElements*
Marek Olšák
1
-19
/
+106
2024-02-23
glthread: use _mesa_glthread_fence_call() instead of duplicating that code
Marek Olšák
1
-3
/
+2
2024-02-23
glthread: re-enable thread scheduling in st/mesa when glthread is disabled
Marek Olšák
1
-3
/
+7
2024-02-23
mesa/st: Skip querying PCI values in interop_query_device_info if version >= 4
Antonio Gomes
1
-6
/
+9
2024-02-22
mesa: deal with vbo_save_vertex_list::modes being NULL
Pierre-Eric Pelloux-Prayer
1
-15
/
+19
2024-02-22
mesa/main: allow GL_BGRA for FBOs
Erik Faye-Lund
1
-0
/
+10
2024-02-21
st/mesa: optimize st_update_arrays using lots of C++ template variants
Marek Olšák
1
-38
/
+277
2024-02-21
st/mesa: add VAO fast path C++ template variants for st_update_array callback
Marek Olšák
3
-25
/
+53
2024-02-21
mesa: don't use the slow VAO path except for drivers that want to use it
Marek Olšák
9
-44
/
+31
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