summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/i965/intel_debug.h
AgeCommit message (Expand)AuthorFilesLines
2017-03-01i965: Move intel_debug.h to intel/common/gen_debug.hJason Ekstrand1-134/+0
2017-03-01i965: Reduce cross-pollination between the DRI driver and compilerJason Ekstrand1-0/+3
2017-02-21i965: add extern C notation in headersEmil Velikov1-0/+7
2016-10-26i965: remove unused debug paramTimothy Arceri1-16/+15
2016-06-01i965: Add norbc debug optionTopi Pohjolainen1-0/+1
2016-05-27i965: Add do32 debug option.Francisco Jerez1-0/+1
2015-12-09i965: Add debug flag to print out the new L3 state during transitions.Francisco Jerez1-0/+1
2015-11-24util: move brw_env_var_as_boolean() to utilRob Clark1-2/+0
2015-11-17i965: Add INTEL_DEBUG=tcs,tes and hs,ds flags for tessellation shaders.Kenneth Graunke1-0/+2
2015-10-29i965: Add INTEL_DEBUG=nocompact to disable instruction compaction.Matt Turner1-0/+1
2015-10-29i965: Add INTEL_DEBUG=hex to print the hex with the disassembly.Matt Turner1-0/+1
2015-10-08i965: Configure bufmgr debug options from intel_screen.cKristian Høgsberg Kristensen1-3/+1
2015-09-04i965: Add a debug option for spilling everything in vec4 codeIago Toral Quiroga1-2/+3
2015-06-23i965: Move INTEL_DEBUG variable parsing to screen creation timeJason Ekstrand1-2/+2
2015-05-02i965: Add an INTEL_DEBUG=cs option.Paul Berry1-0/+1
2015-04-23i965: Add an INTEL_DEBUG=spill option to test spillingJason Ekstrand1-0/+1
2015-04-23i965/debug: Use the ull specifier for DEBUG enum definesJason Ekstrand1-31/+31
2015-03-27i965: Move env_var_as_boolean to intel_debug.c.Kenneth Graunke1-0/+2
2015-02-19i965: Add a function to translate MESA_SHADER_* into DEBUG_* enums.Kenneth Graunke1-0/+2
2014-12-10i965: Generate vs code using scalar backend for BDW+Kristian Høgsberg1-0/+1
2014-12-10i965: Replace 'noann' debug flag with 'ann'.Matt Turner1-1/+1
2014-12-05mesa: Add a source parameter to _mesa_gl_debug.Matt Turner1-0/+2
2014-09-24i965: Restructure debug flagsKristian Høgsberg1-30/+30
2014-08-15i965: Add an option to not generate the SIMD8 fragment shaderKristian Høgsberg1-0/+1
2014-06-01i965: Skip IR annotations with INTEL_DEBUG=noann.Matt Turner1-0/+1
2014-06-01i965: Add envvar to debug the optimization passes.Matt Turner1-0/+1
2014-05-01i965: Delete the intel_regions.c code.Eric Anholt1-1/+0
2014-04-15i965: Expand INTEL_DEBUG to uint64_t.Matt Turner1-1/+1
2014-02-22i965: Move the remaining driver debug over to stderr.Eric Anholt1-1/+1
2014-01-17s/Tungsten Graphics/VMware/José Fonseca1-1/+1
2013-11-25i965: remove unused DEBUG_IOCTLChris Forbes1-1/+0
2013-11-21i965: Add INTEL_DEBUG=perfmon support.Kenneth Graunke1-0/+1
2013-10-24i965/gs: If a DUAL_OBJECT gs would spill, fall back to DUAL_INSTANCED.Paul Berry1-0/+1
2013-10-13i965: Pull out INTEL_DEBUG handling into new intel_debug.[ch] files.Kenneth Graunke1-0/+109