Age | Commit message (Collapse) | Author | Files | Lines |
|
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28395>
|
|
to remove pb_buffer::vtbl from all buffer structures
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26643>
|
|
amdgpu doesn't need vtbl.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26643>
|
|
Removes the link-time dependency on tgsi_get_gl_varying_semantic from
Gallium auxiliary.
ps_prim_id_input linkage removed due to redundancy - the SPI SID is
calculated for VARYING_SLOT_PRIMITIVE_ID on both sides.
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25695>
|
|
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25695>
|
|
In particular, removes the dependency of r600_formats.h on r600_pipe.h so
it can be shared between Gallium and Vulkan.
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Vitaliy Triang3l Kuzmin <triang3l@yandex.ru>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24513>
|
|
Fixes: 76725452 (gallium: move vertex stride to CSO)
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24754>
|
|
Fixes: 76725452 (gallium: move vertex stride to CSO)
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9567
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24728>
|
|
this simplifies code in most place and enables some optimizations in
frontends
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24117>
|
|
On Pre-Evergreen hardware we have a flag
"Force Clamp X,Y policy to wrap for CubeMaps"
but it doesn't seem to affect how border clamping is done. With
bf3027 this is set to PIPE_TEX_WRAP_CLAMP_TO_EDGE for cube maps,
and results in the regression reported in #9028.
Forcing repeat mode fixes the issue.
Fixes: bf3027c3916ad5be172c22851e7172671709a9bc
mesa/st: Normalize wrap modes for seamless cubes
Related: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9028
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23848>
|
|
this is a separate patch as it's won't affect the code style
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23577>
|
|
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23577>
|
|
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22778>
|
|
This is the analogous of
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9490 but for
r600.
Discoloration of NV12 video frames was observed in Chrome/ChromeOS and
the problem was tracked down to the fact that Mesa was following the
PIPE_FORMAT_R8_G8B8_420_UNORM/lower_yuv_external() path. The symptom is
that (for an unknown reason) the YUV-to-RGB conversion is using the
value of Y as the value of Y, U, and V. So, for example, if the input
value is YUV = (50, 120, 130), then what actually gets converted to RGB
is YUV = (50, 50, 50).
Considering that PIPE_FORMAT_R8_G8B8_420_UNORM was introduced for
freedreno
(https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6693) and it
is already being reported as unsupported for radeonsi, it's reasonable
to assume that GPUs targeted by r600 don't support this path either.
Note: I tested this patch with an AMD Palm device which follows the
evergreen_is_format_supported() path. I did not have access to a device
to test the r600_is_format_supported() path.
v2: Changed >= 2 to > 1.
Fixes: 826a10255f5 ("st/mesa: Add NV12 lowering to PIPE_FORMAT_R8_G8B8_420_UNORM")
Tested-by: Andres Calderon Jaramillo <andrescj@chromium.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22511>
|
|
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22432>
|
|
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18634>
|
|
This removes most non-radeonsi workarounds.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17411>
|
|
This aligns the naming with PAL.
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Pierre-Eric Pellou-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16469>
|
|
While using three component texture formats results in CTs failures,
three component vertex attributes are fine, and not allowing them
results in significant performance regressisons.
Fixes: e41958e344cb4b15d01008140a1ee08817104334
r600: Disable eight bit three channel formats
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6399
v2: rename function to is_buffer_format_supported (Emma)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16267>
|
|
Avoids a regression when enabling shader precompilation, where the
precompile would happen with MSAA disabled (so no sample mask export) but
we'd never catch up to the shader being rendered with MSAA.
Doesn't fix any current testcases, though.
Acked-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14427>
|
|
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13478>
|
|
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11132>
|
|
Images are always aligned to 256B (enforced by register and descriptor
fields) and limited to 40-bit addresses. This saves some space.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10083>
|
|
Alignments are always 2^n, so store n = log2(alignment). The next commit
will take advantage of the saved space.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9809>
|
|
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8293>
|
|
Depth and alpha states are now packed together, interleaved somewhat.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7940>
|
|
pipe_alpha_state and pipe_depth_state will be packed together
because they have only a few bitfields each. This will eventually
remove 4 bytes of padding in pipe_depth_stencil_alpha_state.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7940>
|
|
It's straightforward except that the amdgpu winsys had to be cleaned up
to allow this.
radeon_cmdbuf is inlined and optionally the winsys can save the pointer
to it. radeon_cmdbuf::priv points to the winsys cs structure.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7907>
|
|
Acked-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5749>
|
|
This should make intergrating with NIR easier
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5083>
|
|
This is a relatively minimal change to adjust all the gallium interfaces
to use bool instead of boolean. I tried to avoid making unrelated
changes inside of drivers to flip boolean -> bool to reduce the risk of
regressions (the compiler will much more easily allow "dirty" values
inside a char-based boolean than a C99 _Bool).
This has been build-tested on amd64 with:
Gallium drivers: nouveau r300 r600 radeonsi freedreno swrast etnaviv v3d
vc4 i915 svga virgl swr panfrost iris lima kmsro
Gallium st: mesa xa xvmc xvmc vdpau va
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
|
|
If no view is bound we still should reset the override to 0
and array mode.
This should fix misrendering in firefox WebRender since
the pbo sampler was removed.
Fixes: 1250383e36 (st/mesa: remove sampler associated with buffer texture in pbo logic)
|
|
|
|
for AMD_depth_clamp_separate.
|
|
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
|
|
Just a nice hint for both peoples and compilers.
Signed-off-by: Konstantin Kharlamov <Hi-Angel@yandex.ru>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
|
|
|
|
For a later simplification.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
|
|
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
|
|
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
|
|
If you have an indirect access to a constant buffer on r600/eg
use a vertex fetch in the shader. However apps have expected
behaviour on those out of bounds accessess (even if illegal).
If the constants were being uploaded as part of a larger
upload buffer, we'd set the range of allowed access to a lot
larger than required so apps would get values back from
other parts of the upload buffer instead of the expected out
of bounds access.
This fixes rendering bugs in Trine and Witcher 1, thanks
to iive for nagging me effectively until I figured it out :-)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91808
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
|
|
The r600 code (not the eg one) forgot to copy the ps_color_export_mask
in commit 5b14e06d8b42e2b08ebc52b6c314ef8647d87a1f when updating the
pixel state, leading to misrenderings (probably with MRT).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105262
Tested-by: LoneVVolf <lonewolf@xs4all.nl>
Tested-by: Pavel Vinogradov <public@sourcemage.org>
|
|
Fixes: 2d5b5d267e (r600: work out target mask at framebuffer bind.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104989
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
If we only get 1,2,3,6 framebuffers we want a sparse target mask.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
Since enhanced layouts allows setting specific MRT outputs, we
can get sparse outputs, so we have to calculate the shader
mask earlier.
v1.1: update checks for state update (Roland)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
|
|
Ideally we'd support 16 (d3d11 requires 15, and mesa subtracts one for non-ubo
constants), but that's kind of impossible (it would be only doable if either
we'd somehow merge the mesa non-ubo constants with the driver constants, or
only use the driver constants with vtx fetch instead of through the kcache
mechanism - the latter probably wouldn't be too bad).
For now just do as the comment already said, place the gs ring (not really
a const buffer in any case) which is only ever referred to through vc fetch
clauses at index 16. Throw in a couple asserts for good measure to make sure
the hw limit isn't exceeded.
Tested-by: Konstantin Kharlamov <hi-angel@yandex.ru>
Reviewed-by: Dave Airlie <airlied@redhat.com>
|
|
It looks like this reloc belongs to setting the constant reg, which is skipped
for gs ring.
Reviewed-by: Dave Airlie <airlied@redhat.com>
|
|
The next commit will reduce the size even more.
v2: typecast to uint64_t manually
v3: add more typecasts, add asserts
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
|
|
Float rts were always set as unorm instead of float.
Not sure of the consequences, but at least it looks like the blend clamp
would have been enabled, which is against the rules (only eg really bothered
to even attempt to specify this correctly, r600 always used clamp anyway).
Albeit r600 (not r700) setup still looks bugged to me due to never setting
BLEND_FLOAT32 which must be set according to docs...
Not sure if the hw really cares, no piglit change (on eg/juniper).
Reviewed-by: Dave Airlie <airlied@redhat.com>
|
|
The docs are not very concise in what this really does, however both
Alex Deucher and Nicolai Hähnle suggested this only really affects instructions
using the CLAMP output modifier, and I've confirmed that with the newly
changed piglit isinf_and_isnan test.
So, with this bit set, if an instruction has the CLAMP modifier bit (which
clamps to [0,1]) set, then NaNs will be converted to zero, otherwise the result
will be NaN.
D3D10 would require this, glsl doesn't have modifiers (with mesa
clamp(x,0,1) would get converted to such a modifier) coupled with a
whatever-floats-your-boat specified NaN behavior, but the clamp behavior
should probably always be used (this also matches what a decomposition into
min(1.0, max(x, 0.0)) would do, if min/max also adhere to the ieee spec of
picking the non-nan result).
Some apps may in fact rely on this, as this prevents misrenderings in
This War of Mine since using ieee muls
(ce7a045feeef8cad155f1c9aa07f166e146e3d00), without having to use clamped
rcp opcode, which would also fix this bug there.
radeonsi also seems to set this bit nowadays if I see that righ (albeit the
llvm amdgpu code comment now says "Make clamp modifier on NaN input returns 0"
instead of "Do not clamp NAN to 0" since it was changed, which also looks
a bit misleading).
v2: set it in all shader stages.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103544
Reviewed-by: Dave Airlie <airlied@redhat.com>
|