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-rw-r--r-- | .gitlab-ci/deqp-vc4-rpi3-skips.txt | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/.gitlab-ci/deqp-vc4-rpi3-skips.txt b/.gitlab-ci/deqp-vc4-rpi3-skips.txt index 1e8718abbae..759aaff42ea 100644 --- a/.gitlab-ci/deqp-vc4-rpi3-skips.txt +++ b/.gitlab-ci/deqp-vc4-rpi3-skips.txt @@ -15,3 +15,14 @@ dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line # These are very slow dEQP-GLES2.functional.uniform_api.random.3 dEQP-GLES2.functional.uniform_api.random.79 + +# Conformance issue: VC4 needs dynamic loops in the VS to cause a +# shader link failure. +# +# The issue is that the HW doesn't have an exec mask at dispatch +# for the VS, so the shouldn't-be-exec channels have undefined +# contents and may cause infinite loops, leading to GPU hangs. The +# process of GPU hang reset causes flakes in whatever other jobs are +# running simultaneously, so we can't even leave these in the flakes +# list for tracking. +dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex |