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# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
# These are really slow on tiling architectures (including llvmpipe).
# This is causing a binning memory overflow problem
# These are very slow
# Conformance issue: VC4 needs dynamic loops in the VS to cause a
# shader link failure.
# The issue is that the HW doesn't have an exec mask at dispatch
# for the VS, so the shouldn't-be-exec channels have undefined
# contents and may cause infinite loops, leading to GPU hangs. The
# process of GPU hang reset causes flakes in whatever other jobs are
# running simultaneously, so we can't even leave these in the flakes
# list for tracking.