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-rw-r--r--.gitlab-ci/deqp-vc4-rpi3-skips.txt11
1 files changed, 11 insertions, 0 deletions
diff --git a/.gitlab-ci/deqp-vc4-rpi3-skips.txt b/.gitlab-ci/deqp-vc4-rpi3-skips.txt
index 1e8718abbae..759aaff42ea 100644
--- a/.gitlab-ci/deqp-vc4-rpi3-skips.txt
+++ b/.gitlab-ci/deqp-vc4-rpi3-skips.txt
@@ -15,3 +15,14 @@ dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line
# These are very slow
dEQP-GLES2.functional.uniform_api.random.3
dEQP-GLES2.functional.uniform_api.random.79
+
+# Conformance issue: VC4 needs dynamic loops in the VS to cause a
+# shader link failure.
+#
+# The issue is that the HW doesn't have an exec mask at dispatch
+# for the VS, so the shouldn't-be-exec channels have undefined
+# contents and may cause infinite loops, leading to GPU hangs. The
+# process of GPU hang reset causes flakes in whatever other jobs are
+# running simultaneously, so we can't even leave these in the flakes
+# list for tracking.
+dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex