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authorEric Anholt <eric@anholt.net>2020-12-08 15:18:34 -0800
committerMarge Bot <eric+marge@anholt.net>2020-12-09 01:24:07 +0000
commitbc3225272aeb363ba03cdd3319081de1239a0521 (patch)
treee97642dad79d7405f0f315dd2559dc2e5ba1571d
parente096b538248045d76290f058b20a6c97266dd44c (diff)
ci/vc4: Skip VS dynamic loops tests that cause GPU hangs.
We've been getting spurious failures from the new VC4 CI, which I believe are due to this set of tests (which have been showing up along with a GPU hang report in the list of flaky tests in the failing jobs). This was a known issue I had in vc4. Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7998>
-rw-r--r--.gitlab-ci/deqp-vc4-rpi3-skips.txt11
1 files changed, 11 insertions, 0 deletions
diff --git a/.gitlab-ci/deqp-vc4-rpi3-skips.txt b/.gitlab-ci/deqp-vc4-rpi3-skips.txt
index 1e8718abbae..759aaff42ea 100644
--- a/.gitlab-ci/deqp-vc4-rpi3-skips.txt
+++ b/.gitlab-ci/deqp-vc4-rpi3-skips.txt
@@ -15,3 +15,14 @@ dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line
# These are very slow
dEQP-GLES2.functional.uniform_api.random.3
dEQP-GLES2.functional.uniform_api.random.79
+
+# Conformance issue: VC4 needs dynamic loops in the VS to cause a
+# shader link failure.
+#
+# The issue is that the HW doesn't have an exec mask at dispatch
+# for the VS, so the shouldn't-be-exec channels have undefined
+# contents and may cause infinite loops, leading to GPU hangs. The
+# process of GPU hang reset causes flakes in whatever other jobs are
+# running simultaneously, so we can't even leave these in the flakes
+# list for tracking.
+dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex