index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
root
/
src
/
mesa
/
drivers
/
dri
/
nouveau
/
nv04_state_tex.c
Age
Commit message (
Expand
)
Author
Files
Lines
2021-12-03
classic/nouveau: Remove driver
Dylan Baker
1
-116
/
+0
2020-12-01
mesa: reorganize gl_texture and sampler structures for glPush/PopAttrib
Marek Olšák
1
-12
/
+12
2014-04-30
mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.
Eric Anholt
1
-1
/
+1
2014-01-27
mesa: Change many Type P MESA_FORMATs to meet naming spec
Mark Mueller
1
-3
/
+3
2014-01-27
mesa: Change many Type A MESA_FORMATs to meet naming standard
Mark Mueller
1
-3
/
+3
2014-01-27
mesa: Rename 4 color component unsigned byte MESA_FORMATs
Mark Mueller
1
-2
/
+2
2012-08-01
nouveau: Add support for ARB_sampler_objects
Pauli Nieminen
1
-10
/
+12
2012-04-14
nouveau: rework and simplify nv04/nv05 driver a bit
Ben Skeggs
1
-39
/
+4
2012-04-14
nouveau/vieux: switch to libdrm_nouveau-2.0
Ben Skeggs
1
-25
/
+24
2011-04-12
nouveau_vieux: fix build since sampler objects merge
Dave Airlie
1
-4
/
+4
2011-04-10
mesa: move sampler state into new gl_sampler_object type
Brian Paul
1
-6
/
+6
2010-11-15
dri/nouveau: nv04: Use rules-ng-ng headers
Viktor Novotný
1
-1
/
+2
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
1
-1
/
+1
2010-09-21
dri/nv04: Use nvgl_wrap_mode().
Francisco Jerez
1
-20
/
+2
2010-09-16
dri/nv04: Mipmapping fixes.
Francisco Jerez
1
-4
/
+4
2010-02-25
dri/nouveau: Use the XRGB8888 hardware texture format.
Francisco Jerez
1
-0
/
+2
2010-02-25
dri/nouveau: Use the hardware I8 format for intensity textures.
Francisco Jerez
1
-0
/
+1
2010-02-25
dri/nouveau: Try to validate textures earlier.
Francisco Jerez
1
-1
/
+3
2010-02-04
Import a classic DRI driver for nv0x-nv2x.
Francisco Jerez
1
-0
/
+162