index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
root
/
src
/
mesa
/
main
/
pipelineobj.c
Age
Commit message (
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Author
Files
Lines
2024-02-21
mesa: remove isGenName parameter from _mesa_HashInsert
Marek Olšák
1
-1
/
+1
2024-02-21
mesa: declare _mesa_HashTable inside structures instead of as a pointer
Marek Olšák
1
-6
/
+6
2024-02-13
mesa: fold _mesa_HashDeleteAll into _mesa_DeleteHashTable
Marek Olšák
1
-5
/
+2
2022-11-03
mesa: Move glheader.h from mesa/main/glheader.h to util/glheader.h
Yonggang Luo
1
-1
/
+1
2021-12-14
mesa: remove all GL func forward declarations because they are autogenerated
Marek Olšák
1
-0
/
+1
2021-07-09
dlist: always use merged primitive for drawing
Pierre-Eric Pelloux-Prayer
1
-1
/
+0
2021-02-15
mesa: move shader pipeline validation from draws to state changes
Marek Olšák
1
-0
/
+5
2021-02-15
mesa: don't report 1 for GL_VALIDATE_STATUS if user didn't validate pipeline
Marek Olšák
1
-2
/
+3
2021-02-15
mesa: precompute draw time prim validation during state changes
Marek Olšák
1
-0
/
+2
2021-01-30
mesa: for every state change, remember states we changed for glPopAttrib
Marek Olšák
1
-1
/
+1
2020-12-08
vbo/dlist: only use merged primitives when it's ok to do so
Pierre-Eric Pelloux-Prayer
1
-0
/
+1
2020-10-24
mesa: Remove the key parameter from the _mesa_HashDeleteAll callback
Ian Romanick
1
-1
/
+1
2020-09-10
mesa: use _mesa_HashFindFreeKeys for GL functions
Pierre-Eric Pelloux-Prayer
1
-5
/
+2
2020-09-10
mesa: add a isGenName parameter to _mesa_HashInsert
Pierre-Eric Pelloux-Prayer
1
-1
/
+1
2020-04-21
remove final imports.h and imports.c bits
Dylan Baker
1
-0
/
+1
2020-03-26
mesa: allow out-of-order drawing to optimize immediate mode if it's safe
Marek Olšák
1
-0
/
+1
2019-03-14
mesa: rename logging functions to reflect that they format strings
Mark Janes
1
-8
/
+8
2018-04-12
mesa: include dispatch.h less
Marek Olšák
1
-1
/
+0
2018-02-23
mesa: Provide an alternative to get_vp_mode()
Mathias Fröhlich
1
-0
/
+3
2017-07-25
mesa: add active_shader_program() helper
Samuel Pitoiset
1
-31
/
+32
2017-07-25
mesa: add bind_program_pipeline() helper
Samuel Pitoiset
1
-34
/
+21
2017-06-28
mesa: add KHR_no_error support for gl*ProgramPipelines()
Samuel Pitoiset
1
-0
/
+14
2017-06-28
mesa: prepare create_program_pipelines() for KHR_no_error support
Samuel Pitoiset
1
-12
/
+17
2017-06-22
mesa: flush vertices before updating ctx->_Shader
Marek Olšák
1
-2
/
+2
2017-05-13
mesa: fix KHR_no_error SSO support
Timothy Arceri
1
-1
/
+1
2017-05-11
mesa: remove _CurrentFragmentProgram from gl_pipeline_object
Timothy Arceri
1
-2
/
+0
2017-05-11
mesa: add KHR_no_error support for glBindProgramPipeline()
Timothy Arceri
1
-0
/
+26
2017-05-11
mesa: add KHR_no_error support for glActiveShaderProgram()
Timothy Arceri
1
-0
/
+18
2017-05-11
mesa: add KHR_no_error support for glUseProgramStages()
Timothy Arceri
1
-0
/
+21
2017-05-11
mesa: create use_program_stages() helper
Timothy Arceri
1
-32
/
+39
2017-04-22
mesa: don't lock hashtables that are not shared across contexts
Timothy Arceri
1
-3
/
+3
2017-04-22
mesa: Remove deleteFlag pattern from container objects.
Matt Turner
1
-3
/
+1
2017-04-22
mesa: Remove unnecessary locking from container objects.
Matt Turner
1
-6
/
+0
2017-04-22
mesa: remove fallback RefCount == 0 pattern
Timothy Arceri
1
-10
/
+4
2017-02-16
mesa: retain gl_shader_programs after glDeleteProgram if they are in use
Timothy Arceri
1
-2
/
+4
2017-01-23
mesa: use gl_program for CurrentProgram rather than gl_shader_program
Timothy Arceri
1
-33
/
+43
2017-01-19
mesa: change init subroutine defaults helper to work per gl_program
Timothy Arceri
1
-2
/
+8
2017-01-06
mesa: make _CurrentFragmentProgram a gl_program struct pointer
Timothy Arceri
1
-1
/
+1
2016-11-30
mesa: optimise interleaved sso validation
Timothy Arceri
1
-11
/
+14
2016-11-19
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
1
-2
/
+2
2016-11-18
mesa: fix empty program log length
Tapani Pälli
1
-1
/
+2
2016-08-23
mesa/subroutines: start adding per-context subroutine index support (v1.1)
Dave Airlie
1
-1
/
+1
2016-07-30
mesa: remove dd_function_table::UseProgram
Marek Olšák
1
-3
/
+0
2016-06-20
mesa: Silence unused parameter warning
Ian Romanick
1
-1
/
+1
2016-06-16
mesa: If validation fails in a debug context just emit a debug message
Ian Romanick
1
-2
/
+15
2016-05-26
mesa: Only validate SSO shader IO in OpenGL ES or debug context
Ian Romanick
1
-2
/
+16
2016-05-23
mesa/subroutines: fix reset on bindpipeline
Dave Airlie
1
-0
/
+4
2016-04-26
mesa/main: removing double semi-colons
Jakob Sinclair
1
-1
/
+1
2016-02-12
mesa: avoid segfault in GetProgramPipelineInfoLog when no length
Ilia Mirkin
1
-4
/
+1
2016-01-26
glsl: move to compiler/
Emil Velikov
1
-2
/
+2
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