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Use EGL and glvnd instead on Haiku platform.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21079>
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* Drop old-timey GLDisplatcher
* Refactor haiku-softpipe fixing some hacks
* Bubble BBitmap up to winsys
Reviewed-by: Alexander von Gluck IV <kallisti5@unixzen.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8323>
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* Allow using symlinks to add-ons when developing.
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Ack'ed by Emil Velikov <emil.l.velikov@gmail.com>
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* The Haiku renderers need to link to libGL to function properly
in all usage contexts. As mesa drivers build before gallium
targets, we couldn't properly link the mesa swrast driver to
the gallium libGL target for Haiku.
* This is likely better as it mimics how glx is laid out ensuring
the Haiku libGL is better understood.
* All renderers properly link in libGL now.
Acked-by: Brian Paul <brianp@vmware.com>
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