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path: root/src/gallium/auxiliary/util/u_simple_shaders.c
AgeCommit message (Expand)AuthorFilesLines
2023-08-01gallium/u_simple_shaders: Optimize out ffloorsAlyssa Rosenzweig1-2/+4
2023-07-06aux/util: uint -> unsignedErik Faye-Lund1-8/+8
2023-06-27treewide: Replace the usage of ubyte/ushort with uint8_t/uint16_tYonggang Luo1-6/+6
2023-06-27treewide: Replace the usage of TRUE/FALSE with true/falseYonggang Luo1-1/+1
2023-06-27treewide: replace usage of boolean to boolYonggang Luo1-1/+1
2023-06-03compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_...Yonggang Luo1-2/+2
2022-08-22gallium: Remove util_make_fragment_tex_shader_xrbiasAlyssa Rosenzweig1-47/+0
2022-08-22gallium: Inline away util_make_fragment_tex_shader interp_modeAlyssa Rosenzweig1-5/+1
2022-08-22gallium: Inline away util_make_fragment_tex_shader_writemaskAlyssa Rosenzweig1-44/+10
2022-08-09gallium/u_blitter: make the bilinear filter for MSAA resolving conformantMarek Olšák1-13/+52
2022-08-09gallium/u_blitter: make nearest filtering emulation using TXF conformantMarek Olšák1-82/+248
2022-08-09gallium/u_blitter: clean up IMMs in util_make_fs_blit_msaa_genMarek Olšák1-11/+6
2022-08-09gallium/u_blitter: remove unused code for integer MSAA resolveMarek Olšák1-35/+10
2022-05-19gallium/u_blitter: clear color buffers using color from a constant bufferIndrajit Kumar Das1-0/+25
2022-04-21util/stencil: fix stencil fallback blit shader texture types.Dave Airlie1-2/+2
2021-11-04gallium/u_blitter: do MSAA copies in 1 pass using sample shadingMarek Olšák1-11/+25
2021-10-22gallium/u_blitter: Read MSAA z/s from sampler's .x instead of .y or .z.Emma Anholt1-2/+4
2021-06-10u_blitter: fix stencil blit fallback for crocus.Dave Airlie1-0/+1
2021-05-06Revert "gallium/util: Fix depth/stencil blit shaders"Boris Brezillon1-11/+9
2020-12-11gallium/util: Fix depth/stencil blit shadersBoris Brezillon1-9/+11
2020-09-23gallium/util: add shader for stencil-blitsErik Faye-Lund1-0/+37
2020-09-03gallium/util: use uint sampler for stencil-readsErik Faye-Lund1-2/+3
2020-06-05util: Add util functionality for GL4.1 supportNeha Bhende1-0/+108
2020-05-28util: Initialize pipe_shader_state for passthrough and transform shadersNeha Bhende1-5/+5
2020-04-15u_blitter: fix stencil blittingDave Airlie1-1/+1
2019-07-19util: use standard name for snprintf()Eric Engestrom1-2/+2
2019-07-03gallium/u_blitter: implement copying from ZS to color and vice versaMarek Olšák1-0/+161
2019-07-03gallium/util: rewrite depth-stencil blit shadersMarek Olšák1-148/+37
2019-05-08gallium/util: fix two MSVC compiler warningsBrian Paul1-2/+2
2018-02-08gallium/util: s/uint/enum tgsi_semantic/ in simple shader codeBrian Paul1-2/+2
2018-02-07gallium/util: replace unsigned with tgsi enum typesBrian Paul1-17/+19
2018-02-07u_blit,u_simple_shaders: add shader to convert from xrbias formatRoland Scheidegger1-0/+47
2018-02-07u_simple_shaders: fix mask handling in util_make_fragment_tex_shader_writemaskRoland Scheidegger1-1/+1
2017-08-22gallium/u_simple_shaders: do util_make_layered_clear_vertex_shader differentlyMarek Olšák1-23/+17
2017-07-25gallium/util: s/unsigned/enum tgsi_texture_type/Brian Paul1-7/+8
2017-07-21tgsi: populate preciseKarol Herbst1-1/+1
2017-06-07gallium/util: add _LZ and TXF options to simple shadersMarek Olšák1-21/+49
2017-04-08util: fix swizzle of INSTANCEID system valueNicolai Hähnle1-1/+1
2016-11-23util: fix missing swizzle components in the SINT <-> UINT conversion stringCharmaine Lee1-2/+2
2016-11-16u_simple_shaders: try to un-break the Windows buildNicolai Hähnle1-2/+3
2016-11-16util/blitter: add clamping during SINT <-> UINT blitsNicolai Hähnle1-18/+62
2016-05-11gallium: refactor pipe_shader_state to support multiple IR'sRob Clark1-6/+12
2016-05-03gallium,utils: Fix trivial sign compare warningsJan Vesely1-2/+2
2016-04-28gallium/util: s/Elements/ARRAY_SIZE/Brian Paul1-6/+6
2016-04-22gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák1-10/+10
2016-03-21gallium/util: declare sampler view in util_make_fs_blit_msaa_depthstencil()Brian Paul1-1/+2
2015-12-06gallium/auxiliary: Sanitize NULL checks into canonical formEdward O'Callaghan1-8/+8
2015-09-01gallium/util: add a utility to create geometry passthrough shaderCharmaine Lee1-0/+51
2015-06-21util/blitter (and friends): generate appropriate SVIEW declsRob Clark1-18/+60
2015-02-06gallium/u_tests: test a NULL buffer sampler viewMarek Olšák1-3/+9