index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
gallium
/
auxiliary
/
util
/
u_simple_shaders.c
Age
Commit message (
Expand
)
Author
Files
Lines
2023-08-01
gallium/u_simple_shaders: Optimize out ffloors
Alyssa Rosenzweig
1
-2
/
+4
2023-07-06
aux/util: uint -> unsigned
Erik Faye-Lund
1
-8
/
+8
2023-06-27
treewide: Replace the usage of ubyte/ushort with uint8_t/uint16_t
Yonggang Luo
1
-6
/
+6
2023-06-27
treewide: Replace the usage of TRUE/FALSE with true/false
Yonggang Luo
1
-1
/
+1
2023-06-27
treewide: replace usage of boolean to bool
Yonggang Luo
1
-1
/
+1
2023-06-03
compiler: Rename shader_prim to mesa_prim and replace all usage of pipe_prim_...
Yonggang Luo
1
-2
/
+2
2022-08-22
gallium: Remove util_make_fragment_tex_shader_xrbias
Alyssa Rosenzweig
1
-47
/
+0
2022-08-22
gallium: Inline away util_make_fragment_tex_shader interp_mode
Alyssa Rosenzweig
1
-5
/
+1
2022-08-22
gallium: Inline away util_make_fragment_tex_shader_writemask
Alyssa Rosenzweig
1
-44
/
+10
2022-08-09
gallium/u_blitter: make the bilinear filter for MSAA resolving conformant
Marek Olšák
1
-13
/
+52
2022-08-09
gallium/u_blitter: make nearest filtering emulation using TXF conformant
Marek Olšák
1
-82
/
+248
2022-08-09
gallium/u_blitter: clean up IMMs in util_make_fs_blit_msaa_gen
Marek Olšák
1
-11
/
+6
2022-08-09
gallium/u_blitter: remove unused code for integer MSAA resolve
Marek Olšák
1
-35
/
+10
2022-05-19
gallium/u_blitter: clear color buffers using color from a constant buffer
Indrajit Kumar Das
1
-0
/
+25
2022-04-21
util/stencil: fix stencil fallback blit shader texture types.
Dave Airlie
1
-2
/
+2
2021-11-04
gallium/u_blitter: do MSAA copies in 1 pass using sample shading
Marek Olšák
1
-11
/
+25
2021-10-22
gallium/u_blitter: Read MSAA z/s from sampler's .x instead of .y or .z.
Emma Anholt
1
-2
/
+4
2021-06-10
u_blitter: fix stencil blit fallback for crocus.
Dave Airlie
1
-0
/
+1
2021-05-06
Revert "gallium/util: Fix depth/stencil blit shaders"
Boris Brezillon
1
-11
/
+9
2020-12-11
gallium/util: Fix depth/stencil blit shaders
Boris Brezillon
1
-9
/
+11
2020-09-23
gallium/util: add shader for stencil-blits
Erik Faye-Lund
1
-0
/
+37
2020-09-03
gallium/util: use uint sampler for stencil-reads
Erik Faye-Lund
1
-2
/
+3
2020-06-05
util: Add util functionality for GL4.1 support
Neha Bhende
1
-0
/
+108
2020-05-28
util: Initialize pipe_shader_state for passthrough and transform shaders
Neha Bhende
1
-5
/
+5
2020-04-15
u_blitter: fix stencil blitting
Dave Airlie
1
-1
/
+1
2019-07-19
util: use standard name for snprintf()
Eric Engestrom
1
-2
/
+2
2019-07-03
gallium/u_blitter: implement copying from ZS to color and vice versa
Marek Olšák
1
-0
/
+161
2019-07-03
gallium/util: rewrite depth-stencil blit shaders
Marek Olšák
1
-148
/
+37
2019-05-08
gallium/util: fix two MSVC compiler warnings
Brian Paul
1
-2
/
+2
2018-02-08
gallium/util: s/uint/enum tgsi_semantic/ in simple shader code
Brian Paul
1
-2
/
+2
2018-02-07
gallium/util: replace unsigned with tgsi enum types
Brian Paul
1
-17
/
+19
2018-02-07
u_blit,u_simple_shaders: add shader to convert from xrbias format
Roland Scheidegger
1
-0
/
+47
2018-02-07
u_simple_shaders: fix mask handling in util_make_fragment_tex_shader_writemask
Roland Scheidegger
1
-1
/
+1
2017-08-22
gallium/u_simple_shaders: do util_make_layered_clear_vertex_shader differently
Marek Olšák
1
-23
/
+17
2017-07-25
gallium/util: s/unsigned/enum tgsi_texture_type/
Brian Paul
1
-7
/
+8
2017-07-21
tgsi: populate precise
Karol Herbst
1
-1
/
+1
2017-06-07
gallium/util: add _LZ and TXF options to simple shaders
Marek Olšák
1
-21
/
+49
2017-04-08
util: fix swizzle of INSTANCEID system value
Nicolai Hähnle
1
-1
/
+1
2016-11-23
util: fix missing swizzle components in the SINT <-> UINT conversion string
Charmaine Lee
1
-2
/
+2
2016-11-16
u_simple_shaders: try to un-break the Windows build
Nicolai Hähnle
1
-2
/
+3
2016-11-16
util/blitter: add clamping during SINT <-> UINT blits
Nicolai Hähnle
1
-18
/
+62
2016-05-11
gallium: refactor pipe_shader_state to support multiple IR's
Rob Clark
1
-6
/
+12
2016-05-03
gallium,utils: Fix trivial sign compare warnings
Jan Vesely
1
-2
/
+2
2016-04-28
gallium/util: s/Elements/ARRAY_SIZE/
Brian Paul
1
-6
/
+6
2016-04-22
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Marek Olšák
1
-10
/
+10
2016-03-21
gallium/util: declare sampler view in util_make_fs_blit_msaa_depthstencil()
Brian Paul
1
-1
/
+2
2015-12-06
gallium/auxiliary: Sanitize NULL checks into canonical form
Edward O'Callaghan
1
-8
/
+8
2015-09-01
gallium/util: add a utility to create geometry passthrough shader
Charmaine Lee
1
-0
/
+51
2015-06-21
util/blitter (and friends): generate appropriate SVIEW decls
Rob Clark
1
-18
/
+60
2015-02-06
gallium/u_tests: test a NULL buffer sampler view
Marek Olšák
1
-3
/
+9
[next]