index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
program
/
ir_to_mesa.h
Age
Commit message (
Expand
)
Author
Files
Lines
2021-12-06
mesa: rename ir_to_mesa.{cpp,h} -> link_program.{cpp,h}
Timothy Arceri
1
-40
/
+0
2021-12-06
mesa: tidy up ir_to_mesa.{cpp,h} includes, comments, etc
Timothy Arceri
1
-7
/
+0
2021-12-06
mesa: move _mesa_ensure_and_associate_uniform_storage() to uniform_query.cpp
Timothy Arceri
1
-4
/
+0
2021-12-06
mesa/st: move _mesa_generate_parameters_list_for_uniforms() code to st
Timothy Arceri
1
-8
/
+0
2021-12-06
mesa: make _mesa_associate_uniform_storage() static
Timothy Arceri
1
-4
/
+0
2021-12-06
mesa: remove _mesa_ir_link_shader()
Timothy Arceri
1
-1
/
+0
2021-02-28
mesa: ensure parameter list capacity before associating uniform storage
Andrii Simiklit
1
-0
/
+5
2019-06-04
st/glsl: make sure to propagate initialisers to driver storage
Timothy Arceri
1
-2
/
+1
2018-04-12
Fix scons build
Marek Olšák
1
-0
/
+1
2018-04-12
mesa: include mtypes.h less
Marek Olšák
1
-0
/
+2
2017-08-22
mesa: pass ctx to add_uniform_to_shader constructor
Timothy Arceri
1
-1
/
+2
2017-06-14
mesa: pass gl_program to _mesa_associate_uniform_storage()
Samuel Pitoiset
1
-2
/
+2
2017-03-22
mesa/program: consistently use ifndef guards over pragma once
Emil Velikov
1
-1
/
+4
2017-03-08
st/mesa: don't propagate uniforms when restoring from cache
Timothy Arceri
1
-1
/
+2
2016-06-30
glsl/mesa: split gl_shader in two
Timothy Arceri
1
-1
/
+1
2015-11-29
mesa/program: remove dead function declarations
Emil Velikov
1
-1
/
+0
2013-06-21
mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.
Eric Anholt
1
-1
/
+0
2011-11-09
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
José Fonseca
1
-7
/
+8
2011-11-07
ir_to_mesa: Add _mesa_associate_uniform_storage
Ian Romanick
1
-0
/
+5
2011-10-18
ir_to_mesa: Generate gl_program_parameter list by walking the GLSL IR.
Ian Romanick
1
-0
/
+7
2011-10-18
ir_to_mesa: Move some things outside the 'extern "C"' blocks
Ian Romanick
1
-4
/
+4
2010-12-11
mesa: Clean up header file inclusion in ir_to_mesa.h.
Vinson Lee
1
-2
/
+5
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
1
-4
/
+4
2010-08-13
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
1
-0
/
+2
2010-07-26
Merge remote branch 'origin/master' into glsl2
Eric Anholt
1
-0
/
+36