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path: root/src/mesa/drivers/dri/r600/r700_fragprog.c
AgeCommit message (Expand)AuthorFilesLines
2011-10-28r300c, r600c: Remove these DRI drivers.Eric Anholt1-821/+0
2011-08-01r200, r600c, i965: fix buildBryan Cain1-4/+4
2011-01-24r600c: only colors can be flat shadedAndre Maasikas1-16/+4
2011-01-20r600c: bump sq gpr resources if a shader needs more than defaultAndre Maasikas1-0/+10
2011-01-18r600c: use STATE_FB_WPOS_Y_TRANSFORM variable to do wpos transformAndre Maasikas1-7/+9
2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg1-7/+7
2010-09-09r600: remove mask from output intructionsAndre Maasikas1-7/+0
2010-08-20evergreen : initial support driver code.richard1-0/+33
2010-07-22r600: Flip point sprite coordinates when rendering to an FBO.Henri Verbeet1-1/+3
2010-07-10r600: Fix GCC 'implication declaration of function' warnings.Vinson Lee1-0/+1
2010-06-23Merge branch 'shader-file-reorg'Brian Paul1-3/+3
2010-06-16r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.Henri Verbeet1-6/+11
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul1-3/+3
2010-06-08r600: Fill uiFP_OutputMap for all written fragment outputs.Henri Verbeet1-16/+17
2010-04-26r600: adjust point sprites after 911fa4a4a1Andre Maasikas1-10/+11
2010-01-05r600: support depth compare functions & shadow_ambientAndre Maasikas1-1/+21
2009-12-21r600: support more of arb_point_sprite and also sprite_coord_originAndre Maasikas1-4/+25
2009-12-15r600: use _mesa_insert_instructions to fixup wpos instead of manual ins insertAndre Maasikas1-25/+15
2009-12-15r600: fix fragment.positionAndre Maasikas1-1/+66
2009-12-15r600: add support for FRAG_ATTRIB_PNTCAndre Maasikas1-0/+41
2009-12-09r600 : add pre-compile mesa shader calling interface, in order to handleRichard Li1-1/+24
2009-12-08r600: glsl - allow specifying texture sampler via uniformsAndre Maasikas1-0/+5
2009-12-08r600: implement FRAG_ATTRIB_FACE, glsl/twoside worksAndre Maasikas1-1/+33
2009-11-29r600 : add read port allocation for uniform;Richard Li1-37/+48
2009-11-18r600 : Initial version of glsl fc.Richard Li1-6/+88
2009-11-09r600: rework DB render setupAlex Deucher1-22/+5
2009-10-22r600: set barrier for tex inst if dst is used earlier, might overwrite it oth...Andre Maasikas1-2/+25
2009-10-22r600: need to export something from PSAndre Maasikas1-1/+9
2009-10-15r600: clear position enable bit when when wpos is not used by FPAndre Maasikas1-0/+5
2009-08-26r600: fix memory leakAlex Deucher1-1/+2
2009-08-24r600: code cleanupAlex Deucher1-4/+17
2009-08-22r600: move full state to radeon state atomsAlex Deucher1-34/+40
2009-08-21r600: better default state size.Alex Deucher1-0/+2
2009-08-12r600: A shader is bound that exports Z as a float into Red channelCooper Yuan1-0/+1
2009-08-11r600: update num of interp if posizition is usedCooper Yuan1-8/+10
2009-08-09r600: looks like a typoDave Airlie1-1/+1
2009-08-09r600: load per-pixel position into PS in order to use fragment.position.Cooper Yuan1-0/+27
2009-08-02r600: fix regression in texenvAlex Deucher1-43/+32
2009-07-31r600: ensure we have enough room for full state emitAlex Deucher1-4/+0
2009-07-31r600: re-arrange state setup and emit so they are not mixedAlex Deucher1-30/+41
2009-07-29r600: emit fog color in PS input map, fix fog related applicationsCooper Yuan1-0/+13
2009-07-29R6xx/r7xx: VS export fog color as parameterCooper Yuan1-0/+6
2009-07-28r600: fix flat shadingAlex Deucher1-9/+49
2009-07-27r600: fix texturesAlex Deucher1-1/+1
2009-07-02r6xx/r7xx: Better fix for fragment tempsRichard Li1-1/+1
2009-07-01R6xx/R7xx: Fix number of temps used in fragment programAlex Deucher1-1/+1
2009-06-04re-arrange state structureAlex Deucher1-5/+5
2009-05-29get rid of chip_object structAlex Deucher1-2/+1
2009-05-29more cleanupAlex Deucher1-1/+1
2009-05-15Fix r6 code bugs.Richard Li1-7/+8