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-rw-r--r--src/microsoft/compiler/nir_to_dxil.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/microsoft/compiler/nir_to_dxil.c b/src/microsoft/compiler/nir_to_dxil.c
index 3eb4a595361..bdca79bf9ec 100644
--- a/src/microsoft/compiler/nir_to_dxil.c
+++ b/src/microsoft/compiler/nir_to_dxil.c
@@ -3670,8 +3670,12 @@ emit_image_load(struct ntd_context *ctx, nir_intrinsic_instr *intr)
store_dest(ctx, &intr->dest, i, component, out_type);
}
- if (num_components > 1)
- ctx->mod.feats.typed_uav_load_additional_formats = true;
+ /* FIXME: This flag should be set to true when the RWTexture is attached
+ * a vector, and we always declare a vec4 right now, so it should always be
+ * true. Might be worth reworking the dxil_module_get_res_type() to use a
+ * scalar when the image only has one component.
+ */
+ ctx->mod.feats.typed_uav_load_additional_formats = true;
return true;
}