diff options
author | Timothy Arceri <tarceri@itsqueeze.com> | 2022-04-18 13:53:21 +1000 |
---|---|---|
committer | Dylan Baker <dylan.c.baker@intel.com> | 2022-04-20 21:44:50 -0700 |
commit | a27af70c1b3fded1ed2987d31215da3802fbdbda (patch) | |
tree | 62fd774c1f596519161eba7c11d4c06786f72ed8 | |
parent | 424c96049220286094b2ba9eba4d314de280d168 (diff) |
nir: fix setting varying from uniform as flat
Here we just make sure we match the interpolation type on both
sides of the shader interface. Drivers like d3d12 are expecting
this.
Fixes: 9401990e6f7a ("nir/linker: set varying from uniform as flat")
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16003>
(cherry picked from commit 4b4bb46af41c5e6c773ad3f9c0d34c7272e0149f)
-rw-r--r-- | .pick_status.json | 2 | ||||
-rw-r--r-- | src/compiler/nir/nir_linking_helpers.c | 4 |
2 files changed, 4 insertions, 2 deletions
diff --git a/.pick_status.json b/.pick_status.json index 8316c41aa4d..729774d5587 100644 --- a/.pick_status.json +++ b/.pick_status.json @@ -1291,7 +1291,7 @@ "description": "nir: fix setting varying from uniform as flat", "nominated": true, "nomination_type": 1, - "resolution": 0, + "resolution": 1, "main_sha": null, "because_sha": "9401990e6f7a4b024b3a62055339f71477b508d0" }, diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c index 6a574ec29be..187098cafe9 100644 --- a/src/compiler/nir/nir_linking_helpers.c +++ b/src/compiler/nir/nir_linking_helpers.c @@ -1391,8 +1391,10 @@ nir_link_opt_varyings(nir_shader *producer, nir_shader *consumer) /* The varying is loaded from same uniform, so no need to do any * interpolation. Mark it as flat explicitly. */ - if (in_var && in_var->data.interpolation <= INTERP_MODE_NOPERSPECTIVE) + if (in_var && in_var->data.interpolation <= INTERP_MODE_NOPERSPECTIVE) { in_var->data.interpolation = INTERP_MODE_FLAT; + out_var->data.interpolation = INTERP_MODE_FLAT; + } } } |