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authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>2022-06-16 16:58:37 -0400
committerMarge Bot <emma+marge@anholt.net>2022-06-18 20:18:18 +0000
commit9ca0c0b4b40831038cac027bd342b2405e0716db (patch)
tree1f7308ac891bad28f95d242419f4f6fce80a559e
parent81557a4fdf1e780bef75ca4ba115395ec61aae18 (diff)
mesa/st: increment num_uniforms for hw accel select shaders
this otherwise breaks nir_lower_uniforms_to_ubo() and probably lots of drivers Fixes: 9b22ab4167e ("mesa/st: implement hardware accelerated GL_SELECT") Reviewed-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17092>
-rw-r--r--src/mesa/state_tracker/st_draw_hw_select.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_draw_hw_select.c b/src/mesa/state_tracker/st_draw_hw_select.c
index 5a032da046a..0e6ec5fe360 100644
--- a/src/mesa/state_tracker/st_draw_hw_select.c
+++ b/src/mesa/state_tracker/st_draw_hw_select.c
@@ -612,6 +612,7 @@ hw_select_create_gs(struct st_context *st, union state_key state)
nir_shader *nir = b.shader;
nir->info.inputs_read = VARYING_BIT_POS;
+ nir->num_uniforms = DIV_ROUND_UP(sizeof(struct geometry_constant), (4 * sizeof(float)));
nir->info.num_ssbos = 1;
nir->info.gs.output_primitive = SHADER_PRIM_POINTS;
nir->info.gs.vertices_out = 1;