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authorRob Clark <robclark@freedesktop.org>2014-10-17 08:57:16 -0400
committerRob Clark <robclark@freedesktop.org>2014-10-20 21:42:44 -0400
commit94bb33617d1e8978dc52b8aaa4eb41bfb6703f79 (patch)
tree27b61c1659269a6b626c784a2aebc79f2b1ebb8d
parent74069e324e559a9361ebe631d1b819ff6e675c8f (diff)
freedreno/a3xx: only emit dirty consts
If app only updates (for example) vertex uniforms, it would be nice to only re-emit those and not also frag uniforms. Means we need to mark the first frag shader const buffer dirty after a clear. Signed-off-by: Rob Clark <robclark@freedesktop.org>
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_draw.c10
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_emit.c4
2 files changed, 9 insertions, 5 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
index 7cc24e598e2..e168d97ab52 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
@@ -136,14 +136,21 @@ fd3_draw(struct fd_context *ctx, const struct pipe_draw_info *info)
},
.rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade,
};
- unsigned dirty;
+ uint32_t dirty, vconst;
fixup_shader_state(ctx, &emit.key);
+ /* save/restore vertex const state too, so that vertex
+ * shader consts also get emitted for render pass:
+ */
+ vconst = ctx->constbuf[PIPE_SHADER_VERTEX].dirty_mask;
+
dirty = ctx->dirty;
emit.dirty = dirty & ~(FD_DIRTY_BLEND);
draw_impl(ctx, ctx->binning_ring, &emit);
+ ctx->constbuf[PIPE_SHADER_VERTEX].dirty_mask = vconst;
+
/* and now regular (non-binning) pass: */
emit.key.binning_pass = false;
emit.dirty = dirty;
@@ -312,6 +319,7 @@ fd3_clear(struct fd_context *ctx, unsigned buffers,
fd3_emit_vertex_bufs(ring, &emit);
+ ctx->constbuf[PIPE_SHADER_FRAGMENT].dirty_mask = ~0;
fd3_emit_constant(ring, SB_FRAG_SHADER, 0, 0, 4, color->ui, NULL);
OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_emit.c b/src/gallium/drivers/freedreno/a3xx/fd3_emit.c
index 0439dc7b1d1..8300a554de8 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_emit.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_emit.c
@@ -93,10 +93,6 @@ emit_constants(struct fd_ringbuffer *ring,
uint32_t first_immediate;
uint32_t base = 0;
- // XXX TODO only emit dirty consts.. but we need to keep track if
- // they are clobbered by a clear, gmem2mem, or mem2gmem..
- constbuf->dirty_mask = enabled_mask;
-
/* in particular, with binning shader we may end up with unused
* consts, ie. we could end up w/ constlen that is smaller
* than first_immediate. In that case truncate the user consts