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path: root/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
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Diffstat (limited to 'src/gallium/drivers/freedreno/a3xx/fd3_draw.c')
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_draw.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
index 7cc24e598e2..e168d97ab52 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
@@ -136,14 +136,21 @@ fd3_draw(struct fd_context *ctx, const struct pipe_draw_info *info)
},
.rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade,
};
- unsigned dirty;
+ uint32_t dirty, vconst;
fixup_shader_state(ctx, &emit.key);
+ /* save/restore vertex const state too, so that vertex
+ * shader consts also get emitted for render pass:
+ */
+ vconst = ctx->constbuf[PIPE_SHADER_VERTEX].dirty_mask;
+
dirty = ctx->dirty;
emit.dirty = dirty & ~(FD_DIRTY_BLEND);
draw_impl(ctx, ctx->binning_ring, &emit);
+ ctx->constbuf[PIPE_SHADER_VERTEX].dirty_mask = vconst;
+
/* and now regular (non-binning) pass: */
emit.key.binning_pass = false;
emit.dirty = dirty;
@@ -312,6 +319,7 @@ fd3_clear(struct fd_context *ctx, unsigned buffers,
fd3_emit_vertex_bufs(ring, &emit);
+ ctx->constbuf[PIPE_SHADER_FRAGMENT].dirty_mask = ~0;
fd3_emit_constant(ring, SB_FRAG_SHADER, 0, 0, 4, color->ui, NULL);
OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);