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authorBrian <brian.paul@tungstengraphics.com>2008-01-28 17:23:44 -0700
committerBen Skeggs <skeggsb@gmail.com>2008-02-15 13:50:24 +1100
commit948dc8ad24d554ab23bea97aa3e405c4f6ad47c6 (patch)
tree84f6d68cef17bb5aae7dacc2634a6e7f7dfbda29
parent2f868411a209d909f3ea8f29a317b7327fe6f88a (diff)
Cell: basic texture mapping
Texture images are tiled in PPU code. SPUs use a texture cache for getting texels from textures. This is very rough code, but demos/texcyl.c works.
-rw-r--r--src/mesa/pipe/cell/common.h10
-rw-r--r--src/mesa/pipe/cell/ppu/cell_context.h5
-rw-r--r--src/mesa/pipe/cell/ppu/cell_state_emit.c12
-rw-r--r--src/mesa/pipe/cell/ppu/cell_state_sampler.c10
-rw-r--r--src/mesa/pipe/cell/ppu/cell_texture.c87
-rw-r--r--src/mesa/pipe/cell/ppu/cell_texture.h6
-rw-r--r--src/mesa/pipe/cell/spu/Makefile1
-rw-r--r--src/mesa/pipe/cell/spu/spu_main.c17
-rw-r--r--src/mesa/pipe/cell/spu/spu_main.h3
-rw-r--r--src/mesa/pipe/cell/spu/spu_tri.c60
10 files changed, 183 insertions, 28 deletions
diff --git a/src/mesa/pipe/cell/common.h b/src/mesa/pipe/cell/common.h
index 5e32b209e6a..f0d48ff403b 100644
--- a/src/mesa/pipe/cell/common.h
+++ b/src/mesa/pipe/cell/common.h
@@ -79,7 +79,8 @@
#define CELL_CMD_STATE_FRAMEBUFFER 10
#define CELL_CMD_STATE_DEPTH_STENCIL 11
#define CELL_CMD_STATE_SAMPLER 12
-#define CELL_CMD_STATE_VERTEX_INFO 13
+#define CELL_CMD_STATE_TEXTURE 13
+#define CELL_CMD_STATE_VERTEX_INFO 14
#define CELL_NUM_BUFFERS 4
@@ -134,6 +135,13 @@ struct cell_command_release_verts
};
+struct cell_command_texture
+{
+ void *start; /**< Address in main memory */
+ uint width, height;
+};
+
+
/** XXX unions don't seem to work */
struct cell_command
{
diff --git a/src/mesa/pipe/cell/ppu/cell_context.h b/src/mesa/pipe/cell/ppu/cell_context.h
index de65fb5e9a8..7d234f3e452 100644
--- a/src/mesa/pipe/cell/ppu/cell_context.h
+++ b/src/mesa/pipe/cell/ppu/cell_context.h
@@ -76,7 +76,7 @@ struct cell_context
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
- struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
+ struct cell_texture *texture[PIPE_MAX_SAMPLERS];
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX];
struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX];
@@ -84,6 +84,9 @@ struct cell_context
ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
ubyte *zsbuf_map;
+ struct pipe_surface *tex_surf;
+ uint *tex_map;
+
uint dirty;
/** The primitive drawing context */
diff --git a/src/mesa/pipe/cell/ppu/cell_state_emit.c b/src/mesa/pipe/cell/ppu/cell_state_emit.c
index 6776ec88c7b..391ff454ac2 100644
--- a/src/mesa/pipe/cell/ppu/cell_state_emit.c
+++ b/src/mesa/pipe/cell/ppu/cell_state_emit.c
@@ -30,7 +30,7 @@
#include "cell_state.h"
#include "cell_state_emit.h"
#include "cell_batch.h"
-
+#include "cell_texture.h"
static void
@@ -72,6 +72,16 @@ cell_emit_state(struct cell_context *cell)
cell->sampler[0], sizeof(struct pipe_sampler_state));
}
+ if (cell->dirty & CELL_NEW_TEXTURE) {
+ struct cell_command_texture texture;
+ texture.start = cell->texture[0]->tiled_data;
+ texture.width = cell->texture[0]->base.width[0];
+ texture.height = cell->texture[0]->base.height[0];
+
+ emit_state_cmd(cell, CELL_CMD_STATE_TEXTURE,
+ &texture, sizeof(struct cell_command_texture));
+ }
+
if (cell->dirty & CELL_NEW_VERTEX_INFO) {
emit_state_cmd(cell, CELL_CMD_STATE_VERTEX_INFO,
&cell->vertex_info, sizeof(struct vertex_info));
diff --git a/src/mesa/pipe/cell/ppu/cell_state_sampler.c b/src/mesa/pipe/cell/ppu/cell_state_sampler.c
index ae1eeb46203..317f7603bb7 100644
--- a/src/mesa/pipe/cell/ppu/cell_state_sampler.c
+++ b/src/mesa/pipe/cell/ppu/cell_state_sampler.c
@@ -30,12 +30,10 @@
*/
#include "pipe/p_util.h"
+#include "pipe/draw/draw_context.h"
#include "cell_context.h"
#include "cell_state.h"
-#if 0
#include "cell_texture.h"
-#include "cell_tile_cache.h"
-#endif
void *
@@ -53,6 +51,8 @@ cell_bind_sampler_state(struct pipe_context *pipe,
{
struct cell_context *cell = cell_context(pipe);
+ draw_flush(cell->draw);
+
assert(unit < PIPE_MAX_SAMPLERS);
cell->sampler[unit] = (struct pipe_sampler_state *)sampler;
@@ -76,7 +76,11 @@ cell_set_sampler_texture(struct pipe_context *pipe,
{
struct cell_context *cell = cell_context(pipe);
+ draw_flush(cell->draw);
+
cell->texture[sampler] = texture;
+ cell_update_texture_mapping(cell);
+
cell->dirty |= CELL_NEW_TEXTURE;
}
diff --git a/src/mesa/pipe/cell/ppu/cell_texture.c b/src/mesa/pipe/cell/ppu/cell_texture.c
index 0a8190d983c..acbe4c79f05 100644
--- a/src/mesa/pipe/cell/ppu/cell_texture.c
+++ b/src/mesa/pipe/cell/ppu/cell_texture.c
@@ -163,3 +163,90 @@ cell_get_tex_surface(struct pipe_context *pipe,
}
return ps;
}
+
+
+
+static void
+tile_copy_data(uint w, uint h, uint tile_size, uint *dst, const uint *src)
+{
+ const uint tile_size2 = tile_size * tile_size;
+ const uint h_t = h / tile_size, w_t = w / tile_size;
+
+ uint it, jt; /* tile counters */
+ uint i, j; /* intra-tile counters */
+
+ for (it = 0; it < h_t; it++) {
+ for (jt = 0; jt < w_t; jt++) {
+ /* fill in tile (i, j) */
+ uint *tdst = dst + (it * w_t + jt) * tile_size2;
+ for (i = 0; i < tile_size; i++) {
+ for (j = 0; j < tile_size; j++) {
+ const uint srci = it * tile_size + i;
+ const uint srcj = jt * tile_size + j;
+ *tdst++ = src[srci * h + srcj];
+ }
+ }
+ }
+ }
+}
+
+
+
+/**
+ * Convert linear texture image data to tiled format for SPU usage.
+ */
+static void
+cell_tile_texture(struct cell_context *cell,
+ struct cell_texture *texture)
+{
+ uint face = 0, level = 0, zslice = 0;
+ struct pipe_surface *surf;
+ const uint w = texture->base.width[0], h = texture->base.height[0];
+ const uint *src;
+
+ /* temporary restrictions: */
+ assert(w >= TILE_SIZE);
+ assert(h >= TILE_SIZE);
+ assert(w % TILE_SIZE == 0);
+ assert(h % TILE_SIZE == 0);
+
+ surf = cell_get_tex_surface(&cell->pipe, &texture->base, face, level, zslice);
+ ASSERT(surf);
+
+ src = (const uint *) pipe_surface_map(surf);
+
+ if (texture->tiled_data) {
+ align_free(texture->tiled_data);
+ }
+ texture->tiled_data = align_malloc(w * h * 4, 16);
+
+ tile_copy_data(w, h, TILE_SIZE, texture->tiled_data, src);
+
+ pipe_surface_unmap(surf);
+
+ pipe_surface_reference(&surf, NULL);
+}
+
+
+
+void
+cell_update_texture_mapping(struct cell_context *cell)
+{
+ uint face = 0, level = 0, zslice = 0;
+
+ cell_tile_texture(cell, cell->texture[0]);
+#if 0
+ if (cell->tex_surf && cell->tex_map) {
+ pipe_surface_unmap(cell->tex_surf);
+ cell->tex_map = NULL;
+ }
+
+ /* XXX free old surface */
+
+ cell->tex_surf = cell_get_tex_surface(&cell->pipe,
+ &cell->texture[0]->base,
+ face, level, zslice);
+
+ cell->tex_map = pipe_surface_map(cell->tex_surf);
+#endif
+}
diff --git a/src/mesa/pipe/cell/ppu/cell_texture.h b/src/mesa/pipe/cell/ppu/cell_texture.h
index ef5808c0862..bd434c87762 100644
--- a/src/mesa/pipe/cell/ppu/cell_texture.h
+++ b/src/mesa/pipe/cell/ppu/cell_texture.h
@@ -46,6 +46,8 @@ struct cell_texture
*/
struct pipe_buffer *buffer;
unsigned long buffer_size;
+
+ void *tiled_data; /* XXX this may be temporary */ /*ALIGN16*/
};
@@ -70,4 +72,8 @@ cell_get_tex_surface(struct pipe_context *pipe,
unsigned face, unsigned level, unsigned zslice);
+extern void
+cell_update_texture_mapping(struct cell_context *cell);
+
+
#endif /* CELL_TEXTURE */
diff --git a/src/mesa/pipe/cell/spu/Makefile b/src/mesa/pipe/cell/spu/Makefile
index 417ae1b072a..011fdcefe3e 100644
--- a/src/mesa/pipe/cell/spu/Makefile
+++ b/src/mesa/pipe/cell/spu/Makefile
@@ -17,6 +17,7 @@ PROG_SPU_EMBED_O = $(PROG)_spu-embed.o
SOURCES = \
spu_main.c \
+ spu_texture.c \
spu_tile.c \
spu_tri.c
diff --git a/src/mesa/pipe/cell/spu/spu_main.c b/src/mesa/pipe/cell/spu/spu_main.c
index c2b05ed5a2b..5a5b17dd896 100644
--- a/src/mesa/pipe/cell/spu/spu_main.c
+++ b/src/mesa/pipe/cell/spu/spu_main.c
@@ -34,6 +34,7 @@
#include <spu_mfcio.h>
#include "spu_main.h"
+#include "spu_texture.h"
#include "spu_tri.h"
#include "spu_tile.h"
#include "pipe/cell/common.h"
@@ -447,6 +448,17 @@ cmd_state_sampler(const struct pipe_sampler_state *state)
static void
+cmd_state_texture(const struct cell_command_texture *texture)
+{
+ if (Debug)
+ printf("SPU %u: TEXTURE at %p size %u x %u\n",
+ spu.init.id, texture->start, texture->width, texture->height);
+
+ memcpy(&spu.texture, texture, sizeof(*texture));
+}
+
+
+static void
cmd_state_vertex_info(const struct vertex_info *vinfo)
{
if (Debug) {
@@ -561,6 +573,10 @@ cmd_batch(uint opcode)
cmd_state_sampler((struct pipe_sampler_state *) &buffer[pos+1]);
pos += (1 + sizeof(struct pipe_sampler_state) / 4);
break;
+ case CELL_CMD_STATE_TEXTURE:
+ cmd_state_texture((struct cell_command_texture *) &buffer[pos+1]);
+ pos += (1 + sizeof(struct cell_command_texture) / 4);
+ break;
case CELL_CMD_STATE_VERTEX_INFO:
cmd_state_vertex_info((struct vertex_info *) &buffer[pos+1]);
pos += (1 + sizeof(struct vertex_info) / 4);
@@ -656,6 +672,7 @@ one_time_init(void)
{
memset(tile_status, TILE_STATUS_DEFINED, sizeof(tile_status));
memset(tile_status_z, TILE_STATUS_DEFINED, sizeof(tile_status_z));
+ invalidate_tex_cache();
}
diff --git a/src/mesa/pipe/cell/spu/spu_main.h b/src/mesa/pipe/cell/spu/spu_main.h
index 5bc5d9fa99d..480c54ebd08 100644
--- a/src/mesa/pipe/cell/spu/spu_main.h
+++ b/src/mesa/pipe/cell/spu/spu_main.h
@@ -60,6 +60,7 @@ struct spu_global
struct pipe_depth_stencil_alpha_state depth_stencil;
struct pipe_blend_state blend;
struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
+ struct cell_command_texture texture;
struct vertex_info vertex_info;
@@ -84,6 +85,8 @@ extern struct spu_global spu;
#define TAG_INDEX_BUFFER 16
#define TAG_BATCH_BUFFER 17
#define TAG_MISC 18
+#define TAG_TEXTURE_TILE 19
+
extern void
diff --git a/src/mesa/pipe/cell/spu/spu_tri.c b/src/mesa/pipe/cell/spu/spu_tri.c
index 3d0d106c10e..aad28f1036f 100644
--- a/src/mesa/pipe/cell/spu/spu_tri.c
+++ b/src/mesa/pipe/cell/spu/spu_tri.c
@@ -33,6 +33,7 @@
#include "pipe/p_format.h"
#include "pipe/p_util.h"
#include "spu_main.h"
+#include "spu_texture.h"
#include "spu_tile.h"
#include "spu_tri.h"
@@ -362,9 +363,24 @@ emit_quad( struct setup_stage *setup, int x, int y, unsigned mask )
/* Cell: "write" quad fragments to the tile by setting prim color */
const int ix = x - setup->cliprect_minx;
const int iy = y - setup->cliprect_miny;
- float colors[4][4];
-
- eval_coeff(setup, 1, (float) x, (float) y, colors);
+ uint colors[4]; /* indexed by QUAD_x */
+
+ if (spu.texture.start) {
+ float texcoords[4][4];
+ uint i;
+ eval_coeff(setup, 2, (float) x, (float) y, texcoords);
+ for (i = 0; i < 4; i++) {
+ colors[i] = sample_texture(texcoords[i]);
+ }
+ }
+ else {
+ float fcolors[4][4];
+ eval_coeff(setup, 1, (float) x, (float) y, fcolors);
+ colors[QUAD_TOP_LEFT] = pack_color(fcolors[QUAD_TOP_LEFT]);
+ colors[QUAD_TOP_RIGHT] = pack_color(fcolors[QUAD_TOP_RIGHT]);
+ colors[QUAD_BOTTOM_LEFT] = pack_color(fcolors[QUAD_BOTTOM_LEFT]);
+ colors[QUAD_BOTTOM_RIGHT] = pack_color(fcolors[QUAD_BOTTOM_RIGHT]);
+ }
if (spu.depth_stencil.depth.enabled) {
mask &= do_depth_test(setup, x, y, mask);
@@ -382,13 +398,13 @@ emit_quad( struct setup_stage *setup, int x, int y, unsigned mask )
tile_status[setup->ty][setup->tx] = TILE_STATUS_DIRTY;
if (mask & MASK_TOP_LEFT)
- ctile.t32[iy][ix] = pack_color(colors[QUAD_TOP_LEFT]);
+ ctile.t32[iy][ix] = colors[QUAD_TOP_LEFT];
if (mask & MASK_TOP_RIGHT)
- ctile.t32[iy][ix+1] = pack_color(colors[QUAD_TOP_RIGHT]);
+ ctile.t32[iy][ix+1] = colors[QUAD_TOP_RIGHT];
if (mask & MASK_BOTTOM_LEFT)
- ctile.t32[iy+1][ix] = pack_color(colors[QUAD_BOTTOM_LEFT]);
+ ctile.t32[iy+1][ix] = colors[QUAD_BOTTOM_LEFT];
if (mask & MASK_BOTTOM_RIGHT)
- ctile.t32[iy+1][ix+1] = pack_color(colors[QUAD_BOTTOM_RIGHT]);
+ ctile.t32[iy+1][ix+1] = colors[QUAD_BOTTOM_RIGHT];
}
#endif
}
@@ -606,7 +622,6 @@ static boolean setup_sort_vertices( struct setup_stage *setup,
}
-#if 0
/**
* Compute a0 for a constant-valued coefficient (GL_FLAT shading).
* The value value comes from vertex->data[slot][i].
@@ -614,21 +629,20 @@ static boolean setup_sort_vertices( struct setup_stage *setup,
* \param slot which attribute slot
* \param i which component of the slot (0..3)
*/
-static void const_coeff( struct setup_stage *setup,
- unsigned slot,
- unsigned i )
+static void const_coeff(struct setup_stage *setup, uint slot)
{
- assert(slot < PIPE_MAX_SHADER_INPUTS);
- assert(i <= 3);
+ uint i;
+ ASSERT(slot < PIPE_MAX_SHADER_INPUTS);
- setup->coef[slot].dadx[i] = 0;
- setup->coef[slot].dady[i] = 0;
+ for (i = 0; i < 4; i++) {
+ setup->coef[slot].dadx[i] = 0;
+ setup->coef[slot].dady[i] = 0;
- /* need provoking vertex info!
- */
- setup->coef[slot].a0[i] = setup->vprovoke->data[slot][i];
+ /* need provoking vertex info!
+ */
+ setup->coef[slot].a0[i] = setup->vprovoke->data[slot][i];
+ }
}
-#endif
/**
@@ -735,15 +749,17 @@ static void setup_tri_coefficients( struct setup_stage *setup )
case INTERP_NONE:
break;
case INTERP_POS:
- tri_linear_coeff(setup, i, 2, 3); /* slot 0, z */
+ tri_linear_coeff(setup, i, 2, 3);
/* XXX interp W if PERSPECTIVE... */
break;
case INTERP_CONSTANT:
- /* fall-through */
+ const_coeff(setup, i);
+ break;
case INTERP_LINEAR:
- tri_linear_coeff(setup, i, 0, 4); /* slot 1, color */
+ tri_linear_coeff(setup, i, 0, 4);
break;
case INTERP_PERSPECTIVE:
+ tri_linear_coeff(setup, i, 0, 4); /* XXX temporary */
break;
default:
ASSERT(0);