summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorIcecream95 <ixn@disroot.org>2022-01-18 16:02:12 +1300
committerAlyssa Rosenzweig <alyssa@collabora.com>2022-03-05 14:50:09 -0500
commit198cb4a77ad409631ba8450b20e3b798f456aff3 (patch)
tree924ed233d599b36125c14e9f7369b9cee73d3f68
parent66684339d5f5206d3213c023e576b771344f1347 (diff)
panfrost: Disable point size upper limit clamping
The hardware already clamps this, there is no need to do it in the shader. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15250>
-rw-r--r--src/panfrost/bifrost/bifrost_compile.c2
-rw-r--r--src/panfrost/midgard/midgard_compile.c2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/panfrost/bifrost/bifrost_compile.c b/src/panfrost/bifrost/bifrost_compile.c
index d11c41d0bfb..19ffb116530 100644
--- a/src/panfrost/bifrost/bifrost_compile.c
+++ b/src/panfrost/bifrost/bifrost_compile.c
@@ -3880,7 +3880,7 @@ bi_finalize_nir(nir_shader *nir, unsigned gpu_id, bool is_blend)
if (nir->info.stage == MESA_SHADER_VERTEX) {
NIR_PASS_V(nir, nir_lower_viewport_transform);
- NIR_PASS_V(nir, nir_lower_point_size, 1.0, 1024.0);
+ NIR_PASS_V(nir, nir_lower_point_size, 1.0, 0.0);
}
/* Lower large arrays to scratch and small arrays to bcsel (TODO: tune
diff --git a/src/panfrost/midgard/midgard_compile.c b/src/panfrost/midgard/midgard_compile.c
index 6f2204bb6f2..79ba206ca38 100644
--- a/src/panfrost/midgard/midgard_compile.c
+++ b/src/panfrost/midgard/midgard_compile.c
@@ -3155,7 +3155,7 @@ midgard_compile_shader_nir(nir_shader *nir,
if (ctx->stage == MESA_SHADER_VERTEX) {
NIR_PASS_V(nir, nir_lower_viewport_transform);
- NIR_PASS_V(nir, nir_lower_point_size, 1.0, 1024.0);
+ NIR_PASS_V(nir, nir_lower_point_size, 1.0, 0.0);
}
NIR_PASS_V(nir, nir_lower_var_copies);