From 198cb4a77ad409631ba8450b20e3b798f456aff3 Mon Sep 17 00:00:00 2001 From: Icecream95 Date: Tue, 18 Jan 2022 16:02:12 +1300 Subject: panfrost: Disable point size upper limit clamping The hardware already clamps this, there is no need to do it in the shader. Part-of: --- src/panfrost/bifrost/bifrost_compile.c | 2 +- src/panfrost/midgard/midgard_compile.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/panfrost/bifrost/bifrost_compile.c b/src/panfrost/bifrost/bifrost_compile.c index d11c41d0bfb..19ffb116530 100644 --- a/src/panfrost/bifrost/bifrost_compile.c +++ b/src/panfrost/bifrost/bifrost_compile.c @@ -3880,7 +3880,7 @@ bi_finalize_nir(nir_shader *nir, unsigned gpu_id, bool is_blend) if (nir->info.stage == MESA_SHADER_VERTEX) { NIR_PASS_V(nir, nir_lower_viewport_transform); - NIR_PASS_V(nir, nir_lower_point_size, 1.0, 1024.0); + NIR_PASS_V(nir, nir_lower_point_size, 1.0, 0.0); } /* Lower large arrays to scratch and small arrays to bcsel (TODO: tune diff --git a/src/panfrost/midgard/midgard_compile.c b/src/panfrost/midgard/midgard_compile.c index 6f2204bb6f2..79ba206ca38 100644 --- a/src/panfrost/midgard/midgard_compile.c +++ b/src/panfrost/midgard/midgard_compile.c @@ -3155,7 +3155,7 @@ midgard_compile_shader_nir(nir_shader *nir, if (ctx->stage == MESA_SHADER_VERTEX) { NIR_PASS_V(nir, nir_lower_viewport_transform); - NIR_PASS_V(nir, nir_lower_point_size, 1.0, 1024.0); + NIR_PASS_V(nir, nir_lower_point_size, 1.0, 0.0); } NIR_PASS_V(nir, nir_lower_var_copies); -- cgit v1.2.3