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author | Dave Airlie <airlied@redhat.com> | 2015-04-13 17:33:24 +1000 |
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committer | Dave Airlie <airlied@redhat.com> | 2015-04-14 11:15:00 +1000 |
commit | 66033f8855150a33495c75c3dd13d378d5c033a4 (patch) | |
tree | d960aa8e79c5d39904eb5f3d28e693995bf4dc10 | |
parent | daedd2ee27dfca041e8c4668513f4264cd1bf86c (diff) |
vertex_arib_64
-rw-r--r-- | tests/spec/arb_vertex_attrib_64bit/execution/vs-dvec3-float-input.shader_test | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/tests/spec/arb_vertex_attrib_64bit/execution/vs-dvec3-float-input.shader_test b/tests/spec/arb_vertex_attrib_64bit/execution/vs-dvec3-float-input.shader_test new file mode 100644 index 000000000..5ebe7aba9 --- /dev/null +++ b/tests/spec/arb_vertex_attrib_64bit/execution/vs-dvec3-float-input.shader_test @@ -0,0 +1,38 @@ +# test truncating a double holds precision +[require] +GLSL >= 1.50 +GL_ARB_gpu_shader_fp64 +GL_ARB_vertex_attrib_64bit + +[vertex shader] +#version 150 +#extension GL_ARB_gpu_shader_fp64 : require +#extension GL_ARB_vertex_attrib_64bit : require +in dvec3 vertex; +in float test; +void main() +{ + gl_Position = vec4(vertex.xyz, test); +} + +[fragment shader] +#version 150 +#extension GL_ARB_gpu_shader_fp64 : require + +void main() +{ + gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); +} + +[vertex data] +vertex/double/3 test/float/1 +-1.0 -1.0 0.0 1.0 + 1.0 -1.0 0.0 1.0 + 1.0 1.0 0.0 1.0 +-1.0 1.0 0.0 1.0 + +[test] +clear color 0.0 0.0 1.0 1.0 +clear +draw arrays GL_TRIANGLE_FAN 0 4 +probe rgba 0 0 0.0 1.0 0.0 1.0 |