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authorMichael Olbrich <m.olbrich@pengutronix.de>2020-04-29 09:03:15 +0200
committerMichael Olbrich <m.olbrich@pengutronix.de>2020-04-29 09:17:19 +0200
commitef5f3233f9c01303eb00716acbcc3d577b699809 (patch)
tree1c29463e85d3c3854ada518b5cc23d2bb3183ae4
parentbac1a7a71f5d49451ad5c6655ef4e79334ba9c38 (diff)
compositor: fix endless recursion in scene-graph printing
If a surface has subsurfaces then the surface itself is in the subsurface list. To avoid printing it again there is a check to skip the child view, if it is the same as the current view. However, this fails when a surface with subsurfaces has two (or more) views: The check to skip the parent fails for the other view and the two views are printed again and again until a stack overflow occurs. So instead check if the parent view of the subsurface view is the current view. This way, any view that does not belong to a real subsurface is skipped. As a side effect, this ensures that each view of the subsurfaces is only printed once at the correct place in the hierarchy. Signed-off-by: Michael Olbrich <m.olbrich@pengutronix.de>
-rw-r--r--libweston/compositor.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/libweston/compositor.c b/libweston/compositor.c
index 35da1e65..5fda9432 100644
--- a/libweston/compositor.c
+++ b/libweston/compositor.c
@@ -7162,8 +7162,8 @@ debug_scene_view_print_tree(struct weston_view *view,
wl_list_for_each(sub, &view->surface->subsurface_list, parent_link) {
wl_list_for_each(ev, &sub->surface->views, surface_link) {
- /* do not print again the parent view */
- if (view == ev)
+ /* only print the child views of the current view */
+ if (ev->parent_view != view)
continue;
(*view_idx)++;