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/* [config]
* expect_result: fail
* glsl_version: 1.30
* require_extensions: GL_EXT_gpu_shader4 GL_EXT_texture_shadow_lod
* [end config]
*/
/* The extension is supported by the implementation, but it is not enabled in
* the shader. This should fail to compile.
*/
#version 130
uniform vec4 a_uniform;
uniform sampler2DArrayShadow sampler;
void main() {
float color = textureLod(sampler, a_uniform, 1.0);
gl_FragColor = vec4(color, color, color, color);
}
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