/* [config] * expect_result: fail * glsl_version: 1.30 * require_extensions: GL_EXT_gpu_shader4 GL_EXT_texture_shadow_lod * [end config] */ /* The extension is supported by the implementation, but it is not enabled in * the shader. This should fail to compile. */ #version 130 uniform vec4 a_uniform; uniform sampler2DArrayShadow sampler; void main() { float color = textureLod(sampler, a_uniform, 1.0); gl_FragColor = vec4(color, color, color, color); }