summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/freedreno/a5xx/fd5_program.c
blob: 245e3e538dcb0ab340a642609c96e4db8f84a318 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
/*
 * Copyright (C) 2016 Rob Clark <robclark@freedesktop.org>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 * Authors:
 *    Rob Clark <robclark@freedesktop.org>
 */

#include "pipe/p_state.h"
#include "util/bitset.h"
#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_string.h"

#include "freedreno_program.h"

#include "fd5_emit.h"
#include "fd5_format.h"
#include "fd5_program.h"
#include "fd5_texture.h"

#include "ir3_cache.h"

void
fd5_emit_shader(struct fd_ringbuffer *ring, const struct ir3_shader_variant *so)
{
   const struct ir3_info *si = &so->info;
   enum a4xx_state_block sb = fd4_stage2shadersb(so->type);
   enum a4xx_state_src src;
   uint32_t i, sz, *bin;

   if (FD_DBG(DIRECT)) {
      sz = si->sizedwords;
      src = SS4_DIRECT;
      bin = fd_bo_map(so->bo);
   } else {
      sz = 0;
      src = SS4_INDIRECT;
      bin = NULL;
   }

   OUT_PKT7(ring, CP_LOAD_STATE4, 3 + sz);
   OUT_RING(ring, CP_LOAD_STATE4_0_DST_OFF(0) |
                     CP_LOAD_STATE4_0_STATE_SRC(src) |
                     CP_LOAD_STATE4_0_STATE_BLOCK(sb) |
                     CP_LOAD_STATE4_0_NUM_UNIT(so->instrlen));
   if (bin) {
      OUT_RING(ring, CP_LOAD_STATE4_1_EXT_SRC_ADDR(0) |
                        CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER));
      OUT_RING(ring, CP_LOAD_STATE4_2_EXT_SRC_ADDR_HI(0));
   } else {
      OUT_RELOC(ring, so->bo, 0, CP_LOAD_STATE4_1_STATE_TYPE(ST4_SHADER), 0);
   }

   /* for how clever coverity is, it is sometimes rather dull, and
    * doesn't realize that the only case where bin==NULL, sz==0:
    */
   assume(bin || (sz == 0));

   for (i = 0; i < sz; i++) {
      OUT_RING(ring, bin[i]);
   }
}

/* TODO maybe some of this we could pre-compute once rather than having
 * so much draw-time logic?
 */
static void
emit_stream_out(struct fd_ringbuffer *ring, const struct ir3_shader_variant *v,
                struct ir3_shader_linkage *l)
{
   const struct ir3_stream_output_info *strmout = &v->stream_output;
   unsigned ncomp[PIPE_MAX_SO_BUFFERS] = {0};
   unsigned prog[align(l->max_loc, 2) / 2];

   memset(prog, 0, sizeof(prog));

   for (unsigned i = 0; i < strmout->num_outputs; i++) {
      const struct ir3_stream_output *out = &strmout->output[i];
      unsigned k = out->register_index;
      unsigned idx;

      ncomp[out->output_buffer] += out->num_components;

      /* linkage map sorted by order frag shader wants things, so
       * a bit less ideal here..
       */
      for (idx = 0; idx < l->cnt; idx++)
         if (l->var[idx].slot == v->outputs[k].slot)
            break;

      assert(idx < l->cnt);

      for (unsigned j = 0; j < out->num_components; j++) {
         unsigned c = j + out->start_component;
         unsigned loc = l->var[idx].loc + c;
         unsigned off = j + out->dst_offset; /* in dwords */

         if (loc & 1) {
            prog[loc / 2] |= A5XX_VPC_SO_PROG_B_EN |
                             A5XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
                             A5XX_VPC_SO_PROG_B_OFF(off * 4);
         } else {
            prog[loc / 2] |= A5XX_VPC_SO_PROG_A_EN |
                             A5XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
                             A5XX_VPC_SO_PROG_A_OFF(off * 4);
         }
      }
   }

   OUT_PKT7(ring, CP_CONTEXT_REG_BUNCH, 12 + (2 * ARRAY_SIZE(prog)));
   OUT_RING(ring, REG_A5XX_VPC_SO_BUF_CNTL);
   OUT_RING(ring, A5XX_VPC_SO_BUF_CNTL_ENABLE |
                     COND(ncomp[0] > 0, A5XX_VPC_SO_BUF_CNTL_BUF0) |
                     COND(ncomp[1] > 0, A5XX_VPC_SO_BUF_CNTL_BUF1) |
                     COND(ncomp[2] > 0, A5XX_VPC_SO_BUF_CNTL_BUF2) |
                     COND(ncomp[3] > 0, A5XX_VPC_SO_BUF_CNTL_BUF3));
   OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(0));
   OUT_RING(ring, ncomp[0]);
   OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(1));
   OUT_RING(ring, ncomp[1]);
   OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(2));
   OUT_RING(ring, ncomp[2]);
   OUT_RING(ring, REG_A5XX_VPC_SO_NCOMP(3));
   OUT_RING(ring, ncomp[3]);
   OUT_RING(ring, REG_A5XX_VPC_SO_CNTL);
   OUT_RING(ring, A5XX_VPC_SO_CNTL_ENABLE);
   for (unsigned i = 0; i < ARRAY_SIZE(prog); i++) {
      OUT_RING(ring, REG_A5XX_VPC_SO_PROG);
      OUT_RING(ring, prog[i]);
   }
}

struct stage {
   const struct ir3_shader_variant *v;
   const struct ir3_info *i;
   /* const sizes are in units of 4 * vec4 */
   uint8_t constoff;
   uint8_t constlen;
   /* instr sizes are in units of 16 instructions */
   uint8_t instroff;
   uint8_t instrlen;
};

enum { VS = 0, FS = 1, HS = 2, DS = 3, GS = 4, MAX_STAGES };

static void
setup_stages(struct fd5_emit *emit, struct stage *s)
{
   unsigned i;

   s[VS].v = fd5_emit_get_vp(emit);
   s[FS].v = fd5_emit_get_fp(emit);

   s[HS].v = s[DS].v = s[GS].v = NULL; /* for now */

   for (i = 0; i < MAX_STAGES; i++) {
      if (s[i].v) {
         s[i].i = &s[i].v->info;
         /* constlen is in units of 4 * vec4: */
         assert(s[i].v->constlen % 4 == 0);
         s[i].constlen = s[i].v->constlen / 4;
         /* instrlen is already in units of 16 instr.. although
          * probably we should ditch that and not make the compiler
          * care about instruction group size of a3xx vs a5xx
          */
         s[i].instrlen = s[i].v->instrlen;
      } else {
         s[i].i = NULL;
         s[i].constlen = 0;
         s[i].instrlen = 0;
      }
   }

   /* NOTE: at least for gles2, blob partitions VS at bottom of const
    * space and FS taking entire remaining space.  We probably don't
    * need to do that the same way, but for now mimic what the blob
    * does to make it easier to diff against register values from blob
    *
    * NOTE: if VS.instrlen + FS.instrlen > 64, then one or both shaders
    * is run from external memory.
    */
   if ((s[VS].instrlen + s[FS].instrlen) > 64) {
      /* prioritize FS for internal memory: */
      if (s[FS].instrlen < 64) {
         /* if FS can fit, kick VS out to external memory: */
         s[VS].instrlen = 0;
      } else if (s[VS].instrlen < 64) {
         /* otherwise if VS can fit, kick out FS: */
         s[FS].instrlen = 0;
      } else {
         /* neither can fit, run both from external memory: */
         s[VS].instrlen = 0;
         s[FS].instrlen = 0;
      }
   }

   unsigned constoff = 0;
   for (i = 0; i < MAX_STAGES; i++) {
      s[i].constoff = constoff;
      constoff += s[i].constlen;
   }

   s[VS].instroff = 0;
   s[FS].instroff = 64 - s[FS].instrlen;
   s[HS].instroff = s[DS].instroff = s[GS].instroff = s[FS].instroff;
}

static inline uint32_t
next_regid(uint32_t reg, uint32_t increment)
{
   if (VALIDREG(reg))
      return reg + increment;
   else
      return regid(63, 0);
}
void
fd5_program_emit(struct fd_context *ctx, struct fd_ringbuffer *ring,
                 struct fd5_emit *emit)
{
   struct stage s[MAX_STAGES];
   uint32_t pos_regid, psize_regid, color_regid[8];
   uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid,
      samp_mask_regid;
   uint32_t ij_regid[IJ_COUNT], vertex_regid, instance_regid, clip0_regid,
      clip1_regid;
   enum a3xx_threadsize fssz;
   uint8_t psize_loc = ~0;
   int i, j;

   setup_stages(emit, s);

   bool do_streamout = (s[VS].v->stream_output.num_outputs > 0);
   uint8_t clip_mask = s[VS].v->clip_mask,
           cull_mask = s[VS].v->cull_mask;
   uint8_t clip_cull_mask = clip_mask | cull_mask;

   /* Unlike a6xx, we don't factor the rasterizer's clip enables in here.  It's
    * already handled by the frontend by storing 0.0 to the clipdist in the
    * shader variant (using either nir_lower_clip_disable for clip distances
    * from the source shader, or nir_lower_clip_vs for user clip planes).
    * Masking the disabled clipdists off causes GPU hangs in tests like
    * spec@glsl-1.20@execution@clipping@vs-clip-vertex-enables.
    */

   fssz = (s[FS].i->double_threadsize) ? FOUR_QUADS : TWO_QUADS;

   pos_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_POS);
   psize_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_PSIZ);
   clip0_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_CLIP_DIST0);
   clip1_regid = ir3_find_output_regid(s[VS].v, VARYING_SLOT_CLIP_DIST1);
   vertex_regid =
      ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
   instance_regid = ir3_find_sysval_regid(s[VS].v, SYSTEM_VALUE_INSTANCE_ID);

   if (s[FS].v->color0_mrt) {
      color_regid[0] = color_regid[1] = color_regid[2] = color_regid[3] =
         color_regid[4] = color_regid[5] = color_regid[6] = color_regid[7] =
            ir3_find_output_regid(s[FS].v, FRAG_RESULT_COLOR);
   } else {
      color_regid[0] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA0);
      color_regid[1] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA1);
      color_regid[2] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA2);
      color_regid[3] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA3);
      color_regid[4] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA4);
      color_regid[5] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA5);
      color_regid[6] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA6);
      color_regid[7] = ir3_find_output_regid(s[FS].v, FRAG_RESULT_DATA7);
   }

   samp_id_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_ID);
   samp_mask_regid =
      ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_SAMPLE_MASK_IN);
   face_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRONT_FACE);
   coord_regid = ir3_find_sysval_regid(s[FS].v, SYSTEM_VALUE_FRAG_COORD);
   zwcoord_regid = next_regid(coord_regid, 2);
   for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++)
      ij_regid[i] = ir3_find_sysval_regid(
         s[FS].v, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i);

   /* we could probably divide this up into things that need to be
    * emitted if frag-prog is dirty vs if vert-prog is dirty..
    */

   OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONFIG, 5);
   OUT_RING(ring, A5XX_HLSQ_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |
                     A5XX_HLSQ_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |
                     COND(s[VS].v, A5XX_HLSQ_VS_CONFIG_ENABLED));
   OUT_RING(ring, A5XX_HLSQ_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |
                     A5XX_HLSQ_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |
                     COND(s[FS].v, A5XX_HLSQ_FS_CONFIG_ENABLED));
   OUT_RING(ring, A5XX_HLSQ_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |
                     A5XX_HLSQ_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |
                     COND(s[HS].v, A5XX_HLSQ_HS_CONFIG_ENABLED));
   OUT_RING(ring, A5XX_HLSQ_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |
                     A5XX_HLSQ_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |
                     COND(s[DS].v, A5XX_HLSQ_DS_CONFIG_ENABLED));
   OUT_RING(ring, A5XX_HLSQ_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |
                     A5XX_HLSQ_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |
                     COND(s[GS].v, A5XX_HLSQ_GS_CONFIG_ENABLED));

   OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONFIG, 1);
   OUT_RING(ring, 0x00000000);

   OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CNTL, 5);
   OUT_RING(ring, A5XX_HLSQ_VS_CNTL_INSTRLEN(s[VS].instrlen) |
                     COND(s[VS].v && s[VS].v->has_ssbo,
                          A5XX_HLSQ_VS_CNTL_SSBO_ENABLE));
   OUT_RING(ring, A5XX_HLSQ_FS_CNTL_INSTRLEN(s[FS].instrlen) |
                     COND(s[FS].v && s[FS].v->has_ssbo,
                          A5XX_HLSQ_FS_CNTL_SSBO_ENABLE));
   OUT_RING(ring, A5XX_HLSQ_HS_CNTL_INSTRLEN(s[HS].instrlen) |
                     COND(s[HS].v && s[HS].v->has_ssbo,
                          A5XX_HLSQ_HS_CNTL_SSBO_ENABLE));
   OUT_RING(ring, A5XX_HLSQ_DS_CNTL_INSTRLEN(s[DS].instrlen) |
                     COND(s[DS].v && s[DS].v->has_ssbo,
                          A5XX_HLSQ_DS_CNTL_SSBO_ENABLE));
   OUT_RING(ring, A5XX_HLSQ_GS_CNTL_INSTRLEN(s[GS].instrlen) |
                     COND(s[GS].v && s[GS].v->has_ssbo,
                          A5XX_HLSQ_GS_CNTL_SSBO_ENABLE));

   OUT_PKT4(ring, REG_A5XX_SP_VS_CONFIG, 5);
   OUT_RING(ring, A5XX_SP_VS_CONFIG_CONSTOBJECTOFFSET(s[VS].constoff) |
                     A5XX_SP_VS_CONFIG_SHADEROBJOFFSET(s[VS].instroff) |
                     COND(s[VS].v, A5XX_SP_VS_CONFIG_ENABLED));
   OUT_RING(ring, A5XX_SP_FS_CONFIG_CONSTOBJECTOFFSET(s[FS].constoff) |
                     A5XX_SP_FS_CONFIG_SHADEROBJOFFSET(s[FS].instroff) |
                     COND(s[FS].v, A5XX_SP_FS_CONFIG_ENABLED));
   OUT_RING(ring, A5XX_SP_HS_CONFIG_CONSTOBJECTOFFSET(s[HS].constoff) |
                     A5XX_SP_HS_CONFIG_SHADEROBJOFFSET(s[HS].instroff) |
                     COND(s[HS].v, A5XX_SP_HS_CONFIG_ENABLED));
   OUT_RING(ring, A5XX_SP_DS_CONFIG_CONSTOBJECTOFFSET(s[DS].constoff) |
                     A5XX_SP_DS_CONFIG_SHADEROBJOFFSET(s[DS].instroff) |
                     COND(s[DS].v, A5XX_SP_DS_CONFIG_ENABLED));
   OUT_RING(ring, A5XX_SP_GS_CONFIG_CONSTOBJECTOFFSET(s[GS].constoff) |
                     A5XX_SP_GS_CONFIG_SHADEROBJOFFSET(s[GS].instroff) |
                     COND(s[GS].v, A5XX_SP_GS_CONFIG_ENABLED));

   OUT_PKT4(ring, REG_A5XX_SP_CS_CONFIG, 1);
   OUT_RING(ring, 0x00000000);

   OUT_PKT4(ring, REG_A5XX_HLSQ_VS_CONSTLEN, 2);
   OUT_RING(ring, s[VS].constlen); /* HLSQ_VS_CONSTLEN */
   OUT_RING(ring, s[VS].instrlen); /* HLSQ_VS_INSTRLEN */

   OUT_PKT4(ring, REG_A5XX_HLSQ_FS_CONSTLEN, 2);
   OUT_RING(ring, s[FS].constlen); /* HLSQ_FS_CONSTLEN */
   OUT_RING(ring, s[FS].instrlen); /* HLSQ_FS_INSTRLEN */

   OUT_PKT4(ring, REG_A5XX_HLSQ_HS_CONSTLEN, 2);
   OUT_RING(ring, s[HS].constlen); /* HLSQ_HS_CONSTLEN */
   OUT_RING(ring, s[HS].instrlen); /* HLSQ_HS_INSTRLEN */

   OUT_PKT4(ring, REG_A5XX_HLSQ_DS_CONSTLEN, 2);
   OUT_RING(ring, s[DS].constlen); /* HLSQ_DS_CONSTLEN */
   OUT_RING(ring, s[DS].instrlen); /* HLSQ_DS_INSTRLEN */

   OUT_PKT4(ring, REG_A5XX_HLSQ_GS_CONSTLEN, 2);
   OUT_RING(ring, s[GS].constlen); /* HLSQ_GS_CONSTLEN */
   OUT_RING(ring, s[GS].instrlen); /* HLSQ_GS_INSTRLEN */

   OUT_PKT4(ring, REG_A5XX_HLSQ_CS_CONSTLEN, 2);
   OUT_RING(ring, 0x00000000); /* HLSQ_CS_CONSTLEN */
   OUT_RING(ring, 0x00000000); /* HLSQ_CS_INSTRLEN */

   OUT_PKT4(ring, REG_A5XX_SP_VS_CTRL_REG0, 1);
   OUT_RING(
      ring,
      A5XX_SP_VS_CTRL_REG0_HALFREGFOOTPRINT(s[VS].i->max_half_reg + 1) |
         A5XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(s[VS].i->max_reg + 1) |
         COND(s[VS].instrlen != 0, A5XX_SP_VS_CTRL_REG0_BUFFER) |
         /* XXX: 0x2 is only unset in
          * dEQP-GLES3.functional.ubo.single_nested_struct_array.single_buffer.packed_instance_array_vertex
          * on a collection of blob traces.  That shader is 1091 instrs, 0
          * half, 3 full, 108 constlen.  Other >1091 instr non-VS shaders don't
          * unset it, so that's not the trick.
          */
         0x2 |
         A5XX_SP_VS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(s[VS].v)) |
         COND(s[VS].v->need_pixlod, A5XX_SP_VS_CTRL_REG0_PIXLODENABLE));

   /* If we have streamout, link against the real FS in the binning program,
    * rather than the dummy FS used for binning pass state, to ensure the
    * OUTLOC's match.  Depending on whether we end up doing sysmem or gmem, the
    * actual streamout could happen with either the binning pass or draw pass
    * program, but the same streamout stateobj is used in either case:
    */
   const struct ir3_shader_variant *link_fs = s[FS].v;
   if (do_streamout && emit->binning_pass)
      link_fs = emit->prog->fs;
   struct ir3_shader_linkage l = {0};
   ir3_link_shaders(&l, s[VS].v, link_fs, true);

   uint8_t clip0_loc = l.clip0_loc;
   uint8_t clip1_loc = l.clip1_loc;

   OUT_PKT4(ring, REG_A5XX_VPC_VAR_DISABLE(0), 4);
   OUT_RING(ring, ~l.varmask[0]); /* VPC_VAR[0].DISABLE */
   OUT_RING(ring, ~l.varmask[1]); /* VPC_VAR[1].DISABLE */
   OUT_RING(ring, ~l.varmask[2]); /* VPC_VAR[2].DISABLE */
   OUT_RING(ring, ~l.varmask[3]); /* VPC_VAR[3].DISABLE */

   /* Add stream out outputs after computing the VPC_VAR_DISABLE bitmask. */
   ir3_link_stream_out(&l, s[VS].v);

   /* a5xx appends pos/psize to end of the linkage map: */
   if (VALIDREG(pos_regid))
      ir3_link_add(&l, VARYING_SLOT_POS, pos_regid, 0xf, l.max_loc);

   if (VALIDREG(psize_regid)) {
      psize_loc = l.max_loc;
      ir3_link_add(&l, VARYING_SLOT_PSIZ, psize_regid, 0x1, l.max_loc);
   }

   /* Handle the case where clip/cull distances aren't read by the FS. Make
    * sure to avoid adding an output with an empty writemask if the user
    * disables all the clip distances in the API so that the slot is unused.
    */
   if (clip0_loc == 0xff && VALIDREG(clip0_regid) &&
       (clip_cull_mask & 0xf) != 0) {
      clip0_loc = l.max_loc;
      ir3_link_add(&l, VARYING_SLOT_CLIP_DIST0, clip0_regid,
                   clip_cull_mask & 0xf, l.max_loc);
   }

   if (clip1_loc == 0xff && VALIDREG(clip1_regid) &&
       (clip_cull_mask >> 4) != 0) {
      clip1_loc = l.max_loc;
      ir3_link_add(&l, VARYING_SLOT_CLIP_DIST1, clip1_regid,
                   clip_cull_mask >> 4, l.max_loc);
   }

   /* If we have stream-out, we use the full shader for binning
    * pass, rather than the optimized binning pass one, so that we
    * have all the varying outputs available for xfb.  So streamout
    * state should always be derived from the non-binning pass
    * program:
    */
   if (do_streamout && !emit->binning_pass)
      emit_stream_out(ring, s[VS].v, &l);

   for (i = 0, j = 0; (i < 16) && (j < l.cnt); i++) {
      uint32_t reg = 0;

      OUT_PKT4(ring, REG_A5XX_SP_VS_OUT_REG(i), 1);

      reg |= A5XX_SP_VS_OUT_REG_A_REGID(l.var[j].regid);
      reg |= A5XX_SP_VS_OUT_REG_A_COMPMASK(l.var[j].compmask);
      j++;

      reg |= A5XX_SP_VS_OUT_REG_B_REGID(l.var[j].regid);
      reg |= A5XX_SP_VS_OUT_REG_B_COMPMASK(l.var[j].compmask);
      j++;

      OUT_RING(ring, reg);
   }

   for (i = 0, j = 0; (i < 8) && (j < l.cnt); i++) {
      uint32_t reg = 0;

      OUT_PKT4(ring, REG_A5XX_SP_VS_VPC_DST_REG(i), 1);

      reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC0(l.var[j++].loc);
      reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC1(l.var[j++].loc);
      reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC2(l.var[j++].loc);
      reg |= A5XX_SP_VS_VPC_DST_REG_OUTLOC3(l.var[j++].loc);

      OUT_RING(ring, reg);
   }

   OUT_PKT4(ring, REG_A5XX_SP_VS_OBJ_START_LO, 2);
   OUT_RELOC(ring, s[VS].v->bo, 0, 0, 0); /* SP_VS_OBJ_START_LO/HI */

   if (s[VS].instrlen)
      fd5_emit_shader(ring, s[VS].v);

   // TODO depending on other bits in this reg (if any) set somewhere else?
   OUT_PKT4(ring, REG_A5XX_PC_PRIM_VTX_CNTL, 1);
   OUT_RING(ring, COND(s[VS].v->writes_psize, A5XX_PC_PRIM_VTX_CNTL_PSIZE));

   OUT_PKT4(ring, REG_A5XX_SP_PRIMITIVE_CNTL, 1);
   OUT_RING(ring, A5XX_SP_PRIMITIVE_CNTL_VSOUT(l.cnt));

   OUT_PKT4(ring, REG_A5XX_VPC_CNTL_0, 1);
   OUT_RING(ring, A5XX_VPC_CNTL_0_STRIDE_IN_VPC(l.max_loc) |
                     COND(s[FS].v->total_in > 0, A5XX_VPC_CNTL_0_VARYING) |
                     0x10000); // XXX

   fd5_context(ctx)->max_loc = l.max_loc;

   if (emit->binning_pass) {
      OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
      OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_LO */
      OUT_RING(ring, 0x00000000); /* SP_FS_OBJ_START_HI */
   } else {
      OUT_PKT4(ring, REG_A5XX_SP_FS_OBJ_START_LO, 2);
      OUT_RELOC(ring, s[FS].v->bo, 0, 0, 0); /* SP_FS_OBJ_START_LO/HI */
   }

   OUT_PKT4(ring, REG_A5XX_HLSQ_CONTROL_0_REG, 5);
   OUT_RING(ring, A5XX_HLSQ_CONTROL_0_REG_FSTHREADSIZE(fssz) |
                     A5XX_HLSQ_CONTROL_0_REG_CSTHREADSIZE(TWO_QUADS) |
                     0x00000880); /* XXX HLSQ_CONTROL_0 */
   OUT_RING(ring, A5XX_HLSQ_CONTROL_1_REG_PRIMALLOCTHRESHOLD(63));
   OUT_RING(ring, A5XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
                     A5XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
                     A5XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samp_mask_regid) |
                     A5XX_HLSQ_CONTROL_2_REG_CENTERRHW(ij_regid[IJ_PERSP_CENTER_RHW]));
   OUT_RING(
      ring,
      A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) |
         A5XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) |
         A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(
            ij_regid[IJ_PERSP_CENTROID]) |
         A5XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(
            ij_regid[IJ_LINEAR_CENTROID]));
   OUT_RING(
      ring,
      A5XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
         A5XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
         A5XX_HLSQ_CONTROL_4_REG_IJ_PERSP_SAMPLE(ij_regid[IJ_PERSP_SAMPLE]) |
         A5XX_HLSQ_CONTROL_4_REG_IJ_LINEAR_SAMPLE(ij_regid[IJ_LINEAR_SAMPLE]));

   OUT_PKT4(ring, REG_A5XX_SP_FS_CTRL_REG0, 1);
   OUT_RING(
      ring,
      COND(s[FS].v->total_in > 0, A5XX_SP_FS_CTRL_REG0_VARYING) |
         0x40002 | /* XXX set pretty much everywhere */
         COND(s[FS].instrlen != 0, A5XX_SP_FS_CTRL_REG0_BUFFER) |
         A5XX_SP_FS_CTRL_REG0_THREADSIZE(fssz) |
         A5XX_SP_FS_CTRL_REG0_HALFREGFOOTPRINT(s[FS].i->max_half_reg + 1) |
         A5XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(s[FS].i->max_reg + 1) |
         A5XX_SP_FS_CTRL_REG0_BRANCHSTACK(ir3_shader_branchstack_hw(s[FS].v)) |
         COND(s[FS].v->need_pixlod, A5XX_SP_FS_CTRL_REG0_PIXLODENABLE));

   OUT_PKT4(ring, REG_A5XX_HLSQ_UPDATE_CNTL, 1);
   OUT_RING(ring, 0x020fffff); /* XXX */

   OUT_PKT4(ring, REG_A5XX_VPC_GS_SIV_CNTL, 1);
   OUT_RING(ring, 0x0000ffff); /* XXX */

   OUT_PKT4(ring, REG_A5XX_SP_SP_CNTL, 1);
   OUT_RING(ring, 0x00000010); /* XXX */

   OUT_PKT4(ring, REG_A5XX_GRAS_CNTL, 1);
   OUT_RING(ring,
            CONDREG(ij_regid[IJ_PERSP_PIXEL], A5XX_GRAS_CNTL_IJ_PERSP_PIXEL) |
               CONDREG(ij_regid[IJ_PERSP_CENTROID],
                       A5XX_GRAS_CNTL_IJ_PERSP_CENTROID) |
               CONDREG(ij_regid[IJ_PERSP_SAMPLE],
                       A5XX_GRAS_CNTL_IJ_PERSP_SAMPLE) |
               CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_GRAS_CNTL_IJ_LINEAR_PIXEL) |
               CONDREG(ij_regid[IJ_LINEAR_CENTROID],
                       A5XX_GRAS_CNTL_IJ_LINEAR_CENTROID) |
               CONDREG(ij_regid[IJ_LINEAR_SAMPLE],
                       A5XX_GRAS_CNTL_IJ_LINEAR_SAMPLE) |
               COND(s[FS].v->fragcoord_compmask != 0,
                    A5XX_GRAS_CNTL_COORD_MASK(s[FS].v->fragcoord_compmask) |
                       A5XX_GRAS_CNTL_IJ_LINEAR_PIXEL) |
               COND(s[FS].v->frag_face, A5XX_GRAS_CNTL_IJ_LINEAR_PIXEL) |
               CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_GRAS_CNTL_IJ_LINEAR_PIXEL));

   OUT_PKT4(ring, REG_A5XX_RB_RENDER_CONTROL0, 2);
   OUT_RING(
      ring,
      CONDREG(ij_regid[IJ_PERSP_PIXEL],
              A5XX_RB_RENDER_CONTROL0_IJ_PERSP_PIXEL) |
         CONDREG(ij_regid[IJ_PERSP_CENTROID],
                 A5XX_RB_RENDER_CONTROL0_IJ_PERSP_CENTROID) |
         CONDREG(ij_regid[IJ_PERSP_SAMPLE],
                 A5XX_RB_RENDER_CONTROL0_IJ_PERSP_SAMPLE) |
         CONDREG(ij_regid[IJ_LINEAR_PIXEL],
              A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL) |
         CONDREG(ij_regid[IJ_LINEAR_CENTROID],
                 A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_CENTROID) |
         CONDREG(ij_regid[IJ_LINEAR_SAMPLE],
                 A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_SAMPLE) |
         COND(s[FS].v->fragcoord_compmask != 0,
              A5XX_RB_RENDER_CONTROL0_COORD_MASK(s[FS].v->fragcoord_compmask) |
                 A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL) |
         COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL) |
         CONDREG(ij_regid[IJ_LINEAR_PIXEL], A5XX_RB_RENDER_CONTROL0_IJ_LINEAR_PIXEL));
   OUT_RING(ring,
            CONDREG(samp_mask_regid, A5XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
               COND(s[FS].v->frag_face, A5XX_RB_RENDER_CONTROL1_FACENESS) |
               CONDREG(samp_id_regid, A5XX_RB_RENDER_CONTROL1_SAMPLEID));

   OUT_PKT4(ring, REG_A5XX_SP_FS_OUTPUT_REG(0), 8);
   for (i = 0; i < 8; i++) {
      OUT_RING(ring, A5XX_SP_FS_OUTPUT_REG_REGID(color_regid[i]) |
                        COND(color_regid[i] & HALF_REG_ID,
                             A5XX_SP_FS_OUTPUT_REG_HALF_PRECISION));
   }

   OUT_PKT4(ring, REG_A5XX_VPC_PACK, 1);
   OUT_RING(ring, A5XX_VPC_PACK_NUMNONPOSVAR(s[FS].v->total_in) |
                     A5XX_VPC_PACK_PSIZELOC(psize_loc));

   if (!emit->binning_pass) {
      uint32_t vinterp[8], vpsrepl[8];

      memset(vinterp, 0, sizeof(vinterp));
      memset(vpsrepl, 0, sizeof(vpsrepl));

      /* looks like we need to do int varyings in the frag
       * shader on a5xx (no flatshad reg?  or a420.0 bug?):
       *
       *    (sy)(ss)nop
       *    (sy)ldlv.u32 r0.x,l[r0.x], 1
       *    ldlv.u32 r0.y,l[r0.x+1], 1
       *    (ss)bary.f (ei)r63.x, 0, r0.x
       *    (ss)(rpt1)cov.s32f16 hr0.x, (r)r0.x
       *    (rpt5)nop
       *    sam (f16)(xyzw)hr0.x, hr0.x, s#0, t#0
       *
       * Possibly on later a5xx variants we'll be able to use
       * something like the code below instead of workaround
       * in the shader:
       */
      /* figure out VARYING_INTERP / VARYING_PS_REPL register values: */
      for (j = -1;
           (j = ir3_next_varying(s[FS].v, j)) < (int)s[FS].v->inputs_count;) {
         /* NOTE: varyings are packed, so if compmask is 0xb
          * then first, third, and fourth component occupy
          * three consecutive varying slots:
          */
         unsigned compmask = s[FS].v->inputs[j].compmask;

         uint32_t inloc = s[FS].v->inputs[j].inloc;

         if (s[FS].v->inputs[j].flat ||
             (s[FS].v->inputs[j].rasterflat && emit->rasterflat)) {
            uint32_t loc = inloc;

            for (i = 0; i < 4; i++) {
               if (compmask & (1 << i)) {
                  vinterp[loc / 16] |= 1 << ((loc % 16) * 2);
                  // flatshade[loc / 32] |= 1 << (loc % 32);
                  loc++;
               }
            }
         }

         bool coord_mode = emit->sprite_coord_mode;
         if (ir3_point_sprite(s[FS].v, j, emit->sprite_coord_enable,
                              &coord_mode)) {
            /* mask is two 2-bit fields, where:
             *   '01' -> S
             *   '10' -> T
             *   '11' -> 1 - T  (flip mode)
             */
            unsigned mask = coord_mode ? 0b1101 : 0b1001;
            uint32_t loc = inloc;
            if (compmask & 0x1) {
               vpsrepl[loc / 16] |= ((mask >> 0) & 0x3) << ((loc % 16) * 2);
               loc++;
            }
            if (compmask & 0x2) {
               vpsrepl[loc / 16] |= ((mask >> 2) & 0x3) << ((loc % 16) * 2);
               loc++;
            }
            if (compmask & 0x4) {
               /* .z <- 0.0f */
               vinterp[loc / 16] |= 0b10 << ((loc % 16) * 2);
               loc++;
            }
            if (compmask & 0x8) {
               /* .w <- 1.0f */
               vinterp[loc / 16] |= 0b11 << ((loc % 16) * 2);
               loc++;
            }
         }
      }

      OUT_PKT4(ring, REG_A5XX_VPC_VARYING_INTERP_MODE(0), 8);
      for (i = 0; i < 8; i++)
         OUT_RING(ring, vinterp[i]); /* VPC_VARYING_INTERP[i].MODE */

      OUT_PKT4(ring, REG_A5XX_VPC_VARYING_PS_REPL_MODE(0), 8);
      for (i = 0; i < 8; i++)
         OUT_RING(ring, vpsrepl[i]); /* VPC_VARYING_PS_REPL[i] */
   }

   OUT_PKT4(ring, REG_A5XX_GRAS_VS_CL_CNTL, 1);
   OUT_RING(ring, A5XX_GRAS_VS_CL_CNTL_CLIP_MASK(clip_mask) |
                     A5XX_GRAS_VS_CL_CNTL_CULL_MASK(cull_mask));

   OUT_PKT4(ring, REG_A5XX_VPC_CLIP_CNTL, 1);
   OUT_RING(ring, A5XX_VPC_CLIP_CNTL_CLIP_MASK(clip_cull_mask) |
                     A5XX_VPC_CLIP_CNTL_CLIP_DIST_03_LOC(clip0_loc) |
                     A5XX_VPC_CLIP_CNTL_CLIP_DIST_47_LOC(clip1_loc));

   OUT_PKT4(ring, REG_A5XX_PC_CLIP_CNTL, 1);
   OUT_RING(ring, A5XX_PC_CLIP_CNTL_CLIP_MASK(clip_mask));

   if (!emit->binning_pass)
      if (s[FS].instrlen)
         fd5_emit_shader(ring, s[FS].v);

   OUT_PKT4(ring, REG_A5XX_VFD_CONTROL_1, 5);
   OUT_RING(ring, A5XX_VFD_CONTROL_1_REGID4VTX(vertex_regid) |
                     A5XX_VFD_CONTROL_1_REGID4INST(instance_regid) | 0xfc0000);
   OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_2 */
   OUT_RING(ring, 0x0000fcfc); /* VFD_CONTROL_3 */
   OUT_RING(ring, 0x000000fc); /* VFD_CONTROL_4 */
   OUT_RING(ring, 0x00000000); /* VFD_CONTROL_5 */
}

static struct ir3_program_state *
fd5_program_create(void *data, struct ir3_shader_variant *bs,
                   struct ir3_shader_variant *vs, struct ir3_shader_variant *hs,
                   struct ir3_shader_variant *ds, struct ir3_shader_variant *gs,
                   struct ir3_shader_variant *fs,
                   const struct ir3_cache_key *key) in_dt
{
   struct fd_context *ctx = fd_context(data);
   struct fd5_program_state *state = CALLOC_STRUCT(fd5_program_state);

   tc_assert_driver_thread(ctx->tc);

   state->bs = bs;
   state->vs = vs;
   state->fs = fs;

   return &state->base;
}

static void
fd5_program_destroy(void *data, struct ir3_program_state *state)
{
   struct fd5_program_state *so = fd5_program_state(state);
   free(so);
}

static const struct ir3_cache_funcs cache_funcs = {
   .create_state = fd5_program_create,
   .destroy_state = fd5_program_destroy,
};

void
fd5_prog_init(struct pipe_context *pctx)
{
   struct fd_context *ctx = fd_context(pctx);

   ctx->shader_cache = ir3_cache_create(&cache_funcs, ctx);
   ir3_prog_init(pctx);
   fd_prog_init(pctx);
}