index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
Files
Lines
2010-06-30
glsl2: Fix storing of dead memory in the symbol table.
Kenneth Graunke
1
-2
/
+2
2010-06-30
glsl2: Preprocessed source doesn't need to live past compile time.
Kenneth Graunke
2
-8
/
+2
2010-06-30
glsl2: Create new talloc contexts the "right" way.
Kenneth Graunke
2
-2
/
+2
2010-06-30
glsl2: Use _mesa_glsl_parse_state as the talloc parent, not glsl_shader.
Kenneth Graunke
6
-120
/
+120
2010-06-30
glsl2: Steal the live IR and free the rest of the junk.
Kenneth Graunke
2
-0
/
+22
2010-06-30
linker: Don't dynamically allocate slots for linked shaders
Ian Romanick
2
-3
/
+6
2010-06-30
ir_to_mesa: Tell Mesa about our choices for vertex attribute locations.
Eric Anholt
1
-0
/
+9
2010-06-30
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
Ian Romanick
1
-0
/
+6
2010-06-30
glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.
Eric Anholt
6
-66
/
+36
2010-06-30
glsl2: Make function names and variable names be children of the node.
Eric Anholt
1
-3
/
+2
2010-06-30
glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.
Eric Anholt
7
-125
/
+95
2010-06-29
ir_to_mesa: Add support for ir_unop_abs.
Eric Anholt
1
-0
/
+4
2010-06-29
ir_to_mesa: Add support for dFdx, dFdy.
Eric Anholt
1
-0
/
+8
2010-06-29
ir_to_mesa: Start adding support for texture instructions.
Eric Anholt
2
-2
/
+142
2010-06-29
glsl2: Keep the same number of components in implicit conversions.
Kenneth Graunke
1
-0
/
+6
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
1
-32
/
+42
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
1
-0
/
+15
2010-06-29
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
1
-12
/
+5
2010-06-29
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
4
-24
/
+35
2010-06-29
glsl_type: Add _mesa_glsl_release_types to release all type related storage
Ian Romanick
3
-2
/
+33
2010-06-29
glsl_type: All glsl_type objects live in their own talloc context
Ian Romanick
2
-4
/
+17
2010-06-29
glsl_type: Record type constructors are private
Ian Romanick
2
-12
/
+16
2010-06-29
glsl_type: Add get_record_instance method
Ian Romanick
3
-2
/
+86
2010-06-29
glsl_type: Vector, matrix, and sampler type constructors are private
Ian Romanick
2
-34
/
+42
2010-06-29
glsl_type: Make all static objects be class private
Ian Romanick
3
-39
/
+72
2010-06-29
glsl2: Use talloc_strdup when generating constructor temporary names
Ian Romanick
1
-8
/
+13
2010-06-29
glsl_type: Remove vector and matrix constructor generators
Ian Romanick
3
-370
/
+0
2010-06-29
glsl2: Don't flatten constructor parameters to scalars
Ian Romanick
1
-129
/
+59
2010-06-29
glsl2: Always emit matrix constructors inline
Ian Romanick
1
-1
/
+321
2010-06-29
glsl2: Always emit vector constructors inline
Ian Romanick
1
-1
/
+100
2010-06-29
ir_swizzle: Add new constructor, refactor constructors
Ian Romanick
2
-18
/
+56
2010-06-29
glsl2: Update TODO.
Kenneth Graunke
1
-4
/
+1
2010-06-29
glsl2: Check for non-void functions that don't have a return statement.
Kenneth Graunke
2
-0
/
+13
2010-06-29
glsl2: Reject return types with qualifiers.
Kenneth Graunke
1
-1
/
+10
2010-06-29
glsl2: Add a method for querying if an AST type has any qualifiers.
Kenneth Graunke
2
-0
/
+11
2010-06-29
glsl2: Check that returned expressions match the function return type.
Kenneth Graunke
1
-3
/
+11
2010-06-29
glsl2: Invoke preprocessor before calling the compiler proper
Ian Romanick
1
-3
/
+11
2010-06-28
ir_to_mesa: Actually initialize the undef register for scalar_op1.
Eric Anholt
1
-1
/
+1
2010-06-28
ir_to_mesa: Support user-defined varyings using the linker's locations.
Eric Anholt
1
-8
/
+22
2010-06-28
ir_to_mesa: Actually add the header file for the interface.
Eric Anholt
1
-0
/
+36
2010-06-28
ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.
Eric Anholt
1
-1
/
+4
2010-06-28
ir_to_mesa: Fix indexes of temps used in expressions.
Eric Anholt
1
-29
/
+30
2010-06-28
ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.
Eric Anholt
1
-0
/
+4
2010-06-28
ir_to_mesa: Add support for the pow expression.
Eric Anholt
1
-9
/
+39
2010-06-28
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
Eric Anholt
1
-0
/
+14
2010-06-28
ir_to_mesa: Respect EmitCondCodes for IF statements.
Eric Anholt
1
-5
/
+19
2010-06-28
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
Eric Anholt
1
-1
/
+1
2010-06-28
ir_to_mesa: Fix matrix * scalar multiplication.
Eric Anholt
1
-7
/
+13
2010-06-28
ir_to_mesa: Check the right element for matrix * scalar multiplication.
Eric Anholt
1
-1
/
+1
2010-06-28
glsl2: Add support for some builtin matrices.
Eric Anholt
1
-0
/
+86
[next]