index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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Author
Files
Lines
2017-06-26
intel/blorp: Assert levels and layers are in range
Nanley Chery
2
-4
/
+7
2017-06-26
etnaviv: only flush resource to self if no scanout buffer exists
Lucas Stach
1
-4
/
+5
2017-06-26
etnaviv: add support for snorm textures
Christian Gmeiner
2
-3
/
+7
2017-06-26
etnaviv: add R8G8 texture support
Christian Gmeiner
1
-1
/
+1
2017-06-26
etnaviv: add support for swizzled texture formats
Christian Gmeiner
4
-39
/
+99
2017-06-26
etnaviv: add support for extended texture formats
Christian Gmeiner
4
-4
/
+10
2017-06-26
glapi: Fix -Wduplicate-decl-specifier due to double-const
Chad Versace
1
-4
/
+12
2017-06-26
anv: use Mesa's u_atomic.h header
Eric Engestrom
1
-2
/
+3
2017-06-26
radv: use Mesa's u_atomic.h header
Eric Engestrom
2
-4
/
+6
2017-06-26
swr: set an explicit clear_rect if scissor is not enabled.
Bruce Cherniak
1
-1
/
+9
2017-06-26
swr/rast: adjust std::string usage to fix build
Tim Rowley
1
-3
/
+9
2017-06-26
radeonsi: support indirect indexing in INTERP_* opcodes
Nicolai Hähnle
1
-20
/
+58
2017-06-26
egl_dri2: swrastGetDrawableInfo: set *x, *y [v2]
Ben Crocker
1
-1
/
+3
2017-06-26
egl: fold _eglError() + return EGL_FALSE
Emil Velikov
9
-130
/
+65
2017-06-26
egl: drop _eglInitImage() return type
Emil Velikov
7
-42
/
+12
2017-06-26
glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
Juan A. Suarez Romero
1
-2
/
+5
2017-06-26
r600g: fix crash when file in R600_TRACE doesn't exist
Constantine Charlamov
1
-4
/
+5
2017-06-26
r600g: take into account offset to system inputs at tgsi_interp_egcm()
Constantine Charlamov
2
-6
/
+7
2017-06-26
r600g: get rid of trailing whitespace
Constantine Charlamov
1
-22
/
+22
2017-06-26
r600/asm: add support for other GDS operations.
Dave Airlie
3
-4
/
+26
2017-06-26
r600: don't merge GDS into VTX
Dave Airlie
1
-2
/
+3
2017-06-26
r600: for memory instructions dump index gpr for read indirects also.
Dave Airlie
1
-1
/
+2
2017-06-26
r600: add support for vertex fetches via texture cache
Dave Airlie
2
-2
/
+20
2017-06-26
r600: route indirect address register correctly for vtx fetches.
Dave Airlie
1
-1
/
+1
2017-06-26
radv/meta: don't need vertex info for resolve shader.
Dave Airlie
1
-18
/
+2
2017-06-26
drirc: whitelist glthread for a few games
Marek Olšák
1
-0
/
+16
2017-06-26
mesa/glthread: decrease the batch size for better perf scaling
Marek Olšák
1
-3
/
+11
2017-06-26
gallium/hud: add glthread counters
Marek Olšák
3
-0
/
+91
2017-06-26
gallium/hud: add API-thread-busy for monitoring the thread load
Marek Olšák
3
-4
/
+22
2017-06-26
gallium/hud: add hud_pane::hud pointer
Marek Olšák
2
-3
/
+6
2017-06-26
mesa/glthread: add glthread "perf" counters and pass them to gallium HUD
Marek Olšák
10
-7
/
+65
2017-06-26
gallium/hud: move struct hud_context to hud_private.h
Marek Olšák
2
-46
/
+48
2017-06-26
gallium/hud: rename API-thread-busy to main-thread-busy
Marek Olšák
3
-5
/
+5
2017-06-26
mesa/glthread: switch to u_queue and redesign the batch management
Marek Olšák
3
-198
/
+91
2017-06-26
mesa/glthread: remove HAVE_PTHREAD guards
Marek Olšák
5
-69
/
+1
2017-06-26
util: move pipe_thread_is_self from gallium to src/util
Marek Olšák
3
-12
/
+13
2017-06-26
radv: Remove unused args of radv_image_view_init.
Bas Nieuwenhuizen
11
-55
/
+23
2017-06-26
radv: Use correct image layout for blit based copies.
Bas Nieuwenhuizen
1
-10
/
+10
2017-06-26
mesa/marshal: add custom marshalling for glNamedBuffer(Sub)Data
Grigori Goronzy
3
-2
/
+128
2017-06-26
radv: handle primitive id input into fragment shader with no geom shader
Dave Airlie
6
-13
/
+65
2017-06-26
radv: compile fragment shader first.
Dave Airlie
1
-27
/
+27
2017-06-26
radv: set prim_id for geometry shaders
Dave Airlie
3
-2
/
+9
2017-06-26
radv: set use_prim_id for tess shaders correctly.
Dave Airlie
1
-3
/
+5
2017-06-25
nv50/ir: Properly fold constants in SPLIT operation
Pierre Moreau
1
-3
/
+4
2017-06-24
radeonsi/gfx9: don't overallocate shader binaries
Marek Olšák
1
-6
/
+0
2017-06-24
st/dri2: implement image offset query
Lucas Stach
1
-0
/
+6
2017-06-24
mesa: only flush vertices when the viewport is different
Samuel Pitoiset
1
-3
/
+3
2017-06-24
mesa: remove useless comments in the viewport code path
Samuel Pitoiset
1
-10
/
+2
2017-06-24
llvmpipe: initialize default fb correctly in setup
Roland Scheidegger
1
-0
/
+4
2017-06-23
i965/miptree: Rework aux enabling
Jason Ekstrand
4
-122
/
+120
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