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2014-01-08freedreno: add basic query supportRob Clark8-1/+275
2014-01-08freedreno/a3xx: use cs patch instead of RFI+RMWRob Clark8-52/+46
2014-01-08freedreno/a3xx: support for hw binning passRob Clark15-158/+706
2014-01-08freedreno: be more clever about gmem usageRob Clark2-9/+18
2014-01-08freedreno: resync generated headersRob Clark5-24/+214
2014-01-09i965: fold offset into coord for textureOffset(gsampler2DRect)Chris Forbes1-1/+1
2014-01-08mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry4-34/+2
2014-01-08glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.Paul Berry5-18/+19
2014-01-08glsl: Make more use of gl_shader_stage enum in lower_clip_distance.cpp.Paul Berry1-8/+8
2014-01-08glsl: Make more use of gl_shader_stage enum in link_varyings.cpp.Paul Berry1-24/+24
2014-01-08glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.Paul Berry6-12/+10
2014-01-08mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry11-46/+51
2014-01-08mesa: Store gl_shader_stage enum in gl_shader objects.Paul Berry8-0/+8
2014-01-08mesa: Move declaration of gl_shader_stage earlier in mtypes.h.Paul Berry1-17/+17
2014-01-08glsl: make _mesa_shader_stage_to_string() available to non-C++ code.Paul Berry1-8/+7
2014-01-08mesa: Clean up nomenclature for pipeline stages.Paul Berry32-203/+203
2014-01-08llvmpipe: Fix the bottom_edge_rule adjustment for points.José Fonseca1-4/+4
2014-01-08llvmpipe: Respect bottom_edge_rule when computing the rasterization bounding ...José Fonseca3-3/+3
2014-01-08ilo: enable HiZChia-I Wu4-7/+45
2014-01-08ilo: resolve Z/HiZ correctlyChia-I Wu5-1/+234
2014-01-08ilo: add flags to texture slicesChia-I Wu1-0/+29
2014-01-08ilo: rename and add an accessor for texture slicesChia-I Wu4-19/+41
2014-01-08ilo: add HiZ op support to the pipelinesChia-I Wu11-4/+1070
2014-01-08ilo: add support for HiZ allocationChia-I Wu2-1/+82
2014-01-08ilo: refactor separate stencil allocationChia-I Wu1-20/+27
2014-01-08ilo: assorted GPE fixes for HiZChia-I Wu5-69/+67
2014-01-08ilo: no layer offsetting on GEN7+Chia-I Wu1-1/+5
2014-01-08ilo: offset to layers only when necessaryChia-I Wu4-20/+137
2014-01-08ilo: allow ilo_zs_surface to skip layer offsettingChia-I Wu3-19/+18
2014-01-08ilo: allow ilo_view_surface to skip layer offsettingChia-I Wu4-88/+72
2014-01-08i965/fs: do SEL optimization only when src type for MOV matchesTapani Pälli1-0/+6
2014-01-07glsl: Optimize pow(2, x) --> exp2(x).Kenneth Graunke1-0/+11
2014-01-07glsl: Refactor is_zero/one/negative_one into an is_value() method.Kenneth Graunke2-68/+23
2014-01-07glsl: Optimize pow(1.0, X) --> 1.0.Kenneth Graunke1-0/+6
2014-01-07mesa: Use get_local_param_pointer in glProgramLocalParameters4fvEXT().Kenneth Graunke1-19/+11
2014-01-07llvmpipe: Basic implementation of pipe_context::set_sample_mask.José Fonseca5-7/+20
2014-01-07cso_context: Fix cso_context::sample_mask initial value.José Fonseca1-1/+1
2014-01-07llvmpipe: Implement alpha_to_coverage for non-MSAA framebuffers.Si Chen3-1/+59
2014-01-07swrast: fix delayed texel buffer allocation regression for OpenMPAndreas Fänger1-0/+12
2014-01-07gallium/draw: remove double semicolonDave Airlie1-1/+1
2014-01-06glsl: rename min(), max() functions to fix MSVC buildBrian Paul3-7/+7
2014-01-06i965: Remove unused PIPE_CONTROL defines.Kenneth Graunke1-10/+0
2014-01-06mesa: enable AMD_shader_trinary_minmaxMaxence Le Doré2-1/+2
2014-01-06glsl: implement mid3 built-in functionMaxence Le Doré1-0/+38
2014-01-06glsl: implement max3 built-in functionMaxence Le Doré1-0/+38
2014-01-06glsl: Implement min3 built-in functionMaxence Le Doré1-0/+38
2014-01-06glsl: add min() and max() functions to builder.cppMaxence Le Doré2-0/+13
2014-01-06glsl: add a shader_trinary_minmax predicateMaxence Le Doré1-0/+6
2014-01-06glsl: Add extension tracking for AMD_shader_trinary_minmaxMaxence Le Doré4-0/+7
2014-01-06haiku libGL: Move from gallium target to src/hglAlexander von Gluck IV11-1/+10