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2018-09-10svga: src surface for IntraSurfaceCopy cannot be multisampleCharmaine Lee1-0/+4
2018-09-10svga: fix missing format multisample devcap checkCharmaine Lee1-0/+1
2018-09-10svga: fix incorrect multisample support in VGPU9 deviceCharmaine Lee1-0/+4
2018-09-10svga: fix the missing devcap for SVGA3D_BC3_UNORM_SRGBCharmaine Lee1-0/+1
2018-09-10svga: add a separate function to get dx format capabilities from vgpu10 deviceCharmaine Lee1-97/+91
2018-09-10svga: assign a separate function for is_format_supported() for vgpu10 deviceCharmaine Lee3-18/+116
2018-09-10svga: add some devcap debugging codeBrian Paul1-0/+193
2018-09-10svga: fix depth and coverage mask output declarationCharmaine Lee1-3/+5
2018-09-10svga: add sample positions for 2 samplesCharmaine Lee1-0/+7
2018-09-10svga: check sample count devcapsCharmaine Lee1-0/+8
2018-09-10svga: fix 1-element cube map array issueBrian Paul2-5/+10
2018-09-10svga: simplify array test in svga_init_shader_key_common()Brian Paul1-11/+10
2018-09-10winsys/drm: check for CAPS2/SM41 support if VGPU10 is enabledCharmaine Lee1-1/+1
2018-09-10winsys/drm: Add support for quality level in surface ioctlDeepak Rawat4-8/+16
2018-09-10svga: sync svga3d_types.h with upstream changesCharmaine Lee1-10/+45
2018-09-10winsys/drm: enable intra_surface_copy if HW_CAP2 is supportedCharmaine Lee1-6/+9
2018-09-10svga: add git version logging at init timeCharmaine Lee1-0/+3
2018-09-10svga: fix a typo in svga_texture_copy_region()Charmaine Lee1-1/+1
2018-09-10svga: use helper function to do copy regionCharmaine Lee1-21/+5
2018-09-10svga: fix cubemap array rendering with backed surface viewCharmaine Lee2-12/+83
2018-09-10svga: add a helper function to send ResolveCopy commandCharmaine Lee2-6/+40
2018-09-10svga: sync svga3d header filesCharmaine Lee3-16/+98
2018-09-10svga: add SM4_1 enable debug printCharmaine Lee1-0/+4
2018-09-10svga: fix swizzling for texture gatherCharmaine Lee1-20/+33
2018-09-10svga: fix starting index for system valuesCharmaine Lee3-3/+13
2018-09-10winsys/svga: Add support for new surface ioctl, multisample patternDeepak Rawat7-95/+347
2018-09-10svga: enable MSAA for SM4_1 deviceBrian Paul3-2/+5
2018-09-10svga: add sample count to the surface_can_create interfaceCharmaine Lee3-3/+11
2018-09-10svga: implement support for GL_ARB_texture_query_lodBrian Paul2-1/+27
2018-09-10svga: Add support for arb_texture_gatherNeha Bhende2-1/+51
2018-09-10svga: add support for interpolation at sample positionBrian Paul1-7/+21
2018-09-10svga: clarify sys value -> input register mappingBrian Paul1-0/+2
2018-09-10svga: add support for FS sample mask outputBrian Paul2-2/+43
2018-09-10svga: add support for sample id, sample positionBrian Paul1-2/+177
2018-09-10svga: implement no-op svga_set_min_samples()Brian Paul1-0/+12
2018-09-10svga: add support for independent blend function per render targetCharmaine Lee2-18/+17
2018-09-10svga: emit shader version as 4.0 or 4.1 depending on device supportBrian Paul1-2/+5
2018-09-10svga: restructure nested if's in emit_src_register()Brian Paul1-20/+22
2018-09-10svga: sync VGPU10ShaderTokens.h with upstream changesBrian Paul1-17/+35
2018-09-10svga: add support for shadow cubemap arrayCharmaine Lee1-2/+47
2018-09-10svga: add support for rendering to cubemap arrayCharmaine Lee1-0/+1
2018-09-10svga: add support for TXL2 opcodeCharmaine Lee1-0/+46
2018-09-10svga: add support for cubemap arrayCharmaine Lee4-13/+38
2018-09-10svga: add have_sm4_1 flag, helper functionBrian Paul2-0/+9
2018-09-10gallium/u_inlines: remove the destroy variable in pipe_reference_describedMarek Olšák1-6/+3
2018-09-10gallium/u_inlines: improve pipe_reference_described perf for debug buildsMarek Olšák1-4/+5
2018-09-10gallium/auxiliary: don't dereference counters twice needlesslyMarek Olšák1-7/+10
2018-09-10gallium/u_inlines: normalize naming, use dst & src, style fixes (v2)Marek Olšák1-47/+47
2018-09-10util: try to fix the Android and MacOS buildMarek Olšák1-2/+5
2018-09-10anv: Support v3 of VK_EXT_vertex_attribute_divisorJason Ekstrand2-1/+9