index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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Commit message (
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Author
Files
Lines
2020-11-25
v3dv: Wayland WSI support
Ella-0
3
-1
/
+198
2020-11-25
intel/rt: Implement push constants as global memory reads
Jason Ekstrand
3
-0
/
+66
2020-11-25
intel/rt: Add support for hit attributes
Jason Ekstrand
1
-4
/
+39
2020-11-25
intel/rt: Add a helper to create the raygen trampoline shader
Jason Ekstrand
3
-0
/
+159
2020-11-25
intel/rt: Add lowering for combined intersection/any-hit shaders
Jason Ekstrand
6
-1
/
+270
2020-11-25
intel/rt: Add lowering for ray-walk intrinsics in any-hit shaders
Jason Ekstrand
5
-0
/
+194
2020-11-25
intel/rt: Add support for shader buffer record memory
Jason Ekstrand
2
-3
/
+18
2020-11-25
intel/rt: Implement the new ray-tracing system values
Jason Ekstrand
2
-0
/
+182
2020-11-25
intel/rt: Implement traceRay()
Jason Ekstrand
3
-2
/
+105
2020-11-25
intel/fs: Add and implement intel-specific ray-tracing intrinsics
Jason Ekstrand
9
-0
/
+126
2020-11-25
intel/rt: Implement support for shader call payloads
Jason Ekstrand
3
-17
/
+104
2020-11-25
intel/rt: Add a helper to create a trivial return shader
Jason Ekstrand
2
-0
/
+27
2020-11-25
intel/rt: Add a pass to lower shader call instructions
Jason Ekstrand
6
-3
/
+1156
2020-11-25
intel/rt: Add return instructions at the end of ray-tracing shaders
Jason Ekstrand
7
-0
/
+158
2020-11-25
intel/rt: Add support for scratch in ray-tracing shaders
Jason Ekstrand
4
-0
/
+130
2020-11-25
intel/rt: Add lowering functions for each ray-tracing stage
Jason Ekstrand
4
-0
/
+75
2020-11-25
intel/rt: Add a pass to lower the new ray-tracing intrinsics
Jason Ekstrand
4
-0
/
+136
2020-11-25
intel/rt: Add builder helpers for accessing RT data structures
Jason Ekstrand
4
-0
/
+445
2020-11-25
intel/fs: Add and implement a load_global_const_block intrinsic
Jason Ekstrand
2
-0
/
+32
2020-11-25
intel/rt: Add a brw_rt.h header with #defines for basic RT data structures
Jason Ekstrand
4
-0
/
+171
2020-11-25
intel/compiler: Add support for bindless shaders
Jason Ekstrand
13
-18
/
+457
2020-11-25
intel/debug: Add a debug flag for ray-tracing shaders
Jason Ekstrand
2
-2
/
+11
2020-11-25
nir/lower_io: Support shader_call_data in vars_to_explicit_types
Jason Ekstrand
1
-1
/
+5
2020-11-25
nir/lower_io: Allow ray_hit_attrib in lower_vars_to_explicit_types
Jason Ekstrand
1
-1
/
+9
2020-11-25
nir: Add a helper to get the live set at a cursor
Jason Ekstrand
2
-0
/
+60
2020-11-25
intel/genxml: Add BVH data structures
Jason Ekstrand
1
-0
/
+136
2020-11-25
intel/genxml: Add RT_DISPATCH_GLOBALS and RT_*_SBT_HANDLE structs
Jason Ekstrand
1
-0
/
+41
2020-11-25
intel/genxml: Support truncated addresses
Jason Ekstrand
1
-3
/
+22
2020-11-25
intel/genxml/pack: Stash the cloned address field
Jason Ekstrand
1
-1
/
+1
2020-11-25
intel/genxml: Add the BINDLESS_SHADER_RECORD data structure
Jason Ekstrand
2
-1
/
+12
2020-11-25
intel/dev: Add a gen_device_info::has_ray_tracing bit
Jason Ekstrand
1
-0
/
+1
2020-11-25
spirv: Emit nir_jump_halt after TerminateRay or IgnoreIntersection
Jason Ekstrand
2
-4
/
+2
2020-11-25
nir: Add a halt instruction type
Jason Ekstrand
7
-4
/
+87
2020-11-24
meson: add idep_mesautil to components using simple_mtx.h
Mark Janes
30
-28
/
+34
2020-11-24
Revert "zink: initial implementation of shader keys"
Erik Faye-Lund
5
-148
/
+7
2020-11-24
Revert "zink: refcount the shader cache"
Erik Faye-Lund
2
-60
/
+14
2020-11-24
Revert "zink: move shader key structs into their own header"
Erik Faye-Lund
2
-54
/
+17
2020-11-24
Revert "zink: fill in params for fs shader keys and flag shader for rebuild"
Erik Faye-Lund
3
-13
/
+1
2020-11-24
Revert "zink: put those shader keys to work fixing up fragment shaders"
Erik Faye-Lund
1
-21
/
+1
2020-11-24
Revert "zink: update shader modules in gfx program when flagged dirty"
Erik Faye-Lund
3
-16
/
+5
2020-11-24
radv: Fix RB+ blending for VK_FORMAT_E5B9G9R9_UFLOAT_PACK32.
Bas Nieuwenhuizen
1
-0
/
+5
2020-11-24
mesa: Synchronize get_gl_override()
Rob Clark
1
-0
/
+8
2020-11-24
tgsi: Fix helgrind complaint about one-time init
Rob Clark
1
-4
/
+1
2020-11-24
gallium/trace: Fix helgrind complaint about one-time init
Rob Clark
1
-9
/
+5
2020-11-24
mesa: Fix helgrind complaint about one-time init
Rob Clark
1
-2
/
+4
2020-11-24
util: Fix helgrind complaint about one-time init
Rob Clark
1
-1
/
+3
2020-11-24
mesa/st: Use do_once for one-time init
Rob Clark
2
-1
/
+5
2020-11-24
gallium/hud: Use do_once for one-time init
Rob Clark
1
-2
/
+5
2020-11-24
freedreno/ir3: Use get_once() for one-time init
Rob Clark
1
-3
/
+2
2020-11-24
nir: Use get_once() helper for one-time init's
Rob Clark
2
-31
/
+7
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