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2021-01-12vulkan/overlay: fix vkGetInstanceProcAddr self-resolvingGeorg Lehmann1-0/+1
2021-01-12radv: Add Android module info to linker script.Bas Nieuwenhuizen1-0/+5
2021-01-12mesa/st: Free the NIR builtins TGSI tokens after passing to the driver.Eric Anholt1-5/+17
2021-01-12gallium/ntt: Fix leak of the per-instr liveness information.Eric Anholt1-0/+3
2021-01-12radv: set invariantgeom for Shadow of the Tomb RaiderRhys Perry1-0/+4
2021-01-12radv: add RADV_DEBUG=invariantgeomRhys Perry5-30/+61
2021-01-12vulkan/overay: fix violation of VUID-VkDeviceCreateInfo-pNext-00373Pavel Asyutchenko2-7/+23
2021-01-12vulkan/device-select: fix vkGetInstanceProcAddr self-resolvingGeorg Lehmann1-0/+2
2021-01-12radv/winsys: Fix offset in range merging.Bas Nieuwenhuizen1-0/+1
2021-01-12radv/winsys: Fix inequality for sparse buffer remapping.Bas Nieuwenhuizen1-1/+1
2021-01-12aco: fix unreachable() for uniform 8/16-bit nir_op_mov from VGPRRhys Perry1-4/+6
2021-01-12util: Disable memstream for Apple buildsJames Park1-1/+3
2021-01-12radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+Samuel Pitoiset2-12/+16
2021-01-12aco: fix creating the dest vector when 16-bit vertex fetches are splittedSamuel Pitoiset1-4/+5
2021-01-12nir/load_store_vectorize: don't ignore subgroup memory barriersRhys Perry1-1/+0
2021-01-12drirc: radeonsi workaround for CS:GOPierre-Eric Pelloux-Prayer1-0/+1
2021-01-11radv: disable TC-compat HTILE in GENERAL for Detroit: Become HumanSamuel Pitoiset5-10/+22
2021-01-06zink: dot leak dummy_bufferErik Faye-Lund1-0/+1
2021-01-06nir/algebraic: Fix broken NaN and -0.0 behaviorIan Romanick1-6/+22
2021-01-06Revert "nir: Replace an odd comparison involving fmin of -b2f"Ian Romanick1-13/+0
2021-01-06gallium/util: do not perform n^2 stencil blitsErik Faye-Lund1-1/+1
2021-01-06gallium/ntt: Fix emitting UBO declarations.Eric Anholt1-2/+4
2021-01-06ac/nir: use llvm.readcyclecounter for LLVM9+Rhys Perry1-2/+3
2021-01-06util: add AMD CPU family enums and enable L3 cache pinning on Zen3Marek Olšák2-1/+24
2021-01-06spir-v: Mark floating point comparisons exactIan Romanick3-29/+81
2021-01-06st/mesa: don't affect original st_CompressedTexSubImage parametersAndrii Simiklit1-3/+3
2021-01-04aco: fix incorrect address calculation for load_barycentric_at_sampleRhys Perry1-1/+1
2021-01-04nir: fix missing nir_lower_pntc_ytransform.c in the makefileDanylo Piliaiev1-0/+1
2021-01-04nir: account for point-coord origin when lowering itDanylo Piliaiev7-30/+169
2021-01-04etnaviv: Fix rework ZSA into a derived stateMarek Vasut1-0/+2
2021-01-02st/mesa: don't do glCopyPixels via blit if depth bounds test is enabledMarek Olšák1-0/+1
2021-01-02pan/mdg: Fix promoted uniform moves with 64-bit typesIcecream951-1/+1
2021-01-02nir: fix determining if an addition might overflow for phi sourcesSamuel Pitoiset1-29/+31
2021-01-02gallium/draw: Fix intermittent failure to bind new geometry shaders.Eric Anholt1-0/+3
2020-12-29glsl: default to compat shaders in compat profileTimothy Arceri1-4/+4
2020-12-29st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT and skip gsMike Blumenkrantz5-27/+36
2020-12-29virgl: fix BGRA emulation artifacts during window resizeRyan Neph1-1/+3
2020-12-29zink: handle null ubosMike Blumenkrantz1-5/+8
2020-12-28mesa/st: Update FP state when textures change with an ATI_fs bound.Eric Anholt1-3/+5
2020-12-28radeon/vcn: fix hevc 10bit profile errorRuijing Dong1-1/+6
2020-12-28softpipe: count CS invocations for pipeline stats queries.Eric Anholt2-0/+7
2020-12-23turnip: use ir3_compiler_destroy instead of ralloc_freeHyunjun Ko1-1/+1
2020-12-23panfrost: Fix panfrost_small_padded_vertex_count for 17 verticesIcecream951-3/+3
2020-12-21radv: Don't skip layout transitions that only differ in render loop.Bas Nieuwenhuizen1-1/+1
2020-12-21ir3: Allow tesselation to use all 32 varying slotsDanylo Piliaiev2-2/+2
2020-12-21freedreno/a6xx: Fix assert which checks the count of shader outputsDanylo Piliaiev1-1/+1
2020-12-21mesa: fix layered framebuffer attachment target checkTapani Pälli1-2/+20
2020-12-18freedreno/a6xx: Flush depth at the end of bypass rendering, too.Eric Anholt1-0/+1
2020-12-18spirv: Remove more dead variablesCaio Marcelo de Oliveira Filho1-11/+15
2020-12-18nir: Consider pointer initializers in nir_remove_dead_variablesCaio Marcelo de Oliveira Filho2-7/+62