index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
Age
Commit message (
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Author
Files
Lines
2021-01-12
vulkan/overlay: fix vkGetInstanceProcAddr self-resolving
Georg Lehmann
1
-0
/
+1
2021-01-12
radv: Add Android module info to linker script.
Bas Nieuwenhuizen
1
-0
/
+5
2021-01-12
mesa/st: Free the NIR builtins TGSI tokens after passing to the driver.
Eric Anholt
1
-5
/
+17
2021-01-12
gallium/ntt: Fix leak of the per-instr liveness information.
Eric Anholt
1
-0
/
+3
2021-01-12
radv: set invariantgeom for Shadow of the Tomb Raider
Rhys Perry
1
-0
/
+4
2021-01-12
radv: add RADV_DEBUG=invariantgeom
Rhys Perry
5
-30
/
+61
2021-01-12
vulkan/overay: fix violation of VUID-VkDeviceCreateInfo-pNext-00373
Pavel Asyutchenko
2
-7
/
+23
2021-01-12
vulkan/device-select: fix vkGetInstanceProcAddr self-resolving
Georg Lehmann
1
-0
/
+2
2021-01-12
radv/winsys: Fix offset in range merging.
Bas Nieuwenhuizen
1
-0
/
+1
2021-01-12
radv/winsys: Fix inequality for sparse buffer remapping.
Bas Nieuwenhuizen
1
-1
/
+1
2021-01-12
aco: fix unreachable() for uniform 8/16-bit nir_op_mov from VGPR
Rhys Perry
1
-4
/
+6
2021-01-12
util: Disable memstream for Apple builds
James Park
1
-1
/
+3
2021-01-12
radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+
Samuel Pitoiset
2
-12
/
+16
2021-01-12
aco: fix creating the dest vector when 16-bit vertex fetches are splitted
Samuel Pitoiset
1
-4
/
+5
2021-01-12
nir/load_store_vectorize: don't ignore subgroup memory barriers
Rhys Perry
1
-1
/
+0
2021-01-12
drirc: radeonsi workaround for CS:GO
Pierre-Eric Pelloux-Prayer
1
-0
/
+1
2021-01-11
radv: disable TC-compat HTILE in GENERAL for Detroit: Become Human
Samuel Pitoiset
5
-10
/
+22
2021-01-06
zink: dot leak dummy_buffer
Erik Faye-Lund
1
-0
/
+1
2021-01-06
nir/algebraic: Fix broken NaN and -0.0 behavior
Ian Romanick
1
-6
/
+22
2021-01-06
Revert "nir: Replace an odd comparison involving fmin of -b2f"
Ian Romanick
1
-13
/
+0
2021-01-06
gallium/util: do not perform n^2 stencil blits
Erik Faye-Lund
1
-1
/
+1
2021-01-06
gallium/ntt: Fix emitting UBO declarations.
Eric Anholt
1
-2
/
+4
2021-01-06
ac/nir: use llvm.readcyclecounter for LLVM9+
Rhys Perry
1
-2
/
+3
2021-01-06
util: add AMD CPU family enums and enable L3 cache pinning on Zen3
Marek Olšák
2
-1
/
+24
2021-01-06
spir-v: Mark floating point comparisons exact
Ian Romanick
3
-29
/
+81
2021-01-06
st/mesa: don't affect original st_CompressedTexSubImage parameters
Andrii Simiklit
1
-3
/
+3
2021-01-04
aco: fix incorrect address calculation for load_barycentric_at_sample
Rhys Perry
1
-1
/
+1
2021-01-04
nir: fix missing nir_lower_pntc_ytransform.c in the makefile
Danylo Piliaiev
1
-0
/
+1
2021-01-04
nir: account for point-coord origin when lowering it
Danylo Piliaiev
7
-30
/
+169
2021-01-04
etnaviv: Fix rework ZSA into a derived state
Marek Vasut
1
-0
/
+2
2021-01-02
st/mesa: don't do glCopyPixels via blit if depth bounds test is enabled
Marek Olšák
1
-0
/
+1
2021-01-02
pan/mdg: Fix promoted uniform moves with 64-bit types
Icecream95
1
-1
/
+1
2021-01-02
nir: fix determining if an addition might overflow for phi sources
Samuel Pitoiset
1
-29
/
+31
2021-01-02
gallium/draw: Fix intermittent failure to bind new geometry shaders.
Eric Anholt
1
-0
/
+3
2020-12-29
glsl: default to compat shaders in compat profile
Timothy Arceri
1
-4
/
+4
2020-12-29
st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT and skip gs
Mike Blumenkrantz
5
-27
/
+36
2020-12-29
virgl: fix BGRA emulation artifacts during window resize
Ryan Neph
1
-1
/
+3
2020-12-29
zink: handle null ubos
Mike Blumenkrantz
1
-5
/
+8
2020-12-28
mesa/st: Update FP state when textures change with an ATI_fs bound.
Eric Anholt
1
-3
/
+5
2020-12-28
radeon/vcn: fix hevc 10bit profile error
Ruijing Dong
1
-1
/
+6
2020-12-28
softpipe: count CS invocations for pipeline stats queries.
Eric Anholt
2
-0
/
+7
2020-12-23
turnip: use ir3_compiler_destroy instead of ralloc_free
Hyunjun Ko
1
-1
/
+1
2020-12-23
panfrost: Fix panfrost_small_padded_vertex_count for 17 vertices
Icecream95
1
-3
/
+3
2020-12-21
radv: Don't skip layout transitions that only differ in render loop.
Bas Nieuwenhuizen
1
-1
/
+1
2020-12-21
ir3: Allow tesselation to use all 32 varying slots
Danylo Piliaiev
2
-2
/
+2
2020-12-21
freedreno/a6xx: Fix assert which checks the count of shader outputs
Danylo Piliaiev
1
-1
/
+1
2020-12-21
mesa: fix layered framebuffer attachment target check
Tapani Pälli
1
-2
/
+20
2020-12-18
freedreno/a6xx: Flush depth at the end of bypass rendering, too.
Eric Anholt
1
-0
/
+1
2020-12-18
spirv: Remove more dead variables
Caio Marcelo de Oliveira Filho
1
-11
/
+15
2020-12-18
nir: Consider pointer initializers in nir_remove_dead_variables
Caio Marcelo de Oliveira Filho
2
-7
/
+62
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