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2015-10-10Revert "nouveau: make sure there's always room to emit a fence"Emil Velikov4-8/+2
2015-10-10mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checksJason Ekstrand1-2/+19
2015-10-07st/dri: Use packed RGB formatsMichel Dänzer2-17/+17
2015-10-07egl: restore surface type before linking config to its displayVarad Gautam1-0/+2
2015-10-07nouveau: make sure there's always room to emit a fenceIlia Mirkin4-2/+8
2015-10-07nv30: always go through translate module on big-endianIlia Mirkin1-0/+4
2015-10-07nv30: pretend to have packed texture/surface formatsIlia Mirkin1-12/+12
2015-10-07egl/dri2: don't require a context for ClientWaitSync (v2)Marek Olšák1-2/+7
2015-10-07st/dri: don't use _ctx in client_wait_syncMarek Olšák1-2/+5
2015-10-07egl: rework handling EGL_CONTEXT_FLAGSMatthew Waters1-5/+44
2015-10-07radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2Tom Stellard1-0/+2
2015-10-07gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2Tom Stellard3-8/+34
2015-10-07gallium/radeon: Use call_once() when initailizing LLVM targetsTom Stellard1-13/+12
2015-10-07glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)Kyle Brenneman2-1/+6
2015-10-07mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.Kyle Brenneman1-1/+1
2015-10-07glx: Fix build errors with --enable-mangling (v2)Kyle Brenneman2-2/+12
2015-10-07mesa: Add abs input modifier to base for POW in ffvertex_progDaniel Scharrer1-3/+14
2015-10-07meta: Handle array textures in scaled MSAA blitsIan Romanick1-15/+20
2015-10-07i915: Remember to call intel_prepare_render() before blittingVille Syrjälä1-0/+5
2015-10-07i915: Fix texcoord vs. varying collision in fragment programsVille Syrjälä2-26/+71
2015-10-07i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)Ville Syrjälä1-4/+4
2015-10-07st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formatsBrian Paul1-1/+5
2015-10-07nouveau: wait to unref the transfer's bo until it's no longer usedIlia Mirkin1-2/+3
2015-10-07nouveau: delay deleting buffer with unflushed fenceIlia Mirkin2-2/+10
2015-10-07nouveau: be more careful about freeing temporary transfer buffersIlia Mirkin5-4/+30
2015-10-07i965/fs: Fix hang on IVB and VLV with image format mismatch.Francisco Jerez1-4/+38
2015-10-07radeonsi: add scratch buffer to the buffer list when it's re-allocatedMarek Olšák1-0/+1
2015-10-07radeon/vce: fix vui time_scale zero errorLeo Liu1-0/+3
2015-10-07mesa: fix mipmap generation for immutable, compressed texturesRoland Scheidegger1-21/+15
2015-10-07gallium/u_blitter: handle allocation failuresMarek Olšák1-0/+6
2015-10-07radeonsi: handle dummy constant buffer allocation failureMarek Olšák1-0/+2
2015-10-07radeonsi: don't forget to update scratch relocations for LS, HS, ES shadersMarek Olšák1-2/+6
2015-10-07radeonsi: skip drawing if updating the scratch buffer failsMarek Olšák1-14/+49
2015-10-07radeonsi: skip drawing if PS fails to compile or uploadMarek Olšák1-12/+3
2015-10-07radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or uploadMarek Olšák1-7/+23
2015-10-07radeonsi: handle fixed-func TCS shader create failureMarek Olšák1-2/+5
2015-10-07radeonsi: handle shader precompile failuresMarek Olšák1-1/+6
2015-10-07radeonsi: skip drawing if GS ring allocations failMarek Olšák1-1/+16
2015-10-07radeonsi: skip drawing if the tess factor ring allocation failsMarek Olšák3-5/+18
2015-10-07radeonsi: add malloc fail paths to si_create_shader_stateMarek Olšák1-0/+8
2015-10-07radeonsi: report alloc failure from si_shader_binary_readMarek Olšák1-1/+4
2015-10-07gallium/radeon: add a fail path for depth MSAA texture readbackMarek Olšák1-0/+5
2015-10-07gallium/radeon: handle buffer alloc failures in r600_draw_rectangleMarek Olšák1-0/+3
2015-10-07gallium/radeon: handle buffer_map staging buffer failures betterMarek Olšák1-4/+3
2015-10-07radeonsi: handle constant buffer alloc failuresMarek Olšák1-1/+7
2015-10-07radeonsi: handle index buffer alloc failuresMarek Olšák1-0/+6
2015-10-07st/mesa: fix front buffer regression after dropping st_validate_state in BlitMarek Olšák1-0/+2
2015-09-28mesa: Use the effective internal format instead for validationEduardo Lima Mitev1-0/+151
2015-09-28mesa: Move _mesa_base_tex_format() from teximage to glformats filesEduardo Lima Mitev4-511/+507
2015-09-28mesa: Fix order of format+type and internal format checks for glTexImageXD opsEduardo Lima Mitev1-16/+25