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2016-04-21i965/blorp: Re-introduce clear programsTopi Pohjolainen5-4/+473
2016-04-21i965/meta: Move check for srgb into is_color_fast_clear_compatible()Topi Pohjolainen2-17/+19
2016-04-21i965/meta: Expose check for fast clear compatibilityTopi Pohjolainen2-20/+25
2016-04-21i965/meta: Expose fast clear value setupTopi Pohjolainen2-5/+10
2016-04-21i965/meta: Expose non-fast clear rectangle calculationTopi Pohjolainen2-10/+21
2016-04-21i965/meta: Expose resolve clear rectangle calculationTopi Pohjolainen2-7/+15
2016-04-21i965/meta: Expose fast clear rectangle calculationTopi Pohjolainen2-19/+33
2016-04-21i965: Declare input to mcs alignment calculation constantTopi Pohjolainen2-2/+2
2016-04-21i965/blorp: Switch the order of render and texture targetsTopi Pohjolainen2-1/+5
2016-04-21i965/blorp: Reduce scope for generator and its inputsTopi Pohjolainen3-26/+25
2016-04-21i965/blorp: Add support for disabling color blendingTopi Pohjolainen4-0/+19
2016-04-21i965/blorp: Add support for setting fast clear operationTopi Pohjolainen4-0/+5
2016-04-21i965/blorp: Enable blits on gen8Topi Pohjolainen3-6/+9
2016-04-21i965/blorp: Prepare stencil sampling for gen8Topi Pohjolainen2-3/+4
2016-04-21i965/blorp: Add check for supported sample numbersTopi Pohjolainen2-2/+17
2016-04-21i965/blorp: Add support for sampling 3D texturesTopi Pohjolainen3-6/+23
2016-04-21i965/blorp: Add support for source swizzleTopi Pohjolainen5-9/+29
2016-04-21i965/blorp: Pipeline upload support for gen8Topi Pohjolainen3-0/+699
2016-04-21i965/gen8: Expose pma stall emissionTopi Pohjolainen2-4/+8
2016-04-21i965: Allow texture surface state setup to be used by blorpTopi Pohjolainen4-6/+12
2016-04-21i965/blorp: Prepare sampling for gen9Topi Pohjolainen1-2/+14
2016-04-21i965/blorp: Prepare render target write for gen8Topi Pohjolainen5-8/+10
2016-04-21i965/blorp/gen6: Prepare vertex buffer setup logic for gen8Topi Pohjolainen1-8/+22
2016-04-21i965/blorp/gen7: Expose state setup applicable to gen8Topi Pohjolainen2-11/+50
2016-04-21i965/blorp: Use 8k chunk size for urb allocationTopi Pohjolainen1-5/+14
2016-04-21i965/blorp/gen7: Prepare re-using for gen8Topi Pohjolainen1-2/+4
2016-04-21i965/blorp: Let compiler calculate the vertex buffer sizeTopi Pohjolainen1-21/+10
2016-04-21i965/gen8: Expose state base address setupTopi Pohjolainen2-2/+4
2016-04-21i965/gen8: Expose surface state helpersTopi Pohjolainen2-25/+41
2016-04-21i965/gen9: Use correct size for DS_STATETopi Pohjolainen1-4/+18
2016-04-20i965: Fix interpolateAtSample() on single sampled buffers.Kenneth Graunke1-0/+15
2016-04-20i965: Fix gl_SampleMaskIn[] in per-sample shading mode.Kenneth Graunke3-2/+42
2016-04-20i965: Only enable oMask output when there's a multisample FBO.Kenneth Graunke1-1/+1
2016-04-20i965: Generalize wm_key->compute_sample_id to wm_key->multisample_fbo.Kenneth Graunke3-7/+6
2016-04-20i965: Delete now dead persample_2x FS program key flag.Kenneth Graunke2-5/+0
2016-04-20i965: Simplify gl_SampleID setup on Gen8+.Kenneth Graunke1-5/+37
2016-04-20i965: Flip key->compute_sample_id check.Kenneth Graunke1-7/+7
2016-04-21st/mesa: Use correct size for compute CAPs.Bas Nieuwenhuizen1-2/+6
2016-04-20i965: Properly handle integer types in opt_vector_float().Kenneth Graunke1-4/+18
2016-04-20i965: Make opt_vector_float() only handle non-type-conversion MOVs.Kenneth Graunke1-2/+5
2016-04-20i965: Fold vectorize_mov() back into the one caller.Kenneth Graunke2-28/+16
2016-04-20i965: Rework opt_vector_float() control flow.Kenneth Graunke1-27/+34
2016-04-20nir: rename nir_foreach_block*() to nir_foreach_block*_call()Connor Abbott6-10/+10
2016-04-20i965/vec4: Always split uniforms in array_access_to_pull_constantsJason Ekstrand1-1/+3
2016-04-20i965/vec4: Use the correct offset for the swizzle shift in push constantsJason Ekstrand1-1/+1
2016-04-20i965/vec4: Use nir_intrinsic_base in the load_uniform implementationJason Ekstrand1-1/+1
2016-04-19mesa/st: enable compute shaders if images are also supportedBas Nieuwenhuizen1-3/+4
2016-04-18i965: Define miptree map functions static (trivial)Ben Widawsky1-2/+2
2016-04-18meta: Don't botch color masks when changing drawbuffers.Kenneth Graunke1-7/+75
2016-04-18meta: Don't smash ColorMask when using MESA_META_COLOR_MASK save bit.Kenneth Graunke2-5/+4