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AgeCommit message (Expand)AuthorFilesLines
2009-04-09swrast: remove some unneeded CHAN_TYPE!=GL_FLOAT codeBrian Paul1-7/+0
2009-04-09i965: re-org of some of the new constant buffer codeBrian Paul4-48/+81
2009-04-09i965: new SURF_INDEX_ macrosBrian Paul5-40/+49
2009-04-09intel / DRI2: Accept fake front-buffer from loaderIan Romanick1-0/+5
2009-04-09intel / DRI2: Track and flush front-buffer renderingIan Romanick3-0/+46
2009-04-09st: remove another unneeded 'is compressed' comparisonBrian Paul1-2/+3
2009-04-09st: remove unneeded "is compressed" checkBrian Paul1-2/+1
2009-04-09st: rearrange some code to be a little more clearBrian Paul1-9/+7
2009-04-09gallium: remove unneeded compressed=0 assignmentBrian Paul1-1/+0
2009-04-09st: remove comp_byte parameter to st_texture_create()Brian Paul6-20/+9
2009-04-09st: consolidate format->usage computationBrian Paul1-9/+23
2009-04-09st: add const qualifiers, use GL typesBrian Paul1-13/+10
2009-04-09st: make loops over 3D texture slices a litte more intuitiveBrian Paul1-10/+16
2009-04-09st: reformatting and clean-ups in texture codeBrian Paul1-95/+67
2009-04-09mesa: fix potential recursive locking deadlock in _mesa_HashWalk()Brian Paul1-4/+14
2009-04-09i965: free shader's constant buffer in brwDeleteProgram()Brian Paul1-0/+6
2009-04-08i965: set BRW_MASK_DISABLE flag in "send" instruction in brw_dp_READ_4()Brian Paul1-1/+2
2009-04-08i965: clean-ups, debug code in brw_wm_glsl.cBrian Paul1-34/+15
2009-04-08i965: init current_const[i].index = -1Brian Paul1-3/+4
2009-04-08i965: move the fetch_constants() call before setting conditional mod stateBrian Paul1-4/+4
2009-04-08mesa: minor datatype changes in optimization codeBrian Paul1-6/+7
2009-04-08Mesa: allow suppression of debug messages in a debug buildRobert Ellison1-10/+32
2009-04-08gallium: when using gl_PointCoord ensure we use the correct attribute.Alan Hourihane1-3/+5
2009-04-08mesa: Don't attempt to free the dummy program.José Fonseca1-3/+5
2009-04-07st: implement glCopyTexImage() for GL_DEPTH24_STENCIL8 internal formatBrian Paul1-2/+4
2009-04-07st: implement GL_DEPTH_STENCIL format for glReadPixels and DrawPixels()Brian Paul3-43/+96
2009-04-07mesa: add another special/optimized case in _mesa_unpack_depth_span()Brian Paul1-0/+11
2009-04-07swrast: fix point rendering function selectionBrian Paul1-1/+4
2009-04-07mesa: fix incorrect component ordering for sRGB8 texture fetch/storeBrian Paul1-5/+6
2009-04-07glsl: enable the new linear scan register allocator codeBrian Paul1-3/+3
2009-04-07glsl: don't optimize program if MESA_GLSL=noptBrian Paul1-1/+2
2009-04-07swrast: restore !shader check around add_specular()Brian Paul1-4/+6
2009-04-06swrast: more texcombine clean-upsBrian Paul1-21/+10
2009-04-06swrast: asst. clean-ups in texcombine codeBrian Paul1-26/+19
2009-04-06swrast: fix secondary color add for glBitmapBrian Paul3-11/+30
2009-04-06swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV modeBrian Paul1-6/+6
2009-04-06st: as with swrast, interpret texture border color according to texture formatBrian Paul1-4/+37
2009-04-06st: rename a helper functionBrian Paul1-4/+4
2009-04-06swrast: fix texture border color interpretationBrian Paul1-30/+68
2009-04-06mesa: Fix orientation adjustment for reading stencil pixels.José Fonseca1-1/+1
2009-04-06intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.Eric Anholt3-3/+10
2009-04-06i965: Use GTT maps when available to upload vertex arrays and system VBOs.Eric Anholt3-18/+55
2009-04-06intel: Clean up some a leftover from sedding of bufmgr context->screen move.Eric Anholt1-3/+0
2009-04-06radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16.Michel Dänzer1-15/+20
2009-04-04gallium: Clean up driver clear() interface.Michel Dänzer1-119/+64
2009-04-04gallium: Add utility helper for packing combined depth/stencil values.Michel Dänzer1-13/+3
2009-04-03intel: #include texgetimage.hBrian Paul1-0/+1
2009-04-03mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new fileBrian Paul9-335/+409
2009-04-03mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()Brian Paul8-15/+18
2009-04-03mesa: clamp colors to [0,1] for glGetTexImage() when format is GL_LUMINANCEBrian Paul1-4/+6