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2010-08-20mesa: Add missing ES sources to SConscript.Chia-I Wu1-0/+3
2010-08-20mesa: Decorate functions with GL_APIENTRY in es_generator.py.Chia-I Wu1-2/+2
2010-08-20mesa: Include compiler.h for ASSERT.Chia-I Wu7-0/+14
2010-08-20st/mesa: fix code/declaration mixingKeith Whitwell1-3/+2
2010-08-20mesa/st: use PIPE_TEXTURE_RECT for GL_TEXTURE_RECTANGLELuca Barbieri2-3/+5
2010-08-20mesa/st: support using PIPE_TEXTURE_RECT internallyLuca Barbieri5-43/+32
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri1-1/+1
2010-08-20i965: Fix compile warnings on 64-bit Linux.Kenneth Graunke1-4/+4
2010-08-19mesa: Silence uninitialized variable warnings in dummy_enum_func.Vinson Lee1-10/+10
2010-08-19i915: Remove unnecessary header from i830_context.c.Vinson Lee1-1/+0
2010-08-18i965: Set the if stack pop count when breaking out of a loop inside an if.Eric Anholt1-5/+11
2010-08-18i965: Don't set the swizzle on an immediate value in the VS.Eric Anholt2-4/+11
2010-08-18mesa: Fix the whining for link failures to actually be under MESA_GLSL=dump.Eric Anholt1-0/+5
2010-08-18mesa: Remove unnecessary heaaders from shaderapi.c.Vinson Lee1-2/+0
2010-08-18mesa: Don't try to free components of a NULL uniform list.Eric Anholt1-0/+4
2010-08-18ir_to_mesa: Fix leak by improper freeing of a uniform list.Eric Anholt1-1/+1
2010-08-18glsl2: Free the shader compiler at dri screen destruction.Eric Anholt1-0/+2
2010-08-18ir_to_mesa: Don't leak the whole linked assembly program.Eric Anholt1-0/+1
2010-08-18dri2: Clean up the common dri2 options at screen destroy.Eric Anholt2-3/+8
2010-08-18mesa: fpclassify is available on OpenSolaris.Vinson Lee1-1/+2
2010-08-18ir_to_mesa: Fix leak of set_branchtargets temp data.Eric Anholt1-4/+2
2010-08-18ir_to_mesa: Stop leaking the ir_instruction * annotation of our compile.Eric Anholt1-2/+1
2010-08-18mesa: Free linked shaders when deleting the shader program.Eric Anholt1-0/+6
2010-08-18mesa: Free old linked shaders when relinking new shaders.Eric Anholt1-1/+1
2010-08-18ir_to_mesa: Free the ir_to_mesa temporary storage when we're done.Eric Anholt1-2/+2
2010-08-18mesa: Hang the compiled shader off the shader->ir, not the shader.Eric Anholt1-1/+2
2010-08-18mesa: Make MESA_GLSL=dump include when compile/link fails, and the info log.Eric Anholt1-5/+20
2010-08-18r600: implement SSG instructionAndre Maasikas2-0/+67
2010-08-18r600: implement DP2 opcodeAndre Maasikas1-2/+10
2010-08-17ir_to_mesa: Allow ir_return in main().Eric Anholt1-2/+2
2010-08-17i965: Throw a link error when we see a "return" in main().Eric Anholt1-0/+8
2010-08-17ir_to_mesa: Fix implementation of ir_binop_equal, ir_binop_notequal.Eric Anholt1-2/+26
2010-08-17i915: Add support for SSG opcode.Eric Anholt1-0/+35
2010-08-17i915: Add support for reading output regs in the FS.Eric Anholt1-0/+14
2010-08-17i915: Add support for OPCODE_DP2.Eric Anholt1-0/+12
2010-08-17i915: Enable ARB_fragment_shader by default.Eric Anholt1-1/+1
2010-08-17r600c: Handle reads from PROGRAM_OUTPUTHenri Verbeet2-7/+20
2010-08-17prog_optimize: Only merge writes to temporary registersBenjamin Segovia1-1/+5
2010-08-17i965: Add support for DP2 in the VS.Eric Anholt1-0/+4
2010-08-17mesa: Dump shader source before validating the shader.Eric Anholt1-9/+9
2010-08-17r600c: fix dword miscount in blit emit codeAlex Deucher1-1/+1
2010-08-17mesa: fix es1/2 build hopefullyDave Airlie1-0/+8
2010-08-16i965: Use the implied move available in most brw_wm_emit brw_math() calls.Eric Anholt1-16/+4
2010-08-16i965: Add disasm for Compr4 instruction compression.Eric Anholt1-1/+16
2010-08-16Merge branch 'glsl2'Ian Romanick39-121/+3241
2010-08-16ir_to_mesa: Silence unused variable warningsIan Romanick1-3/+3
2010-08-16ir_to_mesa: Clean up assertions in ir_to_mesa_visitor::visit(ir_texture *)Ian Romanick1-1/+4
2010-08-16ir_to_mesa: Support texture rectangle targetsIan Romanick1-0/+3
2010-08-16r600c: blit emit updatesAlex Deucher1-3/+4
2010-08-16st/mesa: test for FEATURE definesnobled1-0/+2