index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
mesa
/
state_tracker
Age
Commit message (
Expand
)
Author
Files
Lines
2015-10-20
st/mesa: optimize 4-component ubyte glDrawPixels
Brian Paul
1
-9
/
+95
2015-10-20
st/mesa: check for out-of-memory in st_DrawPixels()
Brian Paul
1
-32
/
+44
2015-10-20
st/mesa: use MAX3() instead of MAX2(MAX2) in draw_textured_quad()
Brian Paul
1
-1
/
+2
2015-10-20
gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
Marek Olšák
1
-0
/
+3
2015-10-20
st/mesa: pass the clip distance array size to drivers
Marek Olšák
1
-0
/
+8
2015-10-20
st/mesa: create shaders which have only one variant immediatelly (v2)
Marek Olšák
3
-2
/
+24
2015-10-20
st/mesa: negate the can_force_persample_interp flag
Marek Olšák
4
-5
/
+6
2015-10-20
st/mesa: decouple shaders from contexts if they are shareable
Marek Olšák
6
-13
/
+21
2015-10-19
glsl_to_tgsi: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
Iago Toral Quiroga
1
-2
/
+2
2015-10-19
st/mesa: Use {Num}UniformBlocks instead of {Num}BufferInterfaceBlocks
Iago Toral Quiroga
1
-2
/
+2
2015-10-17
st/mesa: fix clip state dependencies
Marek Olšák
1
-1
/
+4
2015-10-16
st/mesa: fix incorrect pointer type arguments in st_new_program()
Brian Paul
1
-5
/
+5
2015-10-15
program: convert _mesa_init_gl_program() to take struct gl_program *
Emil Velikov
1
-18
/
+20
2015-10-14
st/fbo: use pipe_surface_release instead of pipe_surface_reference
Krzysztof Sobiecki
1
-1
/
+1
2015-10-14
mesa: Rename {Num}UniformBlocks to {Num}BufferInterfaceBlocks
Iago Toral Quiroga
2
-4
/
+4
2015-10-09
program: remove _mesa_init_*_program wrappers
Marek Olšák
1
-25
/
+18
2015-10-09
st/mesa: release the glsl_to_tgsi visitor after translation
Marek Olšák
1
-2
/
+17
2015-10-09
st/mesa: translate tessellation shaders into TGSI when we get them
Marek Olšák
3
-36
/
+64
2015-10-09
st/mesa: translate geometry shaders into TGSI when we get them
Marek Olšák
3
-15
/
+30
2015-10-09
st/mesa: translate fragment shaders into TGSI when we get them
Marek Olšák
4
-37
/
+55
2015-10-09
st/mesa: translate vertex shaders into TGSI when we get them
Marek Olšák
3
-36
/
+44
2015-10-09
st/mesa: fix glDrawPixels with a texture
Marek Olšák
5
-29
/
+111
2015-10-09
st/mesa: implement DrawPixels shader transformation using tgsi_transform_shader
Marek Olšák
9
-504
/
+302
2015-10-09
st/mesa: make Z/S drawpix shaders independent of variants, don't use Mesa IR v2
Marek Olšák
5
-136
/
+60
2015-10-09
st/mesa: implement glBitmap shader transformation using tgsi_transform_shader
Marek Olšák
6
-244
/
+201
2015-10-09
st/mesa: remove old emulation for VS and FS variants
Marek Olšák
5
-107
/
+17
2015-10-09
st/mesa: use TGSI utility to emulate features for FS variants
Marek Olšák
1
-6
/
+21
2015-10-09
st/mesa: use TGSI utility to emulate features for VS variants
Marek Olšák
1
-12
/
+29
2015-10-09
st/mesa: decrease the size of st_vertex_program
Marek Olšák
2
-51
/
+48
2015-10-09
st/mesa: inline st_prepare_vertex_program
Marek Olšák
2
-40
/
+11
2015-10-06
st/mesa: Don't override NewFramebuffer just to call _mesa_new_framebuffer
Ian Romanick
1
-12
/
+1
2015-10-03
st/mesa: automatically set per-sample interpolation if using SampleID/Pos
Marek Olšák
2
-2
/
+10
2015-10-03
st/mesa: set force_persample_interp if ARB_sample_shading is used
Marek Olšák
4
-0
/
+12
2015-10-03
st/mesa: add ST_DEBUG=precompile support for tessellation shaders
Marek Olšák
1
-0
/
+20
2015-10-03
mesa: remove Driver.DeleteArrayObject
Marek Olšák
1
-3
/
+0
2015-10-03
mesa: remove Driver.NewArrayObject
Marek Olšák
1
-1
/
+0
2015-10-03
mesa: remove Driver.Accum
Marek Olšák
1
-2
/
+0
2015-10-01
st/mesa: clean up #includes in st_draw.c
Brian Paul
1
-2
/
+2
2015-09-29
st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
Brian Paul
1
-1
/
+5
2015-09-29
st/mesa: add some debugging code in st_ChooseTextureFormat()
Brian Paul
1
-1
/
+17
2015-09-25
glsl: Add parser/compiler support for unsized array's length()
Samuel Iglesias Gonsalvez
1
-0
/
+5
2015-09-24
st/mesa: fix front buffer regression after dropping st_validate_state in Blit
Marek Olšák
1
-0
/
+2
2015-09-24
mesa: rework Driver.CopyImageSubData() and related code
Brian Paul
1
-5
/
+28
2015-09-24
st/mesa: keep track of saturated writes when eliminating dead code
Ilia Mirkin
1
-2
/
+1
2015-09-22
st/mesa: remove st_bind_framebuffer()
Brian Paul
1
-12
/
+0
2015-09-16
st/mesa: avoid integer overflows with buffers >= 512MB
Ilia Mirkin
1
-2
/
+2
2015-09-13
st/mesa: emit TXQS, support ARB_shader_texture_image_samples
Ilia Mirkin
2
-1
/
+6
2015-09-11
st/mesa: set the vbuffer to NULL if we are skipping it
Dave Airlie
1
-1
/
+5
2015-09-10
glsl: add ir_texture_samples texture opcode
Ilia Mirkin
1
-0
/
+2
2015-09-08
st/mesa: increase viewport bounds limits for GL4 hw
Ilia Mirkin
1
-2
/
+7
[next]