summaryrefslogtreecommitdiff
path: root/src/mesa/state_tracker/st_atom.c
AgeCommit message (Expand)AuthorFilesLines
2017-06-22st/mesa: don't set 16 scissors and 16 viewports if they're unusedMarek Olšák1-0/+18
2017-06-12st/mesa: call check_program_state only when neededMarek Olšák1-2/+5
2017-05-08st/mesa: unify TCS, TES, GS st_*_program structuresMarek Olšák1-6/+6
2017-05-08st/mesa: remove struct st_tracked_stateMarek Olšák1-5/+6
2017-03-01st/mesa: inform the driver of framebuffer changes before compute dispatchesNicolai Hähnle1-1/+9
2017-02-25st/mesa: don't update unrelated states in non-draw calls such as ClearMarek Olšák1-0/+10
2016-10-28mesa: rename gl_client_array -> gl_vertex_arrayBrian Paul1-1/+1
2016-10-26st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri1-1/+1
2016-10-26i965/mesa/st: eliminate gl_compute_programTimothy Arceri1-1/+1
2016-10-26mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri1-2/+2
2016-10-26i965/mesa/st: eliminate gl_geometry_programTimothy Arceri1-1/+1
2016-10-26i965/mesa/st: eliminate gl_tess_eval_programTimothy Arceri1-1/+1
2016-10-26i965/mesa/st: eliminate gl_tess_ctrl_programTimothy Arceri1-1/+1
2016-08-12st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effectMarek Olšák1-3/+6
2016-08-12st/mesa: when changing shaders, only dirty states that are affected by themMarek Olšák1-15/+63
2016-08-12st/mesa: remove TES/TCS/GS state dirtying optimizationMarek Olšák1-8/+0
2016-08-12st/mesa: don't update clip state on VS changes if it has no effectMarek Olšák1-2/+2
2016-08-12st/mesa: don't update clip state if it has no effectMarek Olšák1-3/+0
2016-07-30st/mesa: remove excessive shader state dirtyingMarek Olšák1-0/+13
2016-07-30st/mesa: skip updates of states that have no effectMarek Olšák1-1/+14
2016-07-30st/mesa: completely rewrite state atomsMarek Olšák1-118/+38
2016-07-30st/mesa: remove atom debugging codeMarek Olšák1-67/+3
2016-06-18st/mesa: add support for GL_EXT_window_rectanglesIlia Mirkin1-0/+1
2016-03-09st/mesa: shader image atoms must be before framebuffer updateNicolai Hähnle1-6/+6
2016-02-15st/mesa: add an image atom for shader imagesIlia Mirkin1-0/+6
2016-02-13st/mesa: add state validation for compute shadersSamuel Pitoiset1-0/+6
2016-02-13st/mesa: add compute shader statesSamuel Pitoiset1-1/+1
2016-02-13st/mesa: add a second pipeline for computeSamuel Pitoiset1-9/+39
2016-01-29st/mesa: add support for SSBO binding and GLSL intrinsicsIlia Mirkin1-0/+5
2016-01-29st/mesa: add atomic counter supportIlia Mirkin1-0/+5
2016-01-06st/mesa: minor clean-ups in st_atom.cBrian Paul1-14/+10
2016-01-06st/mesa: move bitmap cache flushing out of state validationBrian Paul1-4/+0
2016-01-06st/mesa: check state->mesa in early return check in st_validate_state()Brian Paul1-1/+1
2015-07-29st/mesa: remove st_finalize_textures atomMarek Olšák1-1/+0
2015-07-23st/mesa: set default tessellation levelsMarek Olšák1-0/+1
2015-07-23st/mesa: add texture updates for tessellation programsIlia Mirkin1-0/+2
2015-07-23st/mesa: handle constbufs/ubos for tessellation shadersIlia Mirkin1-0/+4
2015-07-23st/mesa: add tessellation shader statesIlia Mirkin1-0/+2
2015-04-14state_tracker: replace __FUNCTION__ with __func__Marius Predut1-1/+1
2015-03-05st/mesa: include stdio.h where neededBrian Paul1-0/+1
2015-03-02st/mesa: replace Elements() with ARRAY_SIZE()Brian Paul1-2/+2
2014-04-26mesa/st: add support for ARB_sample_shadingIlia Mirkin1-0/+1
2014-03-15st/mesa: remove _NEW_POLYGON dependency from vertex shaderMarek Olšák1-4/+8
2014-03-15st/mesa: implement zero-stride edge flag by culling primitivesMarek Olšák1-1/+8
2014-03-15st/mesa: fix per-vertex edge flags and GLSL support (v2)Marek Olšák1-5/+4
2014-01-17s/Tungsten Graphics/VMware/José Fonseca1-2/+2
2013-10-17st/mesa: add geometry shader ubo supportDave Airlie1-0/+1
2013-04-24mesa: remove _NEW_PACKUNPACKMarek Olšák1-5/+1
2013-04-18st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller1-1/+1
2012-12-08mesa/st: add ARB_uniform_buffer_object support (v2)Dave Airlie1-0/+2