index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
mesa
/
state_tracker
/
st_atom.c
Age
Commit message (
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Author
Files
Lines
2017-06-22
st/mesa: don't set 16 scissors and 16 viewports if they're unused
Marek Olšák
1
-0
/
+18
2017-06-12
st/mesa: call check_program_state only when needed
Marek Olšák
1
-2
/
+5
2017-05-08
st/mesa: unify TCS, TES, GS st_*_program structures
Marek Olšák
1
-6
/
+6
2017-05-08
st/mesa: remove struct st_tracked_state
Marek Olšák
1
-5
/
+6
2017-03-01
st/mesa: inform the driver of framebuffer changes before compute dispatches
Nicolai Hähnle
1
-1
/
+9
2017-02-25
st/mesa: don't update unrelated states in non-draw calls such as Clear
Marek Olšák
1
-0
/
+10
2016-10-28
mesa: rename gl_client_array -> gl_vertex_array
Brian Paul
1
-1
/
+1
2016-10-26
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
1
-1
/
+1
2016-10-26
i965/mesa/st: eliminate gl_compute_program
Timothy Arceri
1
-1
/
+1
2016-10-26
mesa/i965/i915/r200: eliminate gl_vertex_program
Timothy Arceri
1
-2
/
+2
2016-10-26
i965/mesa/st: eliminate gl_geometry_program
Timothy Arceri
1
-1
/
+1
2016-10-26
i965/mesa/st: eliminate gl_tess_eval_program
Timothy Arceri
1
-1
/
+1
2016-10-26
i965/mesa/st: eliminate gl_tess_ctrl_program
Timothy Arceri
1
-1
/
+1
2016-08-12
st/mesa: don't update atomic, SSBO, UBO and TBO states that have no effect
Marek Olšák
1
-3
/
+6
2016-08-12
st/mesa: when changing shaders, only dirty states that are affected by them
Marek Olšák
1
-15
/
+63
2016-08-12
st/mesa: remove TES/TCS/GS state dirtying optimization
Marek Olšák
1
-8
/
+0
2016-08-12
st/mesa: don't update clip state on VS changes if it has no effect
Marek Olšák
1
-2
/
+2
2016-08-12
st/mesa: don't update clip state if it has no effect
Marek Olšák
1
-3
/
+0
2016-07-30
st/mesa: remove excessive shader state dirtying
Marek Olšák
1
-0
/
+13
2016-07-30
st/mesa: skip updates of states that have no effect
Marek Olšák
1
-1
/
+14
2016-07-30
st/mesa: completely rewrite state atoms
Marek Olšák
1
-118
/
+38
2016-07-30
st/mesa: remove atom debugging code
Marek Olšák
1
-67
/
+3
2016-06-18
st/mesa: add support for GL_EXT_window_rectangles
Ilia Mirkin
1
-0
/
+1
2016-03-09
st/mesa: shader image atoms must be before framebuffer update
Nicolai Hähnle
1
-6
/
+6
2016-02-15
st/mesa: add an image atom for shader images
Ilia Mirkin
1
-0
/
+6
2016-02-13
st/mesa: add state validation for compute shaders
Samuel Pitoiset
1
-0
/
+6
2016-02-13
st/mesa: add compute shader states
Samuel Pitoiset
1
-1
/
+1
2016-02-13
st/mesa: add a second pipeline for compute
Samuel Pitoiset
1
-9
/
+39
2016-01-29
st/mesa: add support for SSBO binding and GLSL intrinsics
Ilia Mirkin
1
-0
/
+5
2016-01-29
st/mesa: add atomic counter support
Ilia Mirkin
1
-0
/
+5
2016-01-06
st/mesa: minor clean-ups in st_atom.c
Brian Paul
1
-14
/
+10
2016-01-06
st/mesa: move bitmap cache flushing out of state validation
Brian Paul
1
-4
/
+0
2016-01-06
st/mesa: check state->mesa in early return check in st_validate_state()
Brian Paul
1
-1
/
+1
2015-07-29
st/mesa: remove st_finalize_textures atom
Marek Olšák
1
-1
/
+0
2015-07-23
st/mesa: set default tessellation levels
Marek Olšák
1
-0
/
+1
2015-07-23
st/mesa: add texture updates for tessellation programs
Ilia Mirkin
1
-0
/
+2
2015-07-23
st/mesa: handle constbufs/ubos for tessellation shaders
Ilia Mirkin
1
-0
/
+4
2015-07-23
st/mesa: add tessellation shader states
Ilia Mirkin
1
-0
/
+2
2015-04-14
state_tracker: replace __FUNCTION__ with __func__
Marius Predut
1
-1
/
+1
2015-03-05
st/mesa: include stdio.h where needed
Brian Paul
1
-0
/
+1
2015-03-02
st/mesa: replace Elements() with ARRAY_SIZE()
Brian Paul
1
-2
/
+2
2014-04-26
mesa/st: add support for ARB_sample_shading
Ilia Mirkin
1
-0
/
+1
2014-03-15
st/mesa: remove _NEW_POLYGON dependency from vertex shader
Marek Olšák
1
-4
/
+8
2014-03-15
st/mesa: implement zero-stride edge flag by culling primitives
Marek Olšák
1
-1
/
+8
2014-03-15
st/mesa: fix per-vertex edge flags and GLSL support (v2)
Marek Olšák
1
-5
/
+4
2014-01-17
s/Tungsten Graphics/VMware/
José Fonseca
1
-2
/
+2
2013-10-17
st/mesa: add geometry shader ubo support
Dave Airlie
1
-0
/
+1
2013-04-24
mesa: remove _NEW_PACKUNPACK
Marek Olšák
1
-5
/
+1
2013-04-18
st/mesa: optionally apply texture swizzle to border color v2
Christoph Bumiller
1
-1
/
+1
2012-12-08
mesa/st: add ARB_uniform_buffer_object support (v2)
Dave Airlie
1
-0
/
+2
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