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authorMarek Olšák <marek.olsak@amd.com>2015-07-25 17:26:10 +0200
committerMarek Olšák <marek.olsak@amd.com>2015-07-29 00:10:27 +0200
commit72f31c63d7b73abcdf47bc303d09987f299aff7a (patch)
tree7586823c5aaad034a911ed988769ef8a7205d675 /src/mesa/state_tracker/st_atom.c
parent6ca3ff982a9e6a54286158b457d479715be5ab17 (diff)
st/mesa: remove st_finalize_textures atom
It only checks fragment textures and ignores other shaders, which makes it incomplete, and textures are already finalized in update_single_texture. There are no piglit regressions. Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/state_tracker/st_atom.c')
-rw-r--r--src/mesa/state_tracker/st_atom.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index 5fc1a77ce60..43dbadd4a7e 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -46,7 +46,6 @@ static const struct st_tracked_state *atoms[] =
&st_update_depth_stencil_alpha,
&st_update_clip,
- &st_finalize_textures,
&st_update_fp,
&st_update_gp,
&st_update_tep,