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:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
intel
/
vulkan
/
anv_pipeline_cache.c
Age
Commit message (
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Author
Files
Lines
5 days
anv: Use spirv_capabilities for the float64 shader
Faith Ekstrand
1
-7
/
+9
2024-04-25
anv: reuse embedded samplers across shaders
Lionel Landwerlin
1
-13
/
+119
2024-03-05
treewide: Remove vulkan/runtime vulkan/util prefix in include path
Yonggang Luo
1
-1
/
+1
2024-02-29
anv: add pipeline/shader support for descriptor buffers
Lionel Landwerlin
1
-1
/
+6
2024-02-29
anv: add embedded sampler support
Lionel Landwerlin
1
-1
/
+62
2024-01-22
anv: using a single struct for kernel upload
Lionel Landwerlin
1
-19
/
+15
2023-12-04
anv: use 2 different buffers for surfaces/samplers in descriptor sets
Lionel Landwerlin
1
-2
/
+4
2023-11-02
anv: make shader cache content deterministic
Mark Janes
1
-1
/
+8
2023-10-30
anv: rename internal heaps
Lionel Landwerlin
1
-1
/
+1
2023-05-30
anv: reduce push constant size for descriptor sets
Lionel Landwerlin
1
-1
/
+8
2023-05-24
anv: implement EDS2.extendedDynamicState2PatchControlPoints
Lionel Landwerlin
1
-4
/
+14
2023-05-05
anv: make internal address space allocation more dynamic
Lionel Landwerlin
1
-8
/
+10
2023-05-05
anv: avoid hardcoding instruction VA constant in shaders
Lionel Landwerlin
1
-0
/
+4
2023-04-10
vulkan/pipeline_cache: add cache parameter to deserialize() function
Daniel Schürmann
1
-3
/
+3
2023-04-10
vulkan/pipeline_cache: remove vk_device from vk_pipeline_cache_object
Daniel Schürmann
1
-3
/
+5
2023-02-02
anv: Perform load_constant address math in 32-bit rather than 64-bit
Kenneth Graunke
1
-4
/
+1
2022-12-23
anv: implement generated (indexed) indirect draws
Lionel Landwerlin
1
-1
/
+1
2022-11-10
anv: fixup invalid enum for nir environment
Lionel Landwerlin
1
-2
/
+2
2022-11-02
utils: Merge util/debug.* into util/u_debug.* and remove util/debug.*
Illia Abernikhin
1
-1
/
+1
2022-10-28
anv: Add softtp64 workaround
Mykhailo Skorokhodov
1
-0
/
+67
2022-10-14
anv: add analysis for push descriptor uses and store it in shader cache
Lionel Landwerlin
1
-4
/
+19
2022-09-28
anv: Add support for compiling OpenCL-style kernels
Jason Ekstrand
1
-2
/
+23
2022-06-30
intel/compiler: Introduce a new brw_isa_info structure
Kenneth Graunke
1
-1
/
+2
2022-04-22
anv: Clean up pipeline cache helpers a bit
Jason Ekstrand
1
-66
/
+25
2022-04-22
anv: Switch to the new common pipeline cache
Jason Ekstrand
1
-536
/
+101
2022-01-13
intel: remove chipset_id
Jianxun Zhang
1
-2
/
+2
2021-10-07
anv: Use the common vk_error and vk_errorf helpers
Jason Ekstrand
1
-1
/
+1
2021-10-07
anv: s/vk_error/anv_error/g
Jason Ekstrand
1
-1
/
+1
2021-06-22
anv: Compile ray-tracing shaders
Jason Ekstrand
1
-10
/
+30
2021-06-22
anv,iris: Move the SHADER_RELOC enums to brw_compiler.h
Jason Ekstrand
1
-2
/
+2
2021-03-10
vulkan/alloc: Add VK_MULTIALLOC_DECL macros
Jason Ekstrand
1
-21
/
+17
2021-03-10
anv: Move multialloc to common code
Jason Ekstrand
1
-13
/
+13
2020-10-06
anv: remove VkPipelineCacheCreateInfo::flags assert
Mike Blumenkrantz
1
-1
/
+0
2020-09-02
anv: Patch constant data pointers into shaders with using softpin
Jason Ekstrand
1
-0
/
+17
2020-09-02
anv: Properly cache brw_stage_prog_data::relocs
Jason Ekstrand
1
-3
/
+17
2020-09-02
anv: Stop storing the shader constant data side-band
Jason Ekstrand
1
-31
/
+0
2020-07-30
vulkan/util: add struct vk_pipeline_cache_header
Alejandro Piñeiro
1
-11
/
+4
2020-07-10
anv: fix uninitialized variable access
Lionel Landwerlin
1
-5
/
+5
2020-06-17
anv: support externally synchronized pipeline caches
Iván Briano
1
-13
/
+30
2020-05-04
vulkan,anv: Add a base object struct type
Jason Ekstrand
1
-0
/
+4
2020-05-04
vulkan,anv: Add a common base object type for VkDevice
Jason Ekstrand
1
-4
/
+4
2020-03-12
anv: Keep the shader stage in anv_shader_bin
Caio Marcelo de Oliveira Filho
1
-6
/
+18
2020-03-07
anv: stop storing prog param data into shader blobs
Lionel Landwerlin
1
-13
/
+4
2020-01-20
anv: Drop separate chipset_id fields
Jason Ekstrand
1
-2
/
+2
2020-01-20
anv: Drop the instance pointer from anv_device
Jason Ekstrand
1
-2
/
+2
2020-01-20
anv: Add an anv_physical_device field to anv_device
Jason Ekstrand
1
-5
/
+4
2019-11-18
anv: More carefully dirty state in BindPipeline
Jason Ekstrand
1
-0
/
+9
2019-11-18
anv: Pre-compute push ranges for graphics pipelines
Jason Ekstrand
1
-0
/
+3
2019-10-10
nir: add a strip parameter to nir_serialize
Marek Olšák
1
-1
/
+1
2019-09-19
Move blob from compiler/ to util/
Jason Ekstrand
1
-1
/
+1
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