index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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src
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glsl
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Author
Files
Lines
2015-10-21
nir: Constify nir_gs_count_vertices
Jason Ekstrand
2
-2
/
+2
2015-10-21
nir/info: Add more information about geometry shaders
Jason Ekstrand
2
-0
/
+16
2015-10-21
glsl: check for arrays of arrays when assigning explicit locations
Timothy Arceri
1
-1
/
+2
2015-10-21
glsl: add is_array_of_arrays() helper
Timothy Arceri
1
-0
/
+5
2015-10-20
glsl: Fix bad indentation in bit_logic_result_type().
Kenneth Graunke
1
-47
/
+47
2015-10-21
glsl: add AoA support to subroutines
Timothy Arceri
2
-6
/
+39
2015-10-21
glsl: fix record type detection in explicit location assign
Tapani Pälli
1
-1
/
+1
2015-10-21
glsl: do not try to reserve explicit locations for buffer variables
Tapani Pälli
1
-2
/
+2
2015-10-21
glsl: skip buffer variables when filling UniformRemapTable
Tapani Pälli
1
-2
/
+5
2015-10-20
mesa: replace UsesClipDistance with ClipDistanceArraySize
Marek Olšák
2
-22
/
+20
2015-10-20
glsl: fix stream qualifier for blocks with an instance name
Timothy Arceri
3
-22
/
+16
2015-10-20
glsl: fix regression when building interface field name for SSBOs
Timothy Arceri
1
-0
/
+2
2015-10-19
nir/info: Add a few bits of info for fragment shaders
Jason Ekstrand
2
-0
/
+23
2015-10-19
nir/info: Add compute shader local size to nir_shader_info
Jason Ekstrand
2
-0
/
+12
2015-10-19
nir/info: Move the GS info into a stage-specific info union
Jason Ekstrand
2
-8
/
+18
2015-10-19
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Jason Ekstrand
1
-0
/
+17
2015-10-19
nir: Add a label to nir_shader_info
Jason Ekstrand
3
-0
/
+7
2015-10-19
scons: Build nir/glsl_types.cpp once.
Jose Fonseca
1
-1
/
+6
2015-10-19
glsl: fix segfault when indirect indexing a buffer variable which is an array
Samuel Iglesias Gonsalvez
1
-1
/
+2
2015-10-17
build: fix make-check after a6a6a71
Rob Clark
1
-0
/
+5
2015-10-16
glsl: (mostly) remove libglsl_util
Rob Clark
1
-6
/
+0
2015-10-16
nir: remove dependency on glsl
Rob Clark
7
-6
/
+5
2015-10-16
glsl: move half<->float convertion to util
Rob Clark
3
-0
/
+3
2015-10-16
glsl: move builtin vector types to glsl_types.cpp
Rob Clark
2
-3
/
+15
2015-10-16
glsl: couple shader_enums cleanups
Rob Clark
2
-0
/
+15
2015-10-17
glsl: initialise record array count to 1
Timothy Arceri
1
-0
/
+1
2015-10-17
nir: add atomic lowering support for AoA
Timothy Arceri
1
-10
/
+12
2015-10-17
nir: wrapper for glsl_type arrays_of_arrays_size()
Timothy Arceri
2
-0
/
+8
2015-10-16
glsl: silence warning about unhandled ast_unsized_array_dim case in switch
Brian Paul
1
-0
/
+3
2015-10-16
glsl: fix check SSBOs support for builtin functions
Samuel Iglesias Gonsalvez
1
-1
/
+1
2015-10-16
nir: Get the number of SSBOs and UBOs right
Iago Toral Quiroga
1
-2
/
+2
2015-10-15
nir/glsl: Use shader_prog->Name for naming the NIR shader
Jason Ekstrand
1
-1
/
+1
2015-10-15
nir: Add helpers for creating variables and adding them to lists
Jason Ekstrand
3
-34
/
+92
2015-10-15
nir: include nir_instr_set.h in the tarball
Emil Velikov
1
-0
/
+1
2015-10-15
glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL 4.30
Timothy Arceri
3
-18
/
+20
2015-10-15
glsl: allow for AoA in calculating offset to ubo start region
Timothy Arceri
1
-2
/
+1
2015-10-15
glsl: build ubo name and indexing offset for AoA
Timothy Arceri
1
-30
/
+86
2015-10-15
glsl: link uniform block arrays of arrays
Timothy Arceri
3
-112
/
+229
2015-10-15
glsl: Add AoA support when checking for non-const index
Timothy Arceri
1
-1
/
+1
2015-10-15
glsl: Add support for lowering interface block arrays of arrays
Timothy Arceri
1
-14
/
+38
2015-10-15
glsl: add AoA support for an inteface with unsized array members
Timothy Arceri
1
-4
/
+12
2015-10-15
glsl: add AoA support for linking interface blocks with unsized members
Timothy Arceri
2
-6
/
+7
2015-10-15
glsl: avoid hitting assert for arrays of arrays
Timothy Arceri
1
-0
/
+6
2015-10-15
glsl: add AoA support for atomic counters
Timothy Arceri
1
-23
/
+54
2015-10-15
glsl: add std140 layout support for AoA
Timothy Arceri
1
-7
/
+8
2015-10-15
glsl: calculate AoA uniform offset correctly for structs
Timothy Arceri
1
-1
/
+16
2015-10-15
glsl: remove dead code in a single pass
Timothy Arceri
4
-17
/
+57
2015-10-15
glsl: dont allow gl_PerVertex to be redeclared as an array of arrays
Timothy Arceri
2
-1
/
+8
2015-10-15
glsl: check that only the outermost array is unsized
Timothy Arceri
1
-0
/
+22
2015-10-15
glsl: allow AoA to be sized by initializer or constructor
Timothy Arceri
5
-41
/
+82
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