index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
amber
gallium-no-rhw-position
main
opengl-es-v2
staging/20.0
staging/20.1
staging/20.2
staging/20.3
staging/21.0
staging/21.1
staging/21.2
staging/21.3
staging/22.0
staging/22.1
staging/22.2
staging/22.3
staging/23.0
staging/23.1
virgl_fix_type_v1
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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glsl
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Author
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2016-01-26
glsl: move to compiler/
Emil Velikov
451
-85231
/
+0
2016-01-26
nir: move to compiler/
Emil Velikov
74
-24253
/
+4
2016-01-26
compiler: move the glsl_types C wrapper alongside their C++ brethren
Emil Velikov
5
-283
/
+3
2016-01-26
nir: move glsl_types.{cpp,h} to compiler
Emil Velikov
57
-2708
/
+54
2016-01-26
nir: move shader_enums.[ch] to compiler
Emil Velikov
8
-807
/
+13
2016-01-26
compiler: introduce a libcompiler static library
Emil Velikov
5
-175
/
+4
2016-01-22
glsl: Conditionalize atan2 math.
Kenneth Graunke
1
-1
/
+1
2016-01-22
glsl: add support for GL_OES_geometry_shader
Marta Lofstedt
4
-14
/
+23
2016-01-22
glsl: always compute proper varying type, irrespective of varying packing
Ilia Mirkin
1
-8
/
+5
2016-01-22
glsl/lower_instructions: fix regression in dldexp_to_arith
Iago Toral Quiroga
1
-2
/
+2
2016-01-20
Revert "glsl: move uniform calculation to link_uniforms"
Tapani Pälli
3
-85
/
+24
2016-01-20
glsl: move uniform calculation to link_uniforms
Tapani Pälli
3
-24
/
+85
2016-01-20
glsl: add missing explicit_image_format flag to has_layout()
Timothy Arceri
1
-0
/
+1
2016-01-19
glsl: Don't abbreviate tessellation shader stage names.
Kenneth Graunke
1
-2
/
+2
2016-01-20
glsl: allow multiple layout qualifiers for a single declaration
Timothy Arceri
3
-19
/
+28
2016-01-20
glsl: update parser to allow duplicate default layout qualifiers
Timothy Arceri
3
-15
/
+73
2016-01-20
glsl: move default layout qualifier rules out of the parser
Timothy Arceri
2
-28
/
+23
2016-01-20
glsl: split layout_defaults into specific types
Timothy Arceri
1
-4
/
+22
2016-01-20
glsl: allow duplicate layout-qualifier-names
Timothy Arceri
1
-1
/
+2
2016-01-19
glsl: Restore Mesa-style to shader_enums.c/h.
Matt Turner
2
-16
/
+24
2016-01-19
glsl: fix interface block error message
Timothy Arceri
1
-1
/
+1
2016-01-18
glsl: fix subroutine lowering reusing actual parmaters
Dave Airlie
1
-5
/
+19
2016-01-18
glsl: remove special case for detecting stream duplicates
Timothy Arceri
1
-5
/
+0
2016-01-18
glsl: add missing explicit_stream flag to has_layout()
Timothy Arceri
1
-1
/
+2
2016-01-18
glsl: fix segfault linking subroutine uniform with explicit location
Timothy Arceri
1
-1
/
+1
2016-01-16
nir/print: const_index is signed
Rob Clark
1
-1
/
+1
2016-01-16
nir: few missing struct names
Rob Clark
1
-3
/
+3
2016-01-15
glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).
Kenneth Graunke
1
-8
/
+38
2016-01-15
glsl: restrict consumer stage condition to modify interpolation type
Samuel Iglesias Gonsálvez
1
-3
/
+5
2016-01-14
nir/builder: Add a nir_build_ivec4() convenience helper.
Kenneth Graunke
1
-0
/
+14
2016-01-15
glsl: mark explicit uniforms as explicit in other stages too
Tapani Pälli
1
-1
/
+11
2016-01-14
nir: Lower bitfield_extract.
Matt Turner
3
-0
/
+42
2016-01-14
nir: Handle <bits>=32 case in bitfield_insert lowering.
Matt Turner
2
-1
/
+6
2016-01-13
nir: Change bfm's semantics to match Intel/AMD/SM5.
Matt Turner
1
-3
/
+6
2016-01-13
glsl: Fix undefined shifts.
Matt Turner
2
-7
/
+7
2016-01-13
glsl: Handle failure of Python codegen scripts.
Matt Turner
1
-5
/
+5
2016-01-13
glsl, nir: Make ir_triop_bitfield_extract a vectorized operation.
Kenneth Graunke
6
-15
/
+20
2016-01-13
glsl, nir: Make ir_quadop_bitfield_insert a vectorized operation.
Kenneth Graunke
7
-18
/
+24
2016-01-13
glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
Kenneth Graunke
7
-112
/
+7
2016-01-13
nir: Fix constant evaluation of bfm.
Matt Turner
1
-1
/
+1
2016-01-13
glsl: add image_format check in cross_validate_globals()
Samuel Iglesias Gonsálvez
1
-0
/
+6
2016-01-13
glsl: add packed varyings for outputs with single stage program
Tapani Pälli
1
-7
/
+2
2016-01-12
glsl: Make read_from_write_only_variable_visitor ignore .length().
Kenneth Graunke
1
-0
/
+9
2016-01-12
mesa: use gl_shader_variable in program resource list
Tapani Pälli
1
-9
/
+49
2016-01-12
glsl: track total amount of uniform locations used
Tapani Pälli
1
-2
/
+15
2016-01-11
glsl: replace unreachable code path with assert
Timothy Arceri
1
-5
/
+4
2016-01-11
Revert "glsl: replace unreachable code path with assert"
Timothy Arceri
1
-4
/
+5
2016-01-11
glsl: replace unreachable code path with assert
Timothy Arceri
1
-5
/
+4
2016-01-11
glsl: combine if blocks
Timothy Arceri
1
-6
/
+3
2016-01-09
glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
Kenneth Graunke
1
-1
/
+6
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