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path: root/src/gallium/drivers/vc5
AgeCommit message (Expand)AuthorFilesLines
2018-05-16v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt36-11283/+0
2018-05-16v3d: Rename the vc5_dri.so driver to v3d_dri.so.Eric Anholt12-43/+43
2018-05-16v3d: Switch the vc5 driver to using the finalized V3D UABI.Eric Anholt9-234/+39
2018-05-15vc5: use util_copy_framebuffer_stateRob Clark1-12/+2
2018-04-30gallium: add initial support for conservative rasterizationRhys Perry1-1/+12
2018-04-26broadcom/vc5: Add support for centroid varyings.Eric Anholt4-4/+53
2018-04-26broadcom/vc5: Add an assert about GFXH-1559.Eric Anholt1-0/+9
2018-04-26broadcom/vc5: Implement GFXH-1742 workaround (emit 2 dummy stores on 4.x).Eric Anholt1-8/+27
2018-04-25broadcom/vc5: Fix reloads of separate stencil buffers.Eric Anholt1-4/+16
2018-04-25broadcom/vc5: Fix cpp of MSAA surfaces on 4.x.Eric Anholt2-3/+5
2018-04-25broadcom/vc5: Implement stencil blits using RGBA.Eric Anholt2-2/+83
2018-04-25broadcom/vc5: Remove leftover vc4 MSAA lowering setup in the FS key.Eric Anholt1-4/+1
2018-04-25broadcom/vc5: Fix tile load/store of MSAA surfaces on 4.x.Eric Anholt1-1/+11
2018-04-24broadcom/vc5: Set up internal_format for imported resources.Eric Anholt1-0/+2
2018-04-24broadcom/vc5: Assert that created BOs have offset != 0.Eric Anholt1-0/+1
2018-04-24broadcom/vc5: Don't allocate simulator BOs at offset 0.Eric Anholt1-1/+5
2018-04-24broadcom/vc5: Add sim support for the GET_BO_OFFSET ioctl.Eric Anholt2-6/+21
2018-04-24broadcom/vc5: Treat imports of DRM_FORMAT_MOD_INVALID BOs as linear.Eric Anholt1-0/+1
2018-04-12broadcom/vc5: Fix a stray '`' in a comment.Eric Anholt1-1/+1
2018-04-12broadcom/vc5: Update the UABI for in/out syncobjsEric Anholt9-90/+55
2018-04-12broadcom/vc5: Drop the finished_seqno optimization.Eric Anholt2-11/+0
2018-04-12broadcom/vc5: Drop the throttling code.Eric Anholt1-9/+0
2018-04-12broadcom/vc5: Move flush_last_load into load_general, like for stores.Eric Anholt1-28/+29
2018-04-12broadcom/vc5: Rename read_but_not_cleared to loads_pending.Eric Anholt1-13/+13
2018-04-12broadcom/vc5: Refactor the implicit coords/stores_pending logic.Eric Anholt1-23/+13
2018-04-12broadcom/vc5: Emit missing TILE_COORDINATES_IMPLICIT in separate z/s stores.Eric Anholt1-5/+16
2018-04-12broadcom/vc5: Add checks that we don't try to do raw Z+S load/stores.Eric Anholt1-0/+8
2018-04-12broadcom/vc5: Fix MSAA depth/stencil size setup.Eric Anholt1-2/+4
2018-03-28broadcom/vc5: Fix setup of integer surface clear values.Eric Anholt1-8/+8
2018-03-28broadcom/vc5: Stop trying to swizzle around RGBA4 clear color.Eric Anholt1-12/+2
2018-03-28broadcom/vc5: Work around scissor w/h==0 bug same as rasterizer discard.Eric Anholt1-2/+15
2018-03-27broadcom/vc5: Fix padding of NPOT miplevels >= 2.Eric Anholt1-3/+8
2018-03-27broadcom/vc5: Fix RG16I/UI texture sampling.Eric Anholt1-2/+2
2018-03-26broadcom/vc5: Fix swizzling of RGB10_A2UI render targets.Eric Anholt1-1/+1
2018-03-26broadcom/vc5: Implement workaround for GFXH-1431.Eric Anholt1-1/+5
2018-03-26broadcom/vc5: Fix EZ disabling and allow using GT/GE direction as well.Eric Anholt5-21/+111
2018-03-26broadcom/vc5: Disable TF on V3D 4.x when drawing with queries disabled.Eric Anholt2-0/+8
2018-03-26broadcom/vc5: Disable transform feedback on V3D 4.x at the end of the job.Eric Anholt3-5/+29
2018-03-26broadcom/vc5: Move the BCL epilogue code to a per-version compile.Eric Anholt5-24/+67
2018-03-26broadcom/vc5: Fix transform feedback in the presence of point size.Eric Anholt3-4/+23
2018-03-26broadcom/vc5: Split transform feedback specs update from buffers.Eric Anholt1-27/+32
2018-03-26broadcom/vc5: Limit each transform feedback data spec to 16 dwords.Eric Anholt2-14/+31
2018-03-22broadcom/vc5: Allow FBOs with mixed color formats.Eric Anholt1-1/+1
2018-03-22broadcom/vc5: Add missing support for 2101010_REV vertex attributes.Eric Anholt1-0/+8
2018-03-21broadcom/vc5: Fix up the NIR types of FS outputs generated by NIR-to-TGSI.Eric Anholt2-0/+16
2018-03-21broadcom/vc5: Don't skip job submit just because everything is scissored.Eric Anholt2-10/+7
2018-03-21broadcom/vc5: Handle sparsely populated SO target array.Eric Anholt1-7/+14
2018-03-21broadcom/vc5: Fix 3D miplevel limit to match other texture targets.Eric Anholt1-2/+1
2018-03-21broadcom/vc5: Clamp the instance divisor to 16 bits.Eric Anholt1-1/+2
2018-03-20gallium: add packed uniform CAPTimothy Arceri1-0/+1