index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
summary
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tree
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path:
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src
/
gallium
/
drivers
/
vc4
/
vc4_screen.h
Age
Commit message (
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Author
Files
Lines
2018-05-17
broadcom/vc4: Native fence fd support
Stefan Schake
1
-2
/
+2
2018-05-17
broadcom/vc4: Detect syncobj support
Stefan Schake
1
-0
/
+1
2018-03-05
broadcom/vc4: Add support for HW perfmon
Boris Brezillon
1
-0
/
+1
2017-11-09
broadcom/vc4: Mark BOs as purgeable when they enter the BO cache
Boris Brezillon
1
-0
/
+1
2017-07-12
vc4: Set shareable BOs as T tiled if possible
Eric Anholt
1
-0
/
+1
2017-07-12
vc4: Make the miptree debug code available under VC4_DEBUG=surf
Eric Anholt
1
-0
/
+1
2017-06-15
gallium: Add renderonly-based support for pl111+vc4.
Eric Anholt
1
-1
/
+4
2017-05-17
vc4: Drop pointless indirections around BO import/export.
Eric Anholt
1
-7
/
+0
2017-03-08
gallium: s/unsigned/enum pipe_shader_type/ for get_compiler_options()
Brian Paul
1
-1
/
+2
2017-03-07
gallium/util: replace pipe_mutex with mtx_t
Timothy Arceri
1
-2
/
+2
2016-11-16
vc4: Try compiling our FSes in multithreaded mode on new kernels.
Eric Anholt
1
-0
/
+1
2016-11-16
vc4: Add support for ETC1 textures if the kernel is new enough.
Eric Anholt
1
-0
/
+5
2016-10-21
vc4: Move simulator memory management to a u_mm.h heap.
Eric Anholt
1
-0
/
+4
2016-10-21
vc4: Move simulator globals into a struct.
Eric Anholt
1
-3
/
+0
2016-10-05
vc4: use the new parent/child pools for transfers
Nicolai Hähnle
1
-0
/
+3
2016-08-22
vc4: Tell state_tracker that we would prefer NIR.
Eric Anholt
1
-0
/
+4
2016-07-26
vc4: add hash table look-up for exported dmabufs
Rob Herring
1
-0
/
+3
2016-07-20
vc4: Return V3D version details in the GL renderer info.
Eric Anholt
1
-0
/
+2
2016-07-20
vc4: Check the V3D version reported by the kernel.
Eric Anholt
1
-0
/
+2
2016-07-12
vc4: Add a flag in the screen to track control flow support.
Eric Anholt
1
-0
/
+1
2015-12-15
vc4: Add support for dumping executed commands to a file.
Eric Anholt
1
-0
/
+1
2015-06-17
vc4: Track the number of BOs allocated and their size.
Eric Anholt
1
-0
/
+6
2015-06-09
vc4: Drop qir include from vc4_screen.h
Eric Anholt
1
-1
/
+1
2015-05-29
vc4: Convert from simple_list.h to list.h
Eric Anholt
1
-2
/
+2
2015-04-01
vc4: Convert to consuming NIR.
Eric Anholt
1
-0
/
+1
2014-12-17
vc4: Add a userspace BO cache.
Eric Anholt
1
-0
/
+12
2014-12-17
vc4: Drop a weird argument in the BOs-from-handles API.
Eric Anholt
1
-2
/
+1
2014-12-05
vc4: Add a debug flag for waiting for sync on submit.
Eric Anholt
1
-0
/
+1
2014-11-20
vc4: Update for new kernel ABI with async execution and waits.
Eric Anholt
1
-0
/
+13
2014-09-09
vc4: Add a debug flag for flushing after every draw.
Eric Anholt
1
-0
/
+1
2014-08-22
vc4: Add support for texture tiling.
Eric Anholt
1
-2
/
+0
2014-08-18
vc4: Add support for swizzling of texture colors.
Eric Anholt
1
-0
/
+1
2014-08-12
vc4: Fix off-by-one in texture maximum levels.
Eric Anholt
1
-1
/
+1
2014-08-11
vc4: Switch simulator to using kernel validator
Eric Anholt
1
-1
/
+0
2014-08-08
vc4: Add VC4_DEBUG env option
Eric Anholt
1
-1
/
+9
2014-08-08
vc4: Initial skeleton driver import.
Eric Anholt
1
-0
/
+63