index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
gallium
/
drivers
/
vc4
/
vc4_draw.c
Age
Commit message (
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Author
Files
Lines
2018-08-06
vc4: Fix a leak of the no-vertex-elements workaround BO.
Eric Anholt
1
-0
/
+2
2017-12-01
broadcom/vc4: Decompose single QUADs to a TRIANGLE_FAN.
Eric Anholt
1
-5
/
+14
2017-12-01
broadcom/vc4: Skip emitting redundant VC4_PACKET_GEM_HANDLES.
Eric Anholt
1
-3
/
+7
2017-12-01
broadcom/vc4: Simplify the relocation handling for index buffers.
Eric Anholt
1
-2
/
+17
2017-12-01
broadcom/vc4: Fix handling of GFXH-515 workaround with a start vertex count.
Eric Anholt
1
-16
/
+27
2017-12-01
broadcom/vc4: Fix the scaling factor for the GFXH-515 workaround.
Eric Anholt
1
-1
/
+1
2017-10-10
broadcom/vc4: Expose PIPE_CAP_TILE_RASTER_ORDER
Eric Anholt
1
-0
/
+8
2017-09-26
broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.
Eric Anholt
1
-4
/
+5
2017-09-18
broadcom/vc4: Fix crashes since the gallium blitter reworks.
Eric Anholt
1
-1
/
+3
2017-09-18
broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.
Eric Anholt
1
-24
/
+32
2017-06-30
vc4: Convert the driver to emitting the shader record using pack macros.
Eric Anholt
1
-42
/
+52
2017-06-30
vc4: Simplify pack header usage
Eric Anholt
1
-14
/
+7
2017-06-30
vc4: Start using the pack header.
Eric Anholt
1
-25
/
+24
2017-05-10
gallium: remove pipe_index_buffer and set_index_buffer
Marek Olšák
1
-10
/
+10
2017-05-10
gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytes
Marek Olšák
1
-1
/
+1
2017-04-20
gallium: fold u_trim_pipe_prim call from st/mesa to drivers
Marek Olšák
1
-0
/
+5
2017-03-08
Revert "vc4: Lazily emit our FS/VS input loads."
Eric Anholt
1
-2
/
+2
2017-02-24
vc4: Lazily emit our FS/VS input loads.
Eric Anholt
1
-2
/
+2
2017-01-05
vc4: Flush the job early if we're referencing too many BOs.
Eric Anholt
1
-0
/
+7
2016-11-12
vc4: Mark threaded FSes as non-singlethread in the CL.
Eric Anholt
1
-1
/
+2
2016-11-09
vc4: Don't abort when a shader compile fails.
Eric Anholt
1
-1
/
+4
2016-10-16
vc4: Fix fast clear color packing for 565.
Eric Anholt
1
-3
/
+16
2016-10-06
vc4: Don't worry about partial Z/S clear if the other is already cleared.
Eric Anholt
1
-3
/
+7
2016-10-06
vc4: Try to fix the HW-2116 workaround.
Eric Anholt
1
-9
/
+10
2016-10-06
vc4: Drop dead argument from vc4_start_draw().
Eric Anholt
1
-3
/
+3
2016-10-06
vc4: Fix fallback to quad clears of depth in GLX.
Eric Anholt
1
-24
/
+46
2016-10-06
vc4: Fix perf debug formatting on partial Z/S clear.
Eric Anholt
1
-1
/
+1
2016-09-28
vc4: Emit perf debug when we fall back to quad clears.
Eric Anholt
1
-0
/
+2
2016-09-14
vc4: Implement job shuffling
Eric Anholt
1
-8
/
+14
2016-09-14
vc4: Move the render job state into a separate structure.
Eric Anholt
1
-50
/
+57
2016-09-14
vc4: Fix incorrect clearing of Z/stencil when cleared separately.
Eric Anholt
1
-4
/
+21
2016-08-10
gallium: add render_condition_enable param to clear_render_target/depth_stencil
Marek Olšák
1
-2
/
+4
2016-04-18
vc4: Sanity check that flushes don't happen between state emit and draw.
Eric Anholt
1
-0
/
+7
2016-04-12
vc4: Work around hardware limits on the number of verts in a single draw.
Eric Anholt
1
-18
/
+92
2016-01-02
u_upload_mgr: pass alignment to u_upload_data manually
Marek Olšák
1
-1
/
+1
2015-12-08
vc4: Add support for drawing in MSAA.
Eric Anholt
1
-10
/
+6
2015-10-29
vc4: Allow user index buffers, to avoid slow readback for shadow IBs.
Eric Anholt
1
-2
/
+11
2015-10-23
vc4: Add a workaround for HW-2116 (state counter wrap fails).
Eric Anholt
1
-2
/
+36
2015-10-23
vc4: Fix missing \n in a perf_debug().
Eric Anholt
1
-1
/
+1
2015-07-30
vc4: Mark our shaders as single-threaded.
Eric Anholt
1
-0
/
+1
2015-07-28
vc4: Skip re-emitting the shader_rec if it's unchanged.
Eric Anholt
1
-40
/
+72
2015-07-28
vc4: Drop unused vpm_offset value.
Eric Anholt
1
-3
/
+0
2015-07-27
vc4: Add support for ARB_draw_elements_base_vertex.
Eric Anholt
1
-1
/
+3
2015-07-14
vc4: Rework cl handling to be friendlier to the compiler.
Eric Anholt
1
-51
/
+58
2015-06-17
vc4: Move tile state/alloc allocation into the kernel.
Eric Anholt
1
-33
/
+4
2015-06-17
vc4: Move RCL generation into the kernel.
Eric Anholt
1
-0
/
+2
2015-05-27
vc4: Just stream out fallback IB contents.
Eric Anholt
1
-4
/
+11
2015-04-15
vc4: Update the shadow texture for public textures on every draw.
Eric Anholt
1
-0
/
+18
2015-04-15
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
Eric Anholt
1
-1
/
+6
2015-01-11
vc4: Fix clear color setup for RGB565.
Eric Anholt
1
-1
/
+4
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