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path: root/src/gallium/drivers/v3d/v3d_uniforms.c
AgeCommit message (Expand)AuthorFilesLines
2023-11-02broadcom: only support v42 and v71Alejandro Piñeiro1-62/+3
2023-10-13v3d/uniforms: update VIEWPORT_X/Y_SCALE uniforms for v71Alejandro Piñeiro1-5/+9
2023-04-24v3d: add support for ARB_texture_cube_map_arrayJuan A. Suarez Romero1-2/+12
2023-03-20v3d: fix `dirty` bitset being too small to accept V3D_DIRTY_SSBOEric Engestrom1-1/+1
2021-12-03v3d: add support for no buffer object boundAlejandro Piñeiro1-0/+14
2021-12-03v3d: support for texture buffer objectsAlejandro Piñeiro1-5/+29
2021-11-11v3d: remove unused includeAlejandro Piñeiro1-1/+0
2021-06-22v3dv/build: meson infrastructure for multi-hw-version supportAlejandro Piñeiro1-0/+4
2021-04-29v3d: rename VC5 enums and definitionsJuan A. Suarez Romero1-11/+11
2021-02-09v3d: Clean up vestiges of alpha test lowering.Eric Anholt1-9/+0
2020-12-22gallium: inline pipe_alpha_state to enable better DSA bitfield packingMarek Olšák1-1/+1
2020-10-13broadcom/compiler: rename QUNIFORM_GET_BUFFER_SIZE to QUNIFORM_GET_SSBO_SIZEIago Toral Quiroga1-2/+2
2020-07-06v3d: Add a lowering pass for line smoothingNeil Roberts1-1/+4
2020-07-06v3d: Handle the line width intrinsicsNeil Roberts1-0/+11
2019-12-16v3d: handle writes to gl_Layer from geometry shadersIago Toral Quiroga1-0/+8
2019-12-16v3d: emit geometry shader state commandsIago Toral Quiroga1-2/+2
2019-11-27v3d: fix indirect BO allocation for uniformsIago Toral Quiroga1-3/+8
2019-10-18v3d: Add Compute Shader supportEric Anholt1-2/+2
2019-09-12v3d: flag dirty state when binding compute statesJose Maria Casanova Crespo1-2/+4
2019-04-12v3d: Add Compute Shader compilation support.Eric Anholt1-0/+15
2019-03-21v3d: Upload all of UBO[0] if any indirect load occurs.Eric Anholt1-38/+19
2019-03-21v3d: Move constant offsets to UBO addresses into the main uniform stream.Eric Anholt1-2/+3
2019-03-21v3d: Rename v3d_tmu_config_data to v3d_unit_data.Eric Anholt1-4/+4
2019-01-27v3d: Create separate sampler states for the various blend formats.Eric Anholt1-1/+7
2019-01-27v3d: Move the sampler state to the long-lived state uploader.Eric Anholt1-1/+3
2019-01-14v3d: Add support for shader_image_load_store.Eric Anholt1-0/+68
2019-01-14v3d: Add SSBO/atomic counters support.Eric Anholt1-0/+20
2018-12-14v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.Eric Anholt1-1/+3
2018-12-14v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().Eric Anholt1-15/+13
2018-12-14v3d: Add support for texturing from linear.Eric Anholt1-1/+1
2018-12-07v3d: Add VIR dumping of TMU config p0/p1.Eric Anholt1-14/+6
2018-12-07v3d: Garbage collect unused uniforms code.Eric Anholt1-88/+0
2018-12-07v3d: Return the right gl_SampleMaskIn[] value.Eric Anholt1-8/+0
2018-12-07v3d: Make an array for frag/vert texture state in the context.Eric Anholt1-2/+3
2018-06-14v3d: Remove unused QUNIFORM_STENCIL left over from vc4.Eric Anholt1-9/+0
2018-05-17v3d: Add support for glSampleMask / glSampleCoverage.Eric Anholt1-1/+1
2018-05-16v3d: Rename driver functions from vc5 to v3d.Eric Anholt1-57/+57
2018-05-16v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt1-0/+489