index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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gallium
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drivers
/
v3d
/
v3d_uniforms.c
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Commit message (
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Author
Files
Lines
2023-11-02
broadcom: only support v42 and v71
Alejandro Piñeiro
1
-62
/
+3
2023-10-13
v3d/uniforms: update VIEWPORT_X/Y_SCALE uniforms for v71
Alejandro Piñeiro
1
-5
/
+9
2023-04-24
v3d: add support for ARB_texture_cube_map_array
Juan A. Suarez Romero
1
-2
/
+12
2023-03-20
v3d: fix `dirty` bitset being too small to accept V3D_DIRTY_SSBO
Eric Engestrom
1
-1
/
+1
2021-12-03
v3d: add support for no buffer object bound
Alejandro Piñeiro
1
-0
/
+14
2021-12-03
v3d: support for texture buffer objects
Alejandro Piñeiro
1
-5
/
+29
2021-11-11
v3d: remove unused include
Alejandro Piñeiro
1
-1
/
+0
2021-06-22
v3dv/build: meson infrastructure for multi-hw-version support
Alejandro Piñeiro
1
-0
/
+4
2021-04-29
v3d: rename VC5 enums and definitions
Juan A. Suarez Romero
1
-11
/
+11
2021-02-09
v3d: Clean up vestiges of alpha test lowering.
Eric Anholt
1
-9
/
+0
2020-12-22
gallium: inline pipe_alpha_state to enable better DSA bitfield packing
Marek Olšák
1
-1
/
+1
2020-10-13
broadcom/compiler: rename QUNIFORM_GET_BUFFER_SIZE to QUNIFORM_GET_SSBO_SIZE
Iago Toral Quiroga
1
-2
/
+2
2020-07-06
v3d: Add a lowering pass for line smoothing
Neil Roberts
1
-1
/
+4
2020-07-06
v3d: Handle the line width intrinsics
Neil Roberts
1
-0
/
+11
2019-12-16
v3d: handle writes to gl_Layer from geometry shaders
Iago Toral Quiroga
1
-0
/
+8
2019-12-16
v3d: emit geometry shader state commands
Iago Toral Quiroga
1
-2
/
+2
2019-11-27
v3d: fix indirect BO allocation for uniforms
Iago Toral Quiroga
1
-3
/
+8
2019-10-18
v3d: Add Compute Shader support
Eric Anholt
1
-2
/
+2
2019-09-12
v3d: flag dirty state when binding compute states
Jose Maria Casanova Crespo
1
-2
/
+4
2019-04-12
v3d: Add Compute Shader compilation support.
Eric Anholt
1
-0
/
+15
2019-03-21
v3d: Upload all of UBO[0] if any indirect load occurs.
Eric Anholt
1
-38
/
+19
2019-03-21
v3d: Move constant offsets to UBO addresses into the main uniform stream.
Eric Anholt
1
-2
/
+3
2019-03-21
v3d: Rename v3d_tmu_config_data to v3d_unit_data.
Eric Anholt
1
-4
/
+4
2019-01-27
v3d: Create separate sampler states for the various blend formats.
Eric Anholt
1
-1
/
+7
2019-01-27
v3d: Move the sampler state to the long-lived state uploader.
Eric Anholt
1
-1
/
+3
2019-01-14
v3d: Add support for shader_image_load_store.
Eric Anholt
1
-0
/
+68
2019-01-14
v3d: Add SSBO/atomic counters support.
Eric Anholt
1
-0
/
+20
2018-12-14
v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.
Eric Anholt
1
-1
/
+3
2018-12-14
v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().
Eric Anholt
1
-15
/
+13
2018-12-14
v3d: Add support for texturing from linear.
Eric Anholt
1
-1
/
+1
2018-12-07
v3d: Add VIR dumping of TMU config p0/p1.
Eric Anholt
1
-14
/
+6
2018-12-07
v3d: Garbage collect unused uniforms code.
Eric Anholt
1
-88
/
+0
2018-12-07
v3d: Return the right gl_SampleMaskIn[] value.
Eric Anholt
1
-8
/
+0
2018-12-07
v3d: Make an array for frag/vert texture state in the context.
Eric Anholt
1
-2
/
+3
2018-06-14
v3d: Remove unused QUNIFORM_STENCIL left over from vc4.
Eric Anholt
1
-9
/
+0
2018-05-17
v3d: Add support for glSampleMask / glSampleCoverage.
Eric Anholt
1
-1
/
+1
2018-05-16
v3d: Rename driver functions from vc5 to v3d.
Eric Anholt
1
-57
/
+57
2018-05-16
v3d: Rename the driver files from "vc5" to "v3d".
Eric Anholt
1
-0
/
+489