Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2017-12-26 | svga: fix shadow comparison failures | Brian Paul | 1 | -0/+5 |
2017-07-25 | svga: implement MSAA alpha_to_one feature | Brian Paul | 1 | -0/+1 |
2017-07-22 | svga: fix unnormalized->normalized texture coordinate conversion | Neha Bhende | 1 | -0/+1 |
2016-08-29 | svga: s/unsigned/enum pipe_shader_type/ | Brian Paul | 1 | -2/+3 |
2016-04-02 | svga: remove unused svga_compile_key::texture_msaa field | Brian Paul | 1 | -1/+0 |
2016-03-21 | svga: use shader sampler view declarations | Brian Paul | 1 | -2/+1 |
2015-10-22 | svga: detect constant color writes in fragment shaders | Brian Paul | 1 | -0/+3 |
2015-10-16 | svga: use new svga_new_shader_variant() function | Brian Paul | 1 | -0/+3 |
2015-09-02 | svga: update driver for version 10 GPU interface | Brian Paul | 1 | -1/+277 |
2015-07-21 | gallium: replace INLINE with inline | Ilia Mirkin | 1 | -1/+1 |
2014-05-31 | svga: added svga_shader_too_large() helper | Brian Paul | 1 | -0/+21 |
2014-02-03 | svga: refactor some shader code | Brian Paul | 1 | -0/+44 |