index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
gallium-no-rhw-position
master
opengl-es-v2
staging/20.0
staging/20.1
staging/20.2
staging/20.3
staging/21.0
tess-use-io-semantics
virgl_fix_type_v1
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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gallium
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drivers
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svga
/
svga_shader.h
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Commit message (
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Author
Files
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2020-06-05
svga: Performance fixes
Neha Bhende
1
-0
/
+3
2020-06-05
svga: Add GL4.1(compatibility profile) support in svga driver
Neha Bhende
1
-3
/
+165
2019-03-08
svga: add svga shader type in the shader variant
Charmaine Lee
1
-3
/
+4
2018-10-09
svga: change svga_destroy_shader_variant() to return void
Brian Paul
1
-1
/
+1
2018-09-05
svga: encode sample count in resource declarations
Brian Paul
1
-0
/
+1
2018-08-29
svga: fix vgpu9 sprite coordinate bug
Brian Paul
1
-2
/
+1
2017-12-26
svga: fix shadow comparison failures
Brian Paul
1
-0
/
+5
2017-07-25
svga: implement MSAA alpha_to_one feature
Brian Paul
1
-0
/
+1
2017-07-22
svga: fix unnormalized->normalized texture coordinate conversion
Neha Bhende
1
-0
/
+1
2016-08-29
svga: s/unsigned/enum pipe_shader_type/
Brian Paul
1
-2
/
+3
2016-04-02
svga: remove unused svga_compile_key::texture_msaa field
Brian Paul
1
-1
/
+0
2016-03-21
svga: use shader sampler view declarations
Brian Paul
1
-2
/
+1
2015-10-22
svga: detect constant color writes in fragment shaders
Brian Paul
1
-0
/
+3
2015-10-16
svga: use new svga_new_shader_variant() function
Brian Paul
1
-0
/
+3
2015-09-02
svga: update driver for version 10 GPU interface
Brian Paul
1
-1
/
+277
2015-07-21
gallium: replace INLINE with inline
Ilia Mirkin
1
-1
/
+1
2014-05-31
svga: added svga_shader_too_large() helper
Brian Paul
1
-0
/
+21
2014-02-03
svga: refactor some shader code
Brian Paul
1
-0
/
+44