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mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
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gallium
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drivers
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r600
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Author
Files
Lines
2018-05-29
gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
Marek Olšák
1
-0
/
+3
2018-05-28
r600: Fix SSG when not all components are written
Gert Wollny
1
-4
/
+10
2018-05-28
r600: Correct IDIV if DST and SRC use the same temporary
Gert Wollny
1
-3
/
+49
2018-05-19
r600/compute: Mark several functions as static
Aaron Watry
2
-30
/
+29
2018-05-19
r600/compute: Remove unused compute_memory_pool functions
Aaron Watry
2
-103
/
+0
2018-05-15
eg/compute: Use reference counting to handle compute memory pool.
Jan Vesely
2
-12
/
+7
2018-05-10
ac/surface: add EQAA support
Marek Olšák
1
-4
/
+4
2018-05-10
r600: fix constant buffer bounds.
Dave Airlie
2
-2
/
+2
2018-05-08
eg/compute: Drop reference to kernel_param bo in destructor
Jan Vesely
1
-0
/
+1
2018-05-08
r600: Cleanup constant buffers on context destruction
Jan Vesely
1
-1
/
+5
2018-05-07
eg/compute: Drop reference on code_bo in destructor.
Jan Vesely
1
-3
/
+1
2018-04-30
gallium: add initial support for conservative rasterization
Rhys Perry
2
-0
/
+10
2018-04-02
ac/gpu_info: rename has_virtual_memory -> r600_has_virtual_memory
Marek Olšák
3
-6
/
+6
2018-03-29
util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_t...
Ian Romanick
1
-1
/
+1
2018-03-20
gallium: add packed uniform CAP
Timothy Arceri
1
-0
/
+1
2018-03-16
r600: consolidate PIPE_BIND_SHARED/SCANOUT handling
Marek Olšák
2
-14
/
+4
2018-03-14
r600: fix abs for op3 sources
Roland Scheidegger
1
-54
/
+56
2018-03-12
r600: implement callstack workaround for evergreen.
Dave Airlie
1
-8
/
+31
2018-03-05
r600: fix color export mask
Roland Scheidegger
1
-0
/
+1
2018-03-02
r600/cayman: fix fragcood loading recip generation.
Dave Airlie
1
-1
/
+1
2018-02-28
r600/shader: when using images always load thread id gpr at start (v2)
Dave Airlie
1
-15
/
+7
2018-02-28
r600: fix whitespace in recent 1d texture commit.
Dave Airlie
1
-1
/
+1
2018-02-28
r600: partly revert disabling tiling for 1d texture.
Dave Airlie
1
-0
/
+5
2018-02-26
r600: fix tgsi clock last setting
Dave Airlie
1
-0
/
+1
2018-02-26
r600: add time lo/hi debugging output.
Dave Airlie
2
-0
/
+12
2018-02-26
r600: Take ALU_EXTENDED into account when evaluating jump offsets
Gert Wollny
1
-2
/
+7
2018-02-17
gallium: allow drivers to impose BO flags restrictions on constant buffer 0
Marek Olšák
1
-0
/
+1
2018-02-14
r600: fix regression in gl_FragColor drawing
Dave Airlie
1
-0
/
+2
2018-02-14
r600: fix array spill if temp[0] is before all arrays
Dave Airlie
1
-0
/
+2
2018-02-14
gallium: drop all the guard band float caps.
Dave Airlie
1
-5
/
+0
2018-02-10
r600: always return PIPE_SHADER_IR_TGSI for PIPE_SHADER_CAP_PREFERRED_IR
Timothy Arceri
1
-5
/
+1
2018-02-10
r600: add PIPE_SHADER_IR_NATIVE to supported shaders for cs
Timothy Arceri
1
-3
/
+7
2018-02-09
r600/sb: Check whether optimizations would result in reladdr conflict
Gert Wollny
3
-4
/
+55
2018-02-09
r600g: Implement spilling of temp arrays (v2)
Glenn Kennard
3
-8
/
+292
2018-02-09
r600/sb: handle scratch mem reads on r600
Dave Airlie
2
-5
/
+23
2018-02-09
r600g/sb: Add dependency tracking for scratch ops
Glenn Kennard
8
-4
/
+22
2018-02-09
r600g/sb: Support scratch ops
Glenn Kennard
5
-1
/
+153
2018-02-09
r600g: Implement scratch buffer state management (v2)
Glenn Kennard
6
-1
/
+152
2018-02-09
r600g: Add pending output function
Glenn Kennard
2
-0
/
+22
2018-02-09
r600g: Support emitting scratch ops
Glenn Kennard
4
-1
/
+77
2018-02-09
r600: fix texture gather swizzling.
Dave Airlie
1
-7
/
+7
2018-02-08
r600: implement tg4 integer workaround. (v2)
Dave Airlie
1
-0
/
+162
2018-02-08
r600: clean up initial shader register setup
Glenn Kennard
1
-20
/
+17
2018-02-08
r600: partly fix sampleMaskIn value
Roland Scheidegger
1
-0
/
+54
2018-02-08
r600: clean up fragment shader input scan code
Roland Scheidegger
1
-52
/
+23
2018-02-08
r600/cm: (trivial) code cleanup for emitting msaa state
Roland Scheidegger
3
-16
/
+14
2018-02-08
r600: fix rendering regression on r6/7 gpus
Dave Airlie
1
-1
/
+6
2018-02-07
r600: fixup sparse color exports.
Dave Airlie
3
-1
/
+12
2018-02-07
r600: work out target mask at framebuffer bind.
Dave Airlie
3
-4
/
+9
2018-02-07
r600: work out shader export mask at shader build time (v1.1)
Dave Airlie
6
-3
/
+13
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