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path: root/src/gallium/drivers/r600
AgeCommit message (Expand)AuthorFilesLines
2018-05-29gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITYMarek Olšák1-0/+3
2018-05-28r600: Fix SSG when not all components are writtenGert Wollny1-4/+10
2018-05-28r600: Correct IDIV if DST and SRC use the same temporaryGert Wollny1-3/+49
2018-05-19r600/compute: Mark several functions as staticAaron Watry2-30/+29
2018-05-19r600/compute: Remove unused compute_memory_pool functionsAaron Watry2-103/+0
2018-05-15eg/compute: Use reference counting to handle compute memory pool.Jan Vesely2-12/+7
2018-05-10ac/surface: add EQAA supportMarek Olšák1-4/+4
2018-05-10r600: fix constant buffer bounds.Dave Airlie2-2/+2
2018-05-08eg/compute: Drop reference to kernel_param bo in destructorJan Vesely1-0/+1
2018-05-08r600: Cleanup constant buffers on context destructionJan Vesely1-1/+5
2018-05-07eg/compute: Drop reference on code_bo in destructor.Jan Vesely1-3/+1
2018-04-30gallium: add initial support for conservative rasterizationRhys Perry2-0/+10
2018-04-02ac/gpu_info: rename has_virtual_memory -> r600_has_virtual_memoryMarek Olšák3-6/+6
2018-03-29util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_t...Ian Romanick1-1/+1
2018-03-20gallium: add packed uniform CAPTimothy Arceri1-0/+1
2018-03-16r600: consolidate PIPE_BIND_SHARED/SCANOUT handlingMarek Olšák2-14/+4
2018-03-14r600: fix abs for op3 sourcesRoland Scheidegger1-54/+56
2018-03-12r600: implement callstack workaround for evergreen.Dave Airlie1-8/+31
2018-03-05r600: fix color export maskRoland Scheidegger1-0/+1
2018-03-02r600/cayman: fix fragcood loading recip generation.Dave Airlie1-1/+1
2018-02-28r600/shader: when using images always load thread id gpr at start (v2)Dave Airlie1-15/+7
2018-02-28r600: fix whitespace in recent 1d texture commit.Dave Airlie1-1/+1
2018-02-28r600: partly revert disabling tiling for 1d texture.Dave Airlie1-0/+5
2018-02-26r600: fix tgsi clock last settingDave Airlie1-0/+1
2018-02-26r600: add time lo/hi debugging output.Dave Airlie2-0/+12
2018-02-26r600: Take ALU_EXTENDED into account when evaluating jump offsetsGert Wollny1-2/+7
2018-02-17gallium: allow drivers to impose BO flags restrictions on constant buffer 0Marek Olšák1-0/+1
2018-02-14r600: fix regression in gl_FragColor drawingDave Airlie1-0/+2
2018-02-14r600: fix array spill if temp[0] is before all arraysDave Airlie1-0/+2
2018-02-14gallium: drop all the guard band float caps.Dave Airlie1-5/+0
2018-02-10r600: always return PIPE_SHADER_IR_TGSI for PIPE_SHADER_CAP_PREFERRED_IRTimothy Arceri1-5/+1
2018-02-10r600: add PIPE_SHADER_IR_NATIVE to supported shaders for csTimothy Arceri1-3/+7
2018-02-09r600/sb: Check whether optimizations would result in reladdr conflictGert Wollny3-4/+55
2018-02-09r600g: Implement spilling of temp arrays (v2)Glenn Kennard3-8/+292
2018-02-09r600/sb: handle scratch mem reads on r600Dave Airlie2-5/+23
2018-02-09r600g/sb: Add dependency tracking for scratch opsGlenn Kennard8-4/+22
2018-02-09r600g/sb: Support scratch opsGlenn Kennard5-1/+153
2018-02-09r600g: Implement scratch buffer state management (v2)Glenn Kennard6-1/+152
2018-02-09r600g: Add pending output functionGlenn Kennard2-0/+22
2018-02-09r600g: Support emitting scratch opsGlenn Kennard4-1/+77
2018-02-09r600: fix texture gather swizzling.Dave Airlie1-7/+7
2018-02-08r600: implement tg4 integer workaround. (v2)Dave Airlie1-0/+162
2018-02-08r600: clean up initial shader register setupGlenn Kennard1-20/+17
2018-02-08r600: partly fix sampleMaskIn valueRoland Scheidegger1-0/+54
2018-02-08r600: clean up fragment shader input scan codeRoland Scheidegger1-52/+23
2018-02-08r600/cm: (trivial) code cleanup for emitting msaa stateRoland Scheidegger3-16/+14
2018-02-08r600: fix rendering regression on r6/7 gpusDave Airlie1-1/+6
2018-02-07r600: fixup sparse color exports.Dave Airlie3-1/+12
2018-02-07r600: work out target mask at framebuffer bind.Dave Airlie3-4/+9
2018-02-07r600: work out shader export mask at shader build time (v1.1)Dave Airlie6-3/+13